dtacs wrote:Play it as much as I have then you can make a fair analysis of it tbh.
Well, that's a bit unfair to say that I haven't played the map as much as you have. On the contrary, Karbala happens to be my favorite map in Project Reality. I play it on Chicago Hardcore and any other server as much as I possibly can. The map I mentioned was incredibly stacked towards blufor. Hardcore, no offense to them, had stacked the map with their members. We had a Bravo 3 cache spawn, the difference here is that the insurgents placed their hideouts well, used their mortars effectively and managed defend their caches from rooftops valiantly to the point where littlebirds and tanks were
required in order to take the caches down. We lost our tank on the last cache battle at the end of the round to a glitch, however, we had all of the overpowered firepower of the US at our disposal. Yes, the US forces have an advantage outside of the city as they should, being the American military vs a group of insurgents; fighting in the open desert should be a nightmare for any insurgent. However, as should be true, the fight inside the city was a different story. It was totally inaccessible to our tanks and strykers. Even our littlebirds had difficulty because of the vast amount of AA the insurgents had well placed in the area.
The problem with this map is based on the difference between caches spawning inside the city and outside the city. IF the cache spawns outside the city, where the US forces have map boundaries (two of them for b3) and open ground to exploit, the insurgents will have severe difficulty. Inside the inner city, the insurgents have total control and the US forces have nowhere near the required firepower to dislodge them if caches spawn close to each other. Too many caches spawn inside the city, the US team will have extreme difficulty using any of their advantages and the kit advantage they possess will surely be tipped as US forces lose their kits and their asset advantage stripped away as RPGs become more and more common and the minefields thicken.
Yes, the insurgents will be pummeled in outer city engagements and in the open desert, as they should. What insurgent would actually fight the American (Or any blufor military) toe to toe in the open ground? If the insurgents stay within the city and use their technicals properly, all US advantages can be negated and even B3 caches can be defended.
A cache is just a place to draw US tickets away before it gets popped and the next one is used. That's why there are 7 of them. Best solution, don't nerf USA but relocate the caches to make them closer to the inner city. We're capable of mapping caches that can be smashed by tanks and there are plenty of interiors to place caches in.