I'm for this then. Make gun fights harder ^_^McBumLuv wrote:Just adding this in here:
But getting rid of tracers also makes ballistics 100% possible.
Very very very large added bonus.
Tracers and Rifleman
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ytman
- Posts: 634
- Joined: 2010-04-22 17:32
Re: Tracers and Rifleman
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Haji with a Handgun
- Posts: 443
- Joined: 2010-05-09 06:18
Re: Tracers and Rifleman
Meh, they look cool, and they make it so that you aren't completely F***ed as you can see where they come from.
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Indistinct0
- Posts: 94
- Joined: 2010-07-27 21:27
Re: Tracers and Rifleman
I agree to this - kind of. I don't like how some kits get tracers (Not like I can remember if I've noticed tracers on these) Medics, Officers, and Snipers should not have tracers because they are more important and if an Officer was firing and he had no tracers his position could not be tracked, same for medic. But on the other hand if a officer of medic was firing and the enemy saw that no tracers were coming from that position it would be known that a medic or officer was there. A sniper doesn't have to worry about seeing his shot because his spotter will see where it goes and inform the sniper.
Last edited by Indistinct0 on 2010-08-02 18:58, edited 1 time in total.
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Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
Re: Tracers and Rifleman
lol, officers use tracers to point out targets for their fireteam, would be a bad idea, not to give them tracers
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Teek
- Posts: 3162
- Joined: 2006-12-23 02:45
Re: Tracers and Rifleman
If I remember one MA correctly, they would load tracers as such; the top 3 for marking targets, every forth round, then the last three for a empty mag indication.
aha, found it!
https://www.realitymod.com/forum/f22-mi ... post882573
aha, found it!
also a thread about tracers, just not regarding gameplayWNxKenwayy wrote:I put 3 on top for easy marking of targets for my fellow soldiers and air support in worse case scenario. I know i can just grab a new mag and be able to fire at least 3 trace. 4:1 for the rest, then 3 at the bottom to know when to reload.
https://www.realitymod.com/forum/f22-mi ... post882573

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Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
Re: Tracers and Rifleman
jep, thats how it should be, but thats not possible in BF2 as it seams
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Vision_16
- Posts: 210
- Joined: 2009-05-10 13:03
Re: Tracers and Rifleman
I think removing them completely would be terrible because if some engaged you from the sides/back from a relatively far distance, and you didn't see where they engaged you from, you're completely f***ed.

|TG| MagnumPI : "Well that was a fun march of pwnage."
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: Tracers and Rifleman
You still haveOhais wrote:I think removing them completely would be terrible because if some engaged you from the sides/back from a relatively far distance, and you didn't see where they engaged you from, you're completely f***ed.
A) Sound to go by.
B) Binos/some optics to scan for them
C) Logical position of enemy troops on said map.(Informed Idea)

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Vision_16
- Posts: 210
- Joined: 2009-05-10 13:03
Re: Tracers and Rifleman
A) Sometimes it's hard to tell
B) If they're engaging from pretty far away from cover, they have the advantage so you're going to run to cover, not stand there and scan with your binos.
C) I would think in my scenario, you wouldn't be running past them or in front of them if you knew where they were.
I'm just saying it would kind of make game-play pretty annoying if it just seemed like snipers everywhere.
B) If they're engaging from pretty far away from cover, they have the advantage so you're going to run to cover, not stand there and scan with your binos.
C) I would think in my scenario, you wouldn't be running past them or in front of them if you knew where they were.
I'm just saying it would kind of make game-play pretty annoying if it just seemed like snipers everywhere.

|TG| MagnumPI : "Well that was a fun march of pwnage."
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Tracers and Rifleman
If you get flanked and yo are in open/bad position (common for PR) ,your in deep shite anyway, tracers or not.

Orgies beat masturbation hands down. - Staker
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Tracers and Rifleman
Id agree, i cant remember the last time i used enemy tracers to see the enemy position. A quick scan/sound normally picks em up as people stand out alot from the terrain/buildings in bf2 i find.Tim270 wrote:You still have
A) Sound to go by.
B) Binos/some optics to scan for them
C) Logical position of enemy troops on said map.(Informed Idea)
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(HUN)Rud3bwoy
- Posts: 678
- Joined: 2007-01-22 16:17
Re: Tracers and Rifleman
So you say the tracers should stay in, not because they are good to point out targets to anyone you are not in the same squad with, or because you can see where you are shooting(but its not that big of a help in PR), but because the enemy you are firing at would have a harder job finding YOU if the tracers were taken out?Ohais wrote:I think removing them completely would be terrible because if some engaged you from the sides/back from a relatively far distance, and you didn't see where they engaged you from, you're completely f***ed.
Besides why would we want to take away the situational advantage of the engaging squad? I think no tracers would encourage more manoeuvring and scouting ahead( and I don't mean a 2 man leet sniper fire-team, but occasionally getting out the binoculars, or sweep with optics before moving in).
I am all for taking out the tracers(if it excludes mbts, apcs, ifvs), it should be interesting.
The most exciting phrase to hear in science, the one that heralds new discoveries, is not "Eureka!" [I found it!] but "That's funny . . . "
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Tracers and Rifleman
Exactly, plus we can get ballistics then...(HUN)Rud3bwoy wrote:So you say the tracers should stay in, not because they are good to point out targets to anyone you are not in the same squad with, or because you can see where you are shooting(but its not that big of a help in PR), but because the enemy you are firing at would have a harder job finding YOU if the tracers were taken out?
Besides why would we want to take away the situational advantage of the engaging squad? I think no tracers would encourage more manoeuvring and scouting ahead( and I don't mean a 2 man leet sniper fire-team, but occasionally getting out the binoculars, or sweep with optics before moving in).
I am all for taking out the tracers(if it excludes mbts, apcs, ifvs), it should be interesting.

Orgies beat masturbation hands down. - Staker
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: Tracers and Rifleman
yeah we get ballistics if tracers are taken out and if we add pure tracers to heavy guns then we can have ballistics for them as well.
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: Tracers and Rifleman
Be interesting to have a 'community test' version or something with ballistics to see how it plays.

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mangeface
- Posts: 2105
- Joined: 2009-12-13 09:56
Re: Tracers and Rifleman
I prefer to see tracers in the rifleman, officers, and all the regular squad member's classes. I just don't like the order in which they fire. As a Marine, I know that we usually put 3 or 4 tracers in our magazine's first so that while we fire, when we see tracers coming out of our rifle we know we're about to have to conduct a reload.
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danger01
- Posts: 71
- Joined: 2008-01-08 18:20
Re: Tracers and Rifleman
where is this posted? i was informed by a dev and it is well noted in these forums that ballistics for bf2 are NOT possible. This has always been a sore point with me because i think that a shooting game should have realistic ballistics.killonsight95 wrote:yeah we get ballistics if tracers are taken out and if we add pure tracers to heavy guns then we can have ballistics for them as well.
Sacrificing tracers for ballistics i think would be more than acceptable to the whole community, and for those who would not want to see that happen i suggest another game.
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Indistinct0
- Posts: 94
- Joined: 2010-07-27 21:27
Re: Tracers and Rifleman
Sorry I haven't been able to join the armed forces yet so I don't have any personal expierences on loading tracers, myself, someone I know, or otherwise.Maxfragg wrote:lol, officers use tracers to point out targets for their fireteam, would be a bad idea, not to give them tracers
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Vision_16
- Posts: 210
- Joined: 2009-05-10 13:03
Re: Tracers and Rifleman
(HUN)Rud3bwoy wrote:So you say the tracers should stay in, not because they are good to point out targets to anyone you are not in the same squad with, or because you can see where you are shooting(but its not that big of a help in PR), but because the enemy you are firing at would have a harder job finding YOU if the tracers were taken out?
Besides why would we want to take away the situational advantage of the engaging squad? I think no tracers would encourage more manoeuvring and scouting ahead( and I don't mean a 2 man leet sniper fire-team, but occasionally getting out the binoculars, or sweep with optics before moving in).
I am all for taking out the tracers(if it excludes mbts, apcs, ifvs), it should be interesting.
Dude...Chill out. That was one scenario and reason that I said that was for tracers staying ingame...I'm not completely stupid and I do realize that's not the only scenario that they are useful in.

|TG| MagnumPI : "Well that was a fun march of pwnage."
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: Tracers and Rifleman
^Realism...i dont see the problem i do believe its possible to make it kit specific so i say take it away from riflemen, keep them for AR. officer is debatable as i would prefer proper ballistics over marking targets. and lets not forget we always have the 3d map markers.Ohais wrote:I think removing them completely would be terrible because if some engaged you from the sides/back from a relatively far distance, and you didn't see where they engaged you from, you're completely f***ed.
i recall back in 0.85 or some time around then that it was possible to have proper ballistics. the only problem was that tracers were hard coded to drop 25%(?) faster than a regular round. once they used proper ballistics for regular rounds the tracers were all f*cked up. there was also a poll for it asking whether we wanted tracers or proper ballistics.danger01 wrote:where is this posted? i was informed by a dev and it is well noted in these forums that ballistics for bf2 are NOT possible. This has always been a sore point with me because i think that a shooting game should have realistic ballistics.
Sacrificing tracers for ballistics i think would be more than acceptable to the whole community, and for those who would not want to see that happen i suggest another game.
Last edited by Bringerof_D on 2010-08-02 21:57, edited 1 time in total.
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