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Re: [Map] Musa Qala (4km) [WIP]

Posted: 2010-08-23 22:07
by Click
Looks good of what has happened so far it looks like it will be very interesting to play when it comes out.

Re: [Map] Musa Qala (4km) [WIP]

Posted: 2010-08-25 04:06
by Max_
Thank you. ;-)
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British main basse:
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Re: [Map] Musa Qala (4km) [WIP]

Posted: 2010-08-25 10:07
by Amok@ndy
those hills close to the mainbase look unnatural and no Army will build a mainbase as close to a hill cause attacking enemys can shoot in from above

Re: [Map] Musa Qala (4km) [WIP]

Posted: 2010-08-25 11:25
by Rudd
I'm gonna tell you what I tell everyone :)

the main base has to look realistic, and be functional, nothing more, so concentrate on the gameplay areas first :)


also, remember to use L shaped hesco for outer walls

Re: [Map] Musa Qala (4km) [WIP]

Posted: 2010-08-25 11:29
by Sgt_Doctor
A little question, why don't you put the Canadian army on the map ? This faction doesn't have a lot of map in PR.

Re: [Map] Musa Qala (4km) [WIP]

Posted: 2010-08-25 11:53
by Wakain
perhaps the command vehicle is tad to close to the base's entrance? in the event of a suicide bomber(who can right now just drive his car through the entrance without obstacles) detonating his explosives at the entrance, the commander would be caught in the blast as well(IRL that could be)

Re: [Map] Musa Qala (4km) [WIP]

Posted: 2010-08-25 11:54
by Rudd
also mate, I can see you're getting all your assets etc done, thats another thing that comes later, teams, assets etc are later :) get the statics etc done first

Re: [Map] Musa Qala (4km) [WIP]

Posted: 2010-08-25 11:59
by AfterDune
Terrain > Over-/undergrowth > Staticobjects (nature) > Staticobjects (man) > Gameplayobjects > ??? > Profit!

:p

Re: [Map] Musa Qala (4km) [WIP]

Posted: 2010-08-25 13:21
by Amok@ndy
its more like Terrain > OG/UG/Staticobjects > textures > gpo

Re: [Map] Musa Qala (4km) [WIP]

Posted: 2010-08-25 13:29
by Rudd
I think its more like Terrain/groundtextures(so you can import your detailmaps to UG/UG/OG/roads/Staticobjects/more roads/ambientobjects/envmaps/lightmaps/GPO/fixingshitthatyoumissed/

Re: [Map] Musa Qala (4km) [WIP]

Posted: 2010-08-25 13:43
by Wicca
No its more like: Ground Texture, Terrain, Overgrowth, Static Objects, then fixing everything again and again, then LM then fixing then LM then fixing again. Then GPO. :P

Then fixing some more and repeat everything again.

Re: [Map] Musa Qala (4km) [WIP]

Posted: 2010-08-25 14:11
by RaSgO
[R-COM]Sgt_Doctor wrote:A little question, why don't you put the Canadian army on the map ? This faction doesn't have a lot of map in PR.
In real life, Musa Qala is in control by Taliban and UK forces ;)

Re: [Map] Musa Qala (4km) [WIP]

Posted: 2010-08-25 16:37
by Max_
[quote=""'[R-CON"]Amok@ndy;1424640']those hills close to the mainbase look unnatural and no Army will build a mainbase as close to a hill cause attacking enemys can shoot in from above[/quote]

I am gona remove this hills.
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[R-COM]Sgt_Doctor wrote:A little question, why don't you put the Canadian army on the map ? This faction doesn't have a lot of map in PR.
Because in the Battle of Musa Qala the assistance force of ANA was UK, US, Denmark and Estonia. The Commanders for this battle was UK and ANA. I put UK beacausse the commander was from UK.
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[quote="Wakain""]perhaps the command vehicle is tad to close to the base's entrance? in the event of a suicide bomber(who can right now just drive his car through the entrance without obstacles) detonating his explosives at the entrance, the commander would be caught in the blast as well(IRL that could be)[/quote]

I am gona take the AVC and place him aroud the Antenna.
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[quote=""'[R-DEV"]Rudd;1424697']also mate, I can see you're getting all your assets etc done, thats another thing that comes later, teams, assets etc are later :) get the statics etc done first[/quote]

I just place the vehicule for view wherre I am gonna place that... I just wont save the vehicule.
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[quote="RaSgO""]In real life, Musa Qala is in control by Taliban and UK forces ;) [/quote]

The city is Control by ANA and UK. The Green Zone is control by Taliban.

Re: [Map] Musa Qala (4km) [WIP]

Posted: 2010-08-25 18:39
by Wicca
Well done bro! Nice :D Looking forward to the 4k maps!

Re: [Map] Musa Qala (4km) [WIP]

Posted: 2010-09-27 02:15
by Max_
Update:

-Add a bunker under a office bilding.
-More bulding in city
-Mountain
-New road

New Minimap:
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Re: [Map] Musa Qala (4km) [WIP]

Posted: 2010-09-27 07:34
by Rudd
dude are you hand painting your roads instead of using road splines?

https://www.realitymod.com/forum/f189-m ... rs-up.html

be aware we have updated the tut links

Re: [Map] Musa Qala (4km) [WIP]

Posted: 2010-10-03 10:57
by usmcguy
looks like fun.

Re: [Map] Musa Qala (4km) [WIP]

Posted: 2010-10-03 11:36
by TH3_BL4CK
'[R-DEV wrote:Rudd;1451002']dude are you hand painting your roads instead of using road splines?

https://www.realitymod.com/forum/f189-m ... rs-up.html

be aware we have updated the tut links
Image

Doesn't look hand painted to me

Re: [Map] Musa Qala (4km) [WIP]

Posted: 2010-10-03 11:57
by sweedensniiperr
^ i think he meant the eastern road

Re: [Map] Musa Qala (4km) [WIP]

Posted: 2010-10-03 14:58
by Max_
I removed every roads. Because a lot of road had a bug

I need to update my screen.

Edit:
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