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Re: PR: ArmA2 Newsreel #2 (Part 4)
Posted: 2010-08-22 12:42
by Claymore
Omg, so much work has been done already! Thank you devs!

I can't believe all that was done in such a short time.
Re: PR: ArmA2 Newsreel #2 (Part 4)
Posted: 2010-08-22 13:35
by dtacs
I take back what I said, OA might be worth the buy to play this.
Re: PR: ArmA2 Newsreel #2 (Part 4)
Posted: 2010-08-22 14:05
by =Romagnolo=
EPIC !
I loved everything, you are doing a great work.
Hey, UK_Force, we all know you are a british soldier (sorry, I dont know your rank), what does the Briths Army think what you are doing ? I think you should make a blog about it.
Re: PR: ArmA2 Newsreel #2 (Part 4)
Posted: 2010-08-22 14:07
by Peeta
I passed out from the awesomeness....
Re: PR: ArmA2 Newsreel #2 (Part 4)
Posted: 2010-08-22 14:23
by Rezza
My God! Amazing WORK!
Re: PR: ArmA2 Newsreel #2 (Part 4)
Posted: 2010-08-22 15:04
by tommytgun
You see...it's times like this when I wish my computer didn't suck or I had more money for a new one to play ArmA2.
Enjoy it for me you guys

Re: PR: ArmA2 Newsreel #2 (Part 4)
Posted: 2010-08-22 15:09
by Makikou
Commo Rose, you have just won the entire freaking internet.
Re: PR: ArmA2 Newsreel #2 (Part 4)
Posted: 2010-08-22 15:30
by dyson20
'[R-DEV wrote:UK_Force;1421819']Not quite .......... I am working on getting him as an [R-DEV] though
why have jesus if u can have the stig. ps this is looking absolutley awsome gr8 work

Re: PR: ArmA2 Newsreel #2 (Part 4)
Posted: 2010-08-22 16:09
by boilerrat
I get frustrated looking at the work you guys do on ARMA2 knowing that I can't afford to buy the games and build myself a new computer.
But I can't look away.
Re: PR: ArmA2 Newsreel #2 (Part 4)
Posted: 2010-08-22 16:12
by pclipse_teh_owner
Would you guys suggest a clean install of ArmA 2? Or can I just install PR and it will use a seperate executable and all?
Re: PR: ArmA2 Newsreel #2 (Part 4)
Posted: 2010-08-22 16:20
by BloodyDeed
stunning
i really like how you want to implement every great detail of bf2

r. Especially the squad menu.
Re: PR: ArmA2 Newsreel #2 (Part 4)
Posted: 2010-08-22 16:32
by Twisted Helix
pclipse_teh_owner wrote:Or can I just install PR and it will use a seperate executable and all?
It will be a mod that can be enabled. As of Operation Archer this is not done with shortcut parameters anymore, but actually done inside the lobby. There would be no real reason to have a separate executable like with BF2.
Re: PR: ArmA2 Newsreel #2 (Part 4)
Posted: 2010-08-22 17:22
by Dev1200
To be completely honest, the team has accomplished way more then any other mod. And in a very small time frame. Keep up the amazing work guys :]
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
Posted: 2010-08-22 18:27
by TrialsLife
The improved HUD just made me do a sexwee, flinking blip!
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
Posted: 2010-08-22 18:30
by pclipse_teh_owner
Well since you have working Thermals....I'm guessing you're using OA engine?
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
Posted: 2010-08-22 18:33
by AfterDune
pclipse_teh_owner wrote:Well since you have working Thermals....I'm guessing you're using OA engine?
PR:ArmA II is developed under "Combined Operations", so you need to have both ArmA II
and Operation Arrowhead.
Re: PR: ArmA2 Newsreel #2 (Part 4)
Posted: 2010-08-22 18:42
by DXfan01
Kilgore.dfa wrote:Medic seems complicated

.
The way it should be

.