I agree on all counts;
1. It's certainly more realistic
2. Forces Insurgents to adopt more ambush tactics, versus lazily plopping down mines all over the place and crossing their fingers.
3. It's balanced out by the fact that a tracked and stranded tank crew might bail out prematurely (especially if the gun or turret are damaged), and the fact that US would most likely spend a copious amount of tickets to repair the tank, based on how well the INS team responds to the tracking event.
I think it'll be kinda cool that, if both teams are competent, you could have a hotspot form around a crippled tank, as Americans rush to rescue it, and insurgents rush in to finish the job. It would (I believe pleasantly) interrupt the hunt for/assault and defend cache pattern that repeats itself throughout the round.
edit: Insurgents could also leave the tank be, or booby trap it, and plot ambushes for the forces anticipated to respond to the tracking. It all sounds very fun.
Mines to sometimes immobilize tanks?
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USMCMIDN
- Posts: 981
- Joined: 2009-07-25 16:32
Re: Mines to sometimes immobilize tanks?
I remember suggesting this myself a while back...
https://www.realitymod.com/forum/f18-pr ... amage.html
https://www.realitymod.com/forum/f18-pr ... amage.html
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10Lives
- Posts: 23
- Joined: 2009-06-12 19:00
Re: Mines to sometimes immobilize tanks?
I'd like this if the tank couldnt move but could still shoot, the people would get out to protect it while reinforcements/engineers come into help
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CommunistComma
- Posts: 377
- Joined: 2009-12-28 21:52
Re: Mines to sometimes immobilize tanks?
Unless the Americans stop caring. They call for a humvee, throw an incendiary at the tank, and drive away.Hunt3r wrote:Actually if running a tank tracks it, the US will most likely spend massive amounts of tickets trying to get it back up and repaired because of how valuable of an asset it is.
In other words, this would make mines more annoying then they are now.
