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Re: Deployable Mortars - Update / Tutorial
Posted: 2010-09-06 12:32
by KarateDoug
how did i manage to miss this.....this is freakin awesome, also something i suggested a long time ago, but was probably a re-suggestion. either way, sweeeeeeeet.
Re: Deployable Mortars - Update / Tutorial
Posted: 2010-09-06 12:33
by Maxfragg
Elektro wrote:Wait what? Whats happend to AAVs ?
i guess he meant the AAV7 APC for the USMC, not AntiAirVehicles

Re: Deployable Mortars - Update / Tutorial
Posted: 2010-09-06 12:36
by cyberzomby
Is there a way we can get in the height from something or is that just guessing? I think thats going to be the hardest part. Left or Right of the target shouldnt be so difficult. But "calculating" what adjustment to make when you get the feedback from the spotter is tough I'd say!
Nonetheless! Cool asset to have at the teams disposal. Afraid thats going to eat up one more squad tho

Re: Deployable Mortars - Update / Tutorial
Posted: 2010-09-06 12:39
by Rudd
Is there a way we can get in the height from something or is that just guessing? I think thats going to be the hardest part. Left or Right of the target shouldnt be so difficult. But "calculating" what adjustment to make when you get the feedback from the spotter is tough I'd say!
smoke rounds are there for more than looking perty

Re: Deployable Mortars - Update / Tutorial
Posted: 2010-09-06 12:40
by Web_cole
Maxfragg wrote:i guess he meant the AAV7 APC for the USMC, not AntiAirVehicles
I was indeed referring to
this (scroll down a bit)

Re: Deployable Mortars - Update / Tutorial
Posted: 2010-09-06 12:42
by Elektro
Maxfragg wrote:i guess he meant the AAV7 APC for the USMC, not AntiAirVehicles
Web_cole wrote:I was indeed referring to
this (scroll down a bit)
Ah, I see. Thx for clearing that out

Cyberbeer is on me:

Re: Deployable Mortars - Update / Tutorial
Posted: 2010-09-06 12:43
by Aquiller
I like how it still requires some skill to properly manage this asset. If only deployable TOWs were operated by WSAD buttons...

Re: Deployable Mortars - Update / Tutorial
Posted: 2010-09-06 12:48
by Zrix
What's the rate of fire on the mortars, assuming I just hold LMB?
Re: Deployable Mortars - Update / Tutorial
Posted: 2010-09-06 12:49
by Mantak08
something i wonder about: wont this turn into a ridicules base rape weapon for most servers? (as a supporting member of |TG| it wont be a problem for me, but i see a lot of other servers having a mortar team zero the enemy armor spawn and base rape from across the map. is there going to be one of those invisible walls like on Jabal around the carrier? also, is there deviation on the mortars?
Re: Deployable Mortars - Update / Tutorial
Posted: 2010-09-06 12:52
by Nick_Gunar
I loved the mortars in Forgotten Hope 2 and I was so looking forward to using those in PR. Now, dreams come true, going to be a challenge but what a challenge
Great work.
Mantak08 wrote:something i wonder about: wont this turn into a ridicules base rape weapon for most servers? (as a supporting member of |TG| it wont be a problem for me, but i see a lot of other servers having a mortar team zero the enemy armor spawn and base rape from across the map. is there going to be one of those invisible walls like on Jabal around the carrier? also, is there deviation on the mortars?
I just hope there will be a limited range to avoid the bombing rape or limited ammo so that you can use them only once so you won't waste them bombing and keep them for 100% hit.
Re: Deployable Mortars - Update / Tutorial
Posted: 2010-09-06 13:02
by cyberzomby
Ah thanks for clearing that up Rudd

It be cool to practise and hone the skill of mortaring the enemy team

Re: Deployable Mortars - Update / Tutorial
Posted: 2010-09-06 13:10
by CCCode
Totally love this, maybe it works good against BTR and BMP rape machines on kashan?

Re: Deployable Mortars - Update / Tutorial
Posted: 2010-09-06 13:11
by Nagard
Nick_Gunar wrote:I just hope there will be a limited range to avoid the bombing rape or limited ammo so that you can use them only once so you won't waste them bombing and keep them for 100% hit.
Second that mate...
But this WILL add some nice aspect to the game

Re: Deployable Mortars - Update / Tutorial
Posted: 2010-09-06 13:37
by SGT.MARCO
VERY nice work devs i have a question, will there be other deployable coming soon, or more options for fob deployable. also is there an new kits being added
Re: Deployable Mortars - Update / Tutorial
Posted: 2010-09-06 13:51
by A.Fear[3|AIU]
I love the way the Hamas Mortar look like
Re: Deployable Mortars - Update / Tutorial
Posted: 2010-09-06 13:53
by Rhino
SirCommandant wrote:Cool Idea with the rubbish around the taliban mortar!
Cheers, I wanted to make it look like the insurgents where using w/e they had around them for cover, although they are silly enough to put up thin sheets of corrugated iron to try and stop bullets
SGT.MARCO wrote:VERY nice work devs i have a question, will there be other deployable coming soon, or more options for fob deployable. also is there an new kits being added
One other big new deployable yes
https://www.realitymod.com/forum/f196-p ... s-csb.html
Also might be anouther small deployable that hasn't been totally revealed yet for .95

Re: Deployable Mortars - Update / Tutorial
Posted: 2010-09-06 14:04
by Dizakui
I thought the deployable mortar would be a little smaller so you could have 2 or 3 at an FOB, for mortar showers.
The system to use them looks great though, needs team work and with the addition of the radio to the sniper it looks as if sniper kits can be used to call in the targets and officers to give the range.
Can't wait to try and use it
Re: Deployable Mortars - Update / Tutorial
Posted: 2010-09-06 14:04
by C. Jones
I can see so many strategic advantages with the Mortars now. I can't wait!!!!!!!

Re: Deployable Mortars - Update / Tutorial
Posted: 2010-09-06 14:17
by =Romagnolo=
the german in one video wich was posted before at the forums was floating at the mortar, now I see you made animations for it.
Thanks, can't wait for PR 0.95 !