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Re: Motorcycle Suspension
Posted: 2010-09-27 22:02
by gkelly
C4 1337 bikes are great, destroyed one stryker in that way
Re: Motorcycle Suspension
Posted: 2010-09-27 22:07
by PLODDITHANLEY
IMHO a big problem with the bike is that people go full speed all the time, just like RL bikes you can go slower?
Re: Motorcycle Suspension
Posted: 2010-09-27 22:46
by goguapsy
PLODDITHANLEY wrote:IMHO a big problem with the bike is that people go full speed all the time, just like RL bikes you can go slower?
Well... BLUFOR doesn't drive HMMWVs slowly (actually, at top speed according to Sebastian Junger's "War" and **** Couch's "Chosen Soldier", supposely to have more chances of surviving or dodgin an IED). Do you think the insurgents would cruise around in a bike?

Re: Motorcycle Suspension
Posted: 2010-09-27 22:52
by Spartan0189
I'm fine with the dirtbike on maps with actual roads, while on places like Fallujah, that's an accident waiting to happen

I say maybe add a Quad or two to the maps that already have dirtbikes.
Re: Motorcycle Suspension
Posted: 2010-09-27 22:55
by Haji with a Handgun
Spartan0189 wrote:I'm fine with the dirtbike on maps with actual roads, while on places like Fallujah, that's an accident waiting to happen

I say maybe add a Quad or two to the maps that already have dirtbikes.
A quad would be my dream vehicle for Insurgents.
Re: Motorcycle Suspension
Posted: 2010-09-27 22:57
by Alucard
Psykogundam wrote:the dirt bikes go like 150mph, they dont really work and never have. shakey and difficult to control, ugly and they dont look like any bike i ever seen, and nobdy considers it imprtant enough to reprogram it. scrap it, anchient PR relic.
lies the bike is a nice asset as i said before the suspension needs some work but its a good asset for getting around as an INS and a good bike for C4 fun
Re: Motorcycle Suspension
Posted: 2010-09-27 22:58
by Psyko
the only reason i used them were to fuck c4 off the back which was lots of fun, but totally unrealistic and addictive, i couldnt look at a bike without abusing the engineer or ied kit. but thats not the problem, it drives like a cheeta on acid.
Re: Motorcycle Suspension
Posted: 2010-09-27 23:15
by MikeDude
goguapsy wrote:Well... BLUFOR doesn't drive HMMWVs slowly (actually, at top speed according to Sebastian Junger's "War" and **** Couch's "Chosen Soldier", supposely to have more chances of surviving or dodgin an IED). Do you think the insurgents would cruise around in a bike?
HMMWV is not a bike....
I do agree that a bike takes to much damage from bumps and little jumps.
Re: Motorcycle Suspension
Posted: 2010-09-28 02:04
by goguapsy
mikeyboyz wrote:HMMWV is not a bike....
Would you drive slow with a bike with an entire enemy army hunting for you? Do you think an insurgent in a clear road like in PR would drive slowly?
Re: Motorcycle Suspension
Posted: 2010-09-28 02:19
by Vision_16
You just have to practice a bit and it gets easier once you find the balance between speed, the A/D keys and the mouse. I do agree the damage system is a bit ridiculous. The Sandbox mod did have pretty good bike physics but don't know if we could transfer those over.
Re: Motorcycle Suspension
Posted: 2010-09-28 03:33
by ankyle62
ComradeHX wrote:But we need them for 1337 C4 bikes...
It's very rare(at least I hope so) that an engineer kit leaves main.
Re: Motorcycle Suspension
Posted: 2010-09-28 04:01
by Alucard
ankyle62 wrote:It's very rare(at least I hope so) that an engineer kit leaves main.
i usually see it once a day....
Re: Motorcycle Suspension
Posted: 2010-09-28 05:27
by Total_Overkill
Doubling the bikes HP should quick fix most issues with the bike... but its most likely still gonna be a 1 way trip vehicle... but at least 1337 sniporz will use them instead of a techie, leaving it abandoned in the middle of know where. Or one can only hope, at least -_-
Re: Motorcycle Suspension
Posted: 2010-09-28 05:31
by Sgt.BountyOrig
The only place where I cant seem to handle a bike is archer because of all the jagged roads. You are cruising nicely, then have a slight hop to a lower part of the road and boom. But in all instances where full speed isnt necessary, leaning into corners and slowing down periodically on rough terrain does the trick and allows me to use the bike for an entire round
Re: Motorcycle Suspension
Posted: 2010-09-28 05:44
by ankyle62
Alucard wrote:i usually see it once a day....
Try better servers

Re: Motorcycle Suspension
Posted: 2010-09-28 11:04
by TeRR0R
Total_Overkill wrote:Doubling the bikes HP should quick fix most issues with the bike...
Yes. I doubled the HP of the dirtbike on Al Basrah II. It's much better and feels more realistic. This is a real good quick fix until it get's overhauled sometimes.
Re: Motorcycle Suspension
Posted: 2010-09-28 14:32
by illidur
all you will hear is people complaining who can't ride the bike. its a pr vehicle its got a curve. once you learn it you will love it. ive mastered the dirtbike and can powerslide to a stop directly where i want.
*TIP* pulling up and pushing down on the bike does have an effect. you dont go full speed off road irl so why try it in pr? try going a reasonable speed. pull up when going fast into an incline and pushing down going down them. the trick is to keep the tires on the ground as much as possible!
i love the bike.
Re: Motorcycle Suspension
Posted: 2010-09-28 16:31
by Tarranauha200
Dont pull up too hard, it will go into wheelie, and thaths when you will crash.
Re: Motorcycle Suspension
Posted: 2010-09-28 18:38
by richyrich55
Have you noobs not played Sandbox? The bike in that mod is perfect for PR.
Re: Motorcycle Suspension
Posted: 2010-09-28 19:33
by killonsight95
gkelly wrote:My sugestion of the sugestion is that the 2 guy on motorcycle can fire
PS:These are Narcotraficants of the "Favela's" of Rio de Janeiro where i live.
no cua then you get 100% acurate RPG drive by lolz