indeed i rather like the fact that BLUFOR is gonna have to use more tactics now to stay alive however my fear and speculation is that the OPFOR will be too overpowered now, like i said above all of this is speculation but what else do we have to do till the 0.95 releasejoethepro36 wrote:This is OMG level. This thread is entirely speculation and my personal view is that if anything the new version will make the BLUFOR much more dangerous than the INS side. I refuse to make any more conjecture than that.![]()
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very well said ryan however your incorrect once you play INS long enough you come up with new and crazy tactics i've gone around in a car with 2 RPG's sitting on the top flanking a stryker and shooting both at it in the rear at the same time killing it we killed 6 strykers one game with this tactic, so i think that the SPG-9 will be abused the same way as that RPG-7 tactic above i used.ryan d ale wrote:Thank you for this post Jaymz.
I was wondering what warhead the SPG 9 would use. I did lots of research on it to find out the best use and of course also came into much statistical data about warheads and penetration.
Alucard, the thread title and subject don't match as well as they could so I will try to address both aspects.
You're basically comparing INS to a faction which can now use conventional play because of added vehicles and skills, rather than complaining about them being over-powered it seems.
There's a few things we have to remember as insurgents:-
1. We don't have scoped rifles
2. We have less accuracy
3. No guided munitions.
4. No Realtime Surveillence.
5. No CAS.
6. Insurgent groups operate in DEFENCE. You don't fight the Iraqi Insurgency in your home town in the USA. Even if they had the chance, most insurgents wouldn't.
7. The Russians made the SPG - 9. Do you know what the Anti Tank doctrine was (or still might be)?
I will sum it up and post a link if someone asks for it
Engage armour with armour
RPGs and SPGs are purely DEFENSIVE weapons due to their vulnerability, mobility issues and in case of RPG - lack of range. They aren't good weapons to go tank hunting with - therefore the AAS conventional style won't be in play.
This means, you don't have an SPG-9 built under the Fallujah gates or on the main road to dominate enemy armour. It simply wouldn't work. Down a street, well hidden, near a cache - is much more effective.
Recoil-less technicals do provide some good mobility and fire power but even this can be coped with by using a pistol because of the exposed gunner.
Nothing to worry about with INS
Stick close, don't hunt the enemy - ambush them!
AT men do not have other weapons drawn. They stay with their RPGs ready to fire.
This is how we roll.
Insurgenct play could benefit alot from these changes - it should be easier and less difficult to lead.






