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Re: [Serves] Appeal to Server-Owners

Posted: 2010-10-19 10:05
by PatrickLA_CA
Yeah I think that asset rules need to BE A MUST on PR server

Re: [Serves] Appeal to Server-Owners

Posted: 2010-10-19 12:27
by Mouthpiece
On TG it is first come first serve, to whoever gets in the vehicle. Usually if an asset is taken that someone else has taken on TG that person goes ahead and does something else. I'm not buying this argument and would hate if this rule was implemented on TG as like all others have said, just because you create a squad named after an asset, doesn't make you any better than anyone else, it just means you have a faster computer which then brings into question whether others can crew vehicles.
Is it SO hard to rename a squad? I ALWAYS rename if I go from INF to MECH INF or APC. It does not help only you - it helps others.

Re: [Serves] Appeal to Server-Owners

Posted: 2010-10-19 12:38
by Arnoldio
PatrickLA_CA wrote:Yeah I think that asset rules need to BE A MUST on PR server
Yes, i once got in a huey squad on Jabal, spawned, everybody rand to their respective choppers, but i was a little slower and another guy got into. I was left with no infantry squads and basically had to disconnect because round was ruined for me.

Plus the guy in the chopper was a smartass mentioning the no asset rule all the time when i started asking why did he take our chopper.

So yeah, asset rule is more win.

Re: [Serves] Appeal to Server-Owners

Posted: 2010-10-19 12:58
by Ford_Jam
*joins server with no APC trans running, APC's empty at main, APC squad is locked and on the other side of the map*

I make a squad and get in an APC to help the team.

WARNING FORD: YOU MUST BE IN THE APPROPRIATELY NAMED SQUAD

but it's locked and they're not doing anything useful

KICKING FORD: YOU MUST BE IN THE APPROPRIATELY NAMED SQUAD

...

Yeahhhh no thanks.

Re: [Serves] Appeal to Server-Owners

Posted: 2010-10-19 13:20
by Furst
is it so hard communicating with each other? if you wanna share an asset like a tank or apc on a server with squad asset rule, simply ask the designated squad if you can join or if you can support them with a second squad!

instead of forcing admins to always warn and kick, because some ignorant dudes just took an important vehicle, talk to each other! this saves much global chat blabla and annoying times for you, the asset squad, the admins and the other 60 people who have to read all those lines.

if people act strange or seem to waste tickets, they even may get resigned from their squad or kicked from the server, depends on server rules and style / attention of administration. so you cant tell that the one who named the squad APC first will only have the APCs til round is ending.

the ones who use em responsible and conscientious will be the most successful and longest using ones. everything else is often possible to solve by talking to each other. mature behaviour, ya know?

Re: [Serves] Appeal to Server-Owners

Posted: 2010-10-19 13:22
by weixman
Ford_Jam wrote:*joins server with no APC trans running, APC's empty at main, APC squad is locked and on the other side of the map*

I make a squad and get in an APC to help the team.

WARNING FORD: YOU MUST BE IN THE APPROPRIATELY NAMED SQUAD

but it's locked and they're not doing anything useful

KICKING FORD: YOU MUST BE IN THE APPROPRIATELY NAMED SQUAD

...

Yeahhhh no thanks.

There are what? 100 servers atm. Most of them are complete rubbish. Just play on "decent" servers.

Re: [Serves] Appeal to Server-Owners

Posted: 2010-10-19 13:24
by Ford_Jam
weixman wrote:There are what? 100 servers atm. Most of them are complete rubbish. Just play on "decent" servers.
What? I'm responding to the OP's proposal of having EVERY server with the asset/squadname rule.

What I posted is what happens in those servers

Re: [Serves] Appeal to Server-Owners

Posted: 2010-10-19 13:43
by Goblin
Im sorry to say this but 8 out of the 10 problems explained here can be handelt bye genrally being nicer or having a non agressive attitude towards neew players witch I have seen as usaly almost every evening sins relaes on alot of servers.

Yelling at people kicking people or not taking the time wether if there is a manual or not to explain dosent help enyone eccept creating a even more hostile enviroment. Besides I will bet my behind on that half the regular players proberly newer have or ever will read the manual enyway.

People dont wanner read bibles about a game they wanner play and most people learn bye trying.

Re: [Serves] Appeal to Server-Owners

Posted: 2010-10-19 15:04
by Zoddom
okay, now im done with reading every post.
what i can say:

most of you are acting ignorant in my eyes. yes a youre right that noobs cant learn the game if they only play coop. but its the best base you can have, you can learn how the weapons behave, you get to know the kits the squadleaders job, the vehicles. and of course, im telling noobs what to do if they dont know too, but if you want to let all noobs to directly play on real servers to learn pr "the hard way", yuo can completely forget this mod. cause the failure most of you are doing is to not be aware of the fact that there will always be newbies who dont know how drive an apc. it would (i know it will never get this way) totally destroy PR, cause on every servers there are newbies who take vehicles or whatever wasting tickets and destroyng gameplay.

the other thing is that NEVER mentioned that when you open a asset-named squad you are better than anybody, or "qualified" to use this vehicle. It only enhances "asset-management" which is a very important aspect of the game. you cant let everyone grab every asset theyre jsut standing in front of it. it completely destroys the teamplay by making communication nearly impossible (for support-request, transport requests etc.).
I never had the feeling that i play on a public server in PR, never untill the last weekend. nearly every admin on every server didnt say anything against asset stealers ( such guys who are running onto helipad jsut like in vanilla when you and youre copilot are already waiting near the heli pads).
APCs and light vehicles could be taken by everyone as far as they use it to support or transport their squad or whatever. but when it comes to tanks and helis its most important taht you have a organized squad with good communications and you dont ahve to look every 5 minutes whos got a tank right now.

PR is jsut not playable without a good asset management.

edit:
i also didnt mentioned that when you open an asset squad that ONLY YOU can drive taht asset in that round, thats jsut bull****... cause squads can take up to 6 people and you can join them and leave them, so it will never come that there are only 2 people who ahve an asset a whole round (unless they are very good and then they deserved it!).
so the right way is not to do something else if someone steals your asset (when yorue in an asset squad) but to do something else UNTILL a slot in an asset squad gets free (if youre not in an asset squad). OR the ebst you can do is to communicate (YES it even works WITH asset rules!!!) with the assets squad you want to be in.

Re: [Serves] Appeal to Server-Owners

Posted: 2010-10-19 15:43
by mat552
Zoddom wrote: the other thing is that NEVER mentioned that when you open a asset-named squad you are better than anybody, or "qualified" to use this vehicle.
I have to ask for clarification here, because I think there was a mistranslation.

The current context of your post indicates to me that you believe that a squadmember using an asset in a named squad is more skilled at using that asset than someone from just a general squad using the same asset.

Re: [Serves] Appeal to Server-Owners

Posted: 2010-10-19 16:20
by Boris.T.Spider
mat552 wrote:I have to ask for clarification here, because I think there was a mistranslation.

The current context of your post indicates to me that you believe that a squadmember using an asset in a named squad is more skilled at using that asset than someone from just a general squad using the same asset.
If that's what he is saying then I would agree with him. Who's Huey do you want to ride in, the guy who has just joined the server or the guy who has been flying it the whole round and knows all the static AA emplacements and has a good gist of the oppositions overall anti air strategy? Who should get the 4th tank on Kashan, the squad which just lost all their APC's or should the tank squad get it back so they can try to retain 3 tank armour superiority? Who should get the jets, the two guys idling in main or the two guys who have been riding round in a logistic truck for the first 20 minutes of the game setting up their spotters and AA screen?

Me personally I like the 'Squad Named Assets' rule, I like to be able to dictate the overall strategy of that asset. Really grinds my gears when I have been running a squad with 2 Strikers really conservatively for about an hour, keeping them safe and responding to ammo and pick up requests, then two new guys join the server and moan because all of the teams Strikers are either unmanned or sitting in main waiting for orders. They are all ?we need to get these strikers into action? and I'm all ?anyone need a striker for anything?? ?Silence............? I'm the one who is running the strikers, I am the one with the strategy and I am the one who will get it in the neck off my team if I balls up. They may be more physically skilled than me, I don't know and I don't care, but they have arrived half cocked with no game plan, no situation knowledge and just want a toy to play with, which, all things considered, makes me the better person to be running said asset.

As for a blanket rule for all servers, even though its a rule I like, I think it must come down to the decision of the people that host the server and their players who can vote with their feet.

Re: [Serves] Appeal to Server-Owners

Posted: 2010-10-19 16:27
by boilerrat
I believe it's better to have named assets, it's much more organized than a free for all.
I really don't care about your skill level, if you can make the squad and run it maturely then it's all good.

But when you have a tank squad and then gamma comes in and takes one because the tank squad didn't run to the tanks fast enough, that's total ****.

Re: [Serves] Appeal to Server-Owners

Posted: 2010-10-19 16:29
by Furst
sorry Zoddom, i'm short in time, so heres only a short answer:

getting new players into the game, learning the millions of aspects and somehow teaching them the 101, demands interest and the will from both sides, experienced and new players.
in my opinion its only about good and mature communication in many cases.

blue dots on a map dont explain more than that they are blue and dots. TS3, Mumble, XFire, ingame VOIP or even chat.. so many ways to talk to each other, it happens far too often that these resources aint used properly to clarify curious situations and problems!

training mode is gone, coop doesnt cover enough, so what, thats the way it is. BUT like i already said, it is up to everyone of us with a specific aim to find a way to achieve it! many communities offer things like you are asking for in the interest of new players. if that aint enough for you then make suggestions, develop ideas and try to put it into practice! many doors and minds are open for that!

there are ways, of course, but its not always plain to see, neither does it appear from nowhere without any effort!

Re: [Serves] Appeal to Server-Owners

Posted: 2010-10-19 16:36
by Celestial1
Enforcing a named squad rule for assets is both short sighted and not going to happen.
For one, server operators should not be forced to run an exact copy of every other server; the game itself stays the same, but the rules are dependent on the server operators.

For two, the named asset rule only causes issues; if the squad named "APC" runs their vehicles into a river or into enemy AT, no one can say or do anything about it. The first come first serve or CO assignment rule is infinitely better because it means everyone gets a chance to play with the assets, and if someone's being useless a commander can step up and reserve assets for a specific squad. It's much more flexible, and gets rid of the regulars loading and immediately making the squad and locking it so only their buddies can play.




Spreading awareness of the manual is something everyone should do.
Enforcing a rule with more holes than swiss cheese that encourages locking out other players from assets isn't good nor is it going to be happening across every PR server.

Re: [Serves] Appeal to Server-Owners

Posted: 2010-10-19 16:44
by Mouthpiece
I totally agree with Boris.T.Spider.

You just can't argue - sqauds named after assets are best for the team. Not only it helps other teammates, for example, I as SL like to work together with APC's and if I don't see an "APC" or "RANDOMAPCNAME" squad when I press CAPS, I'm not gonna look for APC's in DELTA or something - you're wasting my and my squads time. And, yeah, also don't forget the bad carma default sqaud names give you (when using heavy assets) - Statistically (in my opinion, lol) defaultsquadname squads have wasted more assets than dedicated squads.
For two, the named asset rule only causes issues; if the squad named "APC" runs their vehicles into a river or into enemy AT, no one can say or do anything about it. The first come first serve or CO assignment rule is infinitely better because it means everyone gets a chance to play with the assets, and if someone's being useless a commander can step up and reserve assets for a specific squad. It's much more flexible, and gets rid of the regulars loading and immediately making the squad and locking it so only their buddies can play.
I really haven't seen "regulars loading and immediately making the squad and locking it so only their buddies can play" so often. I mostly play in UKWF (with name sq after asset rule) and I've never had any problems with the same people always using the same assets. Also I usually don't like to use APC for 2 rounds straight. Usually I switch between APC and INF or maybe even a MECH INF (if there's no dedicated trans sq and troop trucks/jeeps).

What do you say about the following situation? New map loads, I make an "APC" squad because I have a nice plan, 3 people joins it. I lock it, I type: "Inf, ask for APC support in chat", one SL responds - "Nice, we have a plan in action!, I think. Btw, we have 2 APC's in main and they respawn. Ok, time's up, we spawn. Some guys from "DELTA" and "BRAVO" hops in both APC's before us and leaves main quickly saying they're MECH INF and in a hurry. Celestial1, I still can't understand how "The first come first serve" rule would regulate this situation.

Re: [Serves] Appeal to Server-Owners

Posted: 2010-10-19 16:50
by lromero
One thing i don't get is why sometimes there are 3 diff apc squads. Why don't they just all join up in one1 or 2 squads to coordinate together.It's really annoying when sometimes i see 1 man locked squads of any sort, because sometimes since i see all the squads are locked i try to make my own infantry squad and i can't cause of the 3 diff locked squads that are not full and are trying to do fufill the exact same job. I wouldn't mind if you could have more than 9 squads but you can't so why waste 3 squads when you can have 1 better coordinated squad.

Re: [Serves] Appeal to Server-Owners

Posted: 2010-10-19 17:02
by Mouthpiece
One thing i don't get is why sometimes there are 3 diff apc squads. Why don't they just all join up in one1 or 2 squads to coordinate together.It's really annoying when sometimes i see 1 man locked squads of any sort, because sometimes since i see all the squads are locked i try to make my own infantry squad and i can't cause of the 3 diff locked squads that are not full and are trying to do fufill the exact same job. I wouldn't mind if you could have more than 9 squads but you can't so why waste 3 squads when you can have 1 better coordinated squad.
Why?

1. Some people are plain dumb. I just can't work with an APC sq SL that orders my APC to drive in deathtraps. In this situation I make a new squad.

2. Clearer comms. Some people just can't shut up. And I really can't stand people screaming and talking trash all the time. Sometimes they can't be reasoned with, in that case see answer no.1

3. In 0.91 you could pinpoint enemies with markers really, really far. Now you can do it also, but not further than 100 m or so. It's a really usefull tool for driver. If every driver (beeing SL of an 2 man APC sq) can pinpoint enemies, It makes gunning really easy.

There's more reasons, I just know it. But can't think of now.

But that doesn't mean that you shouldn't make a 6 man APC squad. Both things have advantages/disadvantages.

Re: [Servers] Appeal to Server-Owners

Posted: 2010-10-19 17:14
by Oddsodz
"The first come first serve" rule sucks due to players waiting at the main all game long. This happens on EVERY server that has it. Including TG. Only when TG teams have a commander do you not see lazy pilots/crewmen.

At the end of the day. It all depends how how greedy selfish players are on any server. I Know that when I play a TG. I Can take any assest I like. At any time as long as there is no commander. Now if I do this. I Am only playing for myself. I Would not be playing for the team. That is selfish. I Am not playing for the team. Sure I might get a fun game for 20 minutes. But the rest of the team sure won't help me when I need help. That is why I don't steal shit. And that is why I have a nice little list of players I don't have in my squad. And I will not help them when in a battle unless it server me or the teams needs.

Kama is a *****. But it is my ***** and I love it.

Just because an asset is sitting at the main. Does not mean there is no plan to use it. Think before you steal.