[Servers] Appeal to Server-Owners
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Zoddom
- Posts: 1029
- Joined: 2008-02-11 15:29
[Servers] Appeal to Server-Owners
Hi there,
as you noticed (I hope so), since the patch came out there are a lot of new players in PR (calling them 'noobs' inthe following). I find this great since it greatly improves gameplay imo, cause the new players bring new ideas/tactics onto the field.
BUT
again theres the problem that only a few new players begin playing in coop mode or even read the manual. Over the past weekend I heard so many people saying "I did this in Vanilla but i dont know how it is here" ... I didnt want to explain that PR is a completely different thing, so i just explained how the certain things work. So this is
My first point of this thread:
Start a "advertising campaign" about reading the manual and training on coop before you firstly connect on a real server.
My second point is another problem which has greatly increased since the patch.
Ive seen much more servers with "first come first serve" rule than any other asset/squadasset rule. In this case admins are not doing their job right (imo). They jsut keep administrating their server like in vanilla, if someone pisses them off, they kick them.
so ->
Start another campaign about STRICT GENERAL PR RULES which have to be on every PR server, p.e. when you get a PR server licence you have to apply that you MSUT use squad asset/squad name rules etc. That would greatly improve gameplay, for sure!
Dont let PR die.
so what are your thoughts?
as you noticed (I hope so), since the patch came out there are a lot of new players in PR (calling them 'noobs' inthe following). I find this great since it greatly improves gameplay imo, cause the new players bring new ideas/tactics onto the field.
BUT
again theres the problem that only a few new players begin playing in coop mode or even read the manual. Over the past weekend I heard so many people saying "I did this in Vanilla but i dont know how it is here" ... I didnt want to explain that PR is a completely different thing, so i just explained how the certain things work. So this is
My first point of this thread:
Start a "advertising campaign" about reading the manual and training on coop before you firstly connect on a real server.
My second point is another problem which has greatly increased since the patch.
Ive seen much more servers with "first come first serve" rule than any other asset/squadasset rule. In this case admins are not doing their job right (imo). They jsut keep administrating their server like in vanilla, if someone pisses them off, they kick them.
so ->
Start another campaign about STRICT GENERAL PR RULES which have to be on every PR server, p.e. when you get a PR server licence you have to apply that you MSUT use squad asset/squad name rules etc. That would greatly improve gameplay, for sure!
Dont let PR die.
so what are your thoughts?
Last edited by Zoddom on 2010-10-21 21:20, edited 4 times in total.
Reason: edit: pls fix thread name ! :D
Reason: edit: pls fix thread name ! :D
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: [Serves] Appeal to Server-Owners
I agree, tired of Gamma squad taking APCs or tank or other things like this

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Zoddom
- Posts: 1029
- Joined: 2008-02-11 15:29
Re: [Serves] Appeal to Server-Owners
Oh, I forgot that I wanted to add that I hope its clear to all of you that PR just does not work without a good squad management, and asset rules are a key-element of squad management.
Ive seen so many rounds fail because there where several squads taking every asset and 6 people standing on cobra heli pad cause "first come blabla ... its allowed you cant do nothing"
its just destroying the game. or at least the serious aspect of it.
Ive seen so many rounds fail because there where several squads taking every asset and 6 people standing on cobra heli pad cause "first come blabla ... its allowed you cant do nothing"
its just destroying the game. or at least the serious aspect of it.
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Oskar
- Posts: 481
- Joined: 2009-09-27 11:36
Re: [Serves] Appeal to Server-Owners
I can't disagree more about the asset rule you're talking about.
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Mouthpiece
- Posts: 1064
- Joined: 2010-05-24 10:18
Re: [Serves] Appeal to Server-Owners
Agree with Zoddom in 2nd part about SQ names. I really hate to see "ALPHA" or "TANK" take my APC (note: I'm in a APC sq) cause they wasted their tanks or something. Make an universial rule: "Name sqauds after assets" (you have this rule in ukwf i think).
A strange thing happened to me yesterday, strange in a way I don't know who's right and who's wrong. I made an US APC sq in Op.Baracuda first, one guy joined and I locked it, after some seconds some other guy made second APC sq with 4 people in it. The thing is Op.Baracuda US has only 2 APC (AAV7). Two guys of the second APC sq crashed to desktop and those two who remained, got to APCs first and jumped in as drivers. I asked for them to give one APC for my sq, but they refused to telling me those guys who crashed will be back. So who's right?
A strange thing happened to me yesterday, strange in a way I don't know who's right and who's wrong. I made an US APC sq in Op.Baracuda first, one guy joined and I locked it, after some seconds some other guy made second APC sq with 4 people in it. The thing is Op.Baracuda US has only 2 APC (AAV7). Two guys of the second APC sq crashed to desktop and those two who remained, got to APCs first and jumped in as drivers. I asked for them to give one APC for my sq, but they refused to telling me those guys who crashed will be back. So who's right?
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: [Serves] Appeal to Server-Owners
To be honest I find it easier just to asnwer new players questions then and there rather than going 'OMG READ THE MANUEL' I would advise them to keep doing this and just ask questions ingame rather than 'train' in CO-OP as there are many different things in CO-OP and might just confuse them all.
@Asset rules, that is completely down to who owns the server.
@Asset rules, that is completely down to who owns the server.

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MadTommy
- Posts: 2220
- Joined: 2006-05-23 11:34
Re: [Servers] Appeal to Server-Owners
So let me get this straight, in order to save PRZoddom wrote:My second point is another problem which has greatly increased since the patch.
Ive seen much more servers with "first come first serve" rule than any other asset/squadasset rule. In this case admins are not doing their job right (imo). They jsut keep administrating their server like in vanilla, if someone pisses them off, they kick them.
so ->
Start another campaign about STRICT GENERAL PR RULES which have to be on every PR server, p.e. when you get a PR server licence you have to apply that you MSUT use squad asset/squad name rules etc. That would greatly improve gameplay, for sure!
Dont let PR die.
so what are your thoughts?
No thanks. Being the 1st person to name a squad makes them no more qualified to use that asset than anyone else. All you are promoting is 1st come 1st served except it is for the entire round.
Admins will run their servers as they wish, rent a server and run it how you want.
Just because some server admins do not promote dedicated squad rules does not mean they are run 'like vanilla' servers.. whatever that is meant to mean.
Let the new players learn, they are newbies not noobs. How your request / comments have any relevance to new comers is lost on me.
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: [Serves] Appeal to Server-Owners
@MadTommy, most new comers don't do that. They will eventually learn, specially with coop. That's what the OP is saying.
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
Re: [Serves] Appeal to Server-Owners
Newbies can't learn unless they are actually given a chance to fail. Let them take some AAVs out and get destroyed. Certainly I imagine you all have gotten some APCs killed in the past, there were people who thought of you as 'noobs'?
Get over yourselves, if you want to actually help the newbies invite them to your squad and impart some of your hard-earned knowledge. If they started a squad, all the better - join up
Get over yourselves, if you want to actually help the newbies invite them to your squad and impart some of your hard-earned knowledge. If they started a squad, all the better - join up
[R-CON]creepin - "because on the internet 0=1"
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Gaz
- Posts: 9032
- Joined: 2004-09-23 10:19
Re: [Serves] Appeal to Server-Owners
Those 4 guys were called gaz, jaymz, blood and aimed i believe...didn't see you on mumble where we were. 2 of the guys were ctd'd and were recording the crash details to help pinpoint the ctd issue. You should have asked to join the squad so you could show us what pr's all about.Mouthpiece wrote:Agree with Zoddom in 2nd part about SQ names. I really hate to see "ALPHA" or "TANK" take my APC (note: I'm in a APC sq) cause they wasted their tanks or something. Make an universial rule: "Name sqauds after assets" (you have this rule in ukwf i think).
A strange thing happened to me yesterday, strange in a way I don't know who's right and who's wrong. I made an US APC sq in Op.Baracuda first, one guy joined and I locked it, after some seconds some other guy made second APC sq with 4 people in it. The thing is Op.Baracuda US has only 2 APC (AAV7). Two guys of the second APC sq crashed to desktop and those two who remained, got to APCs first and jumped in as drivers. I asked for them to give one APC for my sq, but they refused to telling me those guys who crashed will be back. So who's right?
"By profession I am a soldier, and take pride in that fact. But I am prouder, infinitely prouder, to be a father". - Gen Douglas MacAurthur.
-Proud wearer of motorcycle helmets since 1998.
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Furst
- Posts: 196
- Joined: 2009-11-04 02:43
Re: [Servers] Appeal to Server-Owners
my thoughts:
1. new players act like new players, indeed, but the best thing for those new players is the pure realization that they are simply NEW to this game. its pretty hard to force somebody to get in touch with the millions of PRs features, but those people should also realize that on many servers they may get punished for wrong behaviour or actions.
how to "teach" that? hard to say. maybe by simply being interested and asking, of course. but asking in a non annoying kind of way (hard to describe that). let me summarize it that way: the will to learn and listen must be existing.
the manual is great to read, but not adequate to learn how to play this game. id say its more some kind of summary of important knowledge for interested players, but no instruction for gameplay, teamplay and squad behaviour.
2. i wont spend any words bout the coop thing, since i dont think it is in any way helpful if talking about the "real" game.
3. advertising campaigns? great idea, but in my opinion those are things which the whole pr community itself has to create. develop communities with friends! develop ideas for better teamplay! create your own campaigns and find people who are really interested. its not that one can expect everything what could be positive and sustainably profitable done by others.
in my point of view the game is only the provided base, what comes next is up to oneself.
we can only give suggestions and ask questions here, not influence the individual player, rules and actions on the servers.
4. squad asset rules are a great thing if you ask me, because im not a fan of "first come first serve". the thing is, there are plenty of servers and they all have different rules, the trick is to choose the one which fits the best to oneself.
one huge problem with the squad asset rules is the limitation of 9 squads. so many assets, so many people, so many interests and only a handful of possibilities to maximize the best use of each.
one of the best solutions would be if every vehicle had the opportunity to have its own SL, but game limitations... etc. etc. excuse me, im fading into utopian offtopic stuff.
however, each server has its own rules and conceptions of gameplay, so i guess this forum is the wrong receiver for suggestions like such as
but like i said, its also up to us to keep it going.
1. new players act like new players, indeed, but the best thing for those new players is the pure realization that they are simply NEW to this game. its pretty hard to force somebody to get in touch with the millions of PRs features, but those people should also realize that on many servers they may get punished for wrong behaviour or actions.
how to "teach" that? hard to say. maybe by simply being interested and asking, of course. but asking in a non annoying kind of way (hard to describe that). let me summarize it that way: the will to learn and listen must be existing.
the manual is great to read, but not adequate to learn how to play this game. id say its more some kind of summary of important knowledge for interested players, but no instruction for gameplay, teamplay and squad behaviour.
2. i wont spend any words bout the coop thing, since i dont think it is in any way helpful if talking about the "real" game.
3. advertising campaigns? great idea, but in my opinion those are things which the whole pr community itself has to create. develop communities with friends! develop ideas for better teamplay! create your own campaigns and find people who are really interested. its not that one can expect everything what could be positive and sustainably profitable done by others.
in my point of view the game is only the provided base, what comes next is up to oneself.
we can only give suggestions and ask questions here, not influence the individual player, rules and actions on the servers.
4. squad asset rules are a great thing if you ask me, because im not a fan of "first come first serve". the thing is, there are plenty of servers and they all have different rules, the trick is to choose the one which fits the best to oneself.
one huge problem with the squad asset rules is the limitation of 9 squads. so many assets, so many people, so many interests and only a handful of possibilities to maximize the best use of each.
one of the best solutions would be if every vehicle had the opportunity to have its own SL, but game limitations... etc. etc. excuse me, im fading into utopian offtopic stuff.
however, each server has its own rules and conceptions of gameplay, so i guess this forum is the wrong receiver for suggestions like such as
hell no! i wouldnt know what my computer would be good for anymore if it diedZoddom wrote: Dont let PR die.
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ret1
- Posts: 34
- Joined: 2008-06-25 20:53
Re: [Serves] Appeal to Server-Owners
it is difficult to administrate at the beginning of a round before the game begins, when you can't type. Perhaps there are other mechanisms, but if there are admins on other team, players can't type to the other side that there are duplicate squads...etc.
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Oddsodz
- Posts: 833
- Joined: 2007-07-22 19:16
Re: [Serves] Appeal to Server-Owners
I Do see where the OP is coming from. But alas there will never be a Full blown all out blanket server rule due to the fact there is no way the PR DEV team can enforce it. If you are going to have rules like that. You must be able to enforce it. The DEV have no say in the end on how a server is run (well server license but it is limited in what it can be used for). sure the DEV could ask for it. But the end user server owner does not have to do it. It's his/her/their server. They can run it as they see fit.
I Will say this. There is nothing more frustrating than having greedy players on your team. Even more so when you see them day in day out so you know they are not new players. Just selfish greedy scum. Almost as bad as a lazy pilot who just sits at the main for 20 minutes to just get shot down with in 2 minutes.
Lazy pilots. Dam I hate them.
I Will say this. There is nothing more frustrating than having greedy players on your team. Even more so when you see them day in day out so you know they are not new players. Just selfish greedy scum. Almost as bad as a lazy pilot who just sits at the main for 20 minutes to just get shot down with in 2 minutes.
Lazy pilots. Dam I hate them.
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Mauser GDog
- Posts: 78
- Joined: 2010-06-21 15:25
Re: [Serves] Appeal to Server-Owners
That my friends, is exactly what we should all be doing for our new players.[R-MOD]BloodBane611 wrote:Newbies can't learn unless they are actually given a chance to fail. Let them take some AAVs out and get destroyed. Certainly I imagine you all have gotten some APCs killed in the past, there were people who thought of you as 'noobs'?
Get over yourselves, if you want to actually help the newbies invite them to your squad and impart some of your hard-earned knowledge. If they started a squad, all the better - join up
Just came out of a 3 hr PR session minutes ago. Played in a squad with a green SL who had to ask all sorts of questions. A few of us were more than happy to help him, while another player was busy calling him a noob. So we helped teach the SL how to kick people from his squad.
It doesn't take long to teach the few important rules that can ruin a round, so let them crash choppers and steal APC's and learn the hard way. I don't think anyone will make a full time job of any of these faux pas.
0.95 Rocks!

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Silly_Savage
- Posts: 2094
- Joined: 2007-08-05 19:23
Re: [Serves] Appeal to Server-Owners
Your memory must be failing you, you old git![R-DEV]Gaz wrote:Those 4 guys were called gaz, jaymz, blood and aimed i believe...didn't see you on mumble where we were. 2 of the guys were ctd'd and were recording the crash details to help pinpoint the ctd issue. You should have asked to join the squad so you could show us what pr's all about.![]()
I believe it was yourself, Jaymz, Katarn, Aimed, Sniperdog, and myself.
"Jafar, show me a sniper rifle." - Silly_Savage 2013
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MadTommy
- Posts: 2220
- Joined: 2006-05-23 11:34
Re: [Serves] Appeal to Server-Owners
eh?.. don't do what?goguapsy wrote:@MadTommy, most new comers don't do that. They will eventually learn, specially with coop. That's what the OP is saying.
I was talking about the elitist idiots who think they can be the only ones to use an asset just because they name a squad 1st.. these are unfortunately normally long time players who think they can do it so much better than everyone else and the ones who do it every round..
mine mine mine mine mine mine mine mine mine mine mine mine mine mine mine mine mine mine mine mine
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epoch
- Retired PR Developer
- Posts: 4091
- Joined: 2007-04-07 14:16
Re: [Serves] Appeal to Server-Owners
What he said ^^^Oddsodz wrote:But alas there will never be a Full blown all out blanket server rule due to the fact there is no way the PR DEV team can enforce it. If you are going to have rules like that. You must be able to enforce it. The DEV have no say in the end on how a server is run (well server license but it is limited in what it can be used for). sure the DEV could ask for it. But the end user server owner does not have to do it. It's his/her/their server. They can run it as they see fit.
[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
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Sinbad
- Posts: 19
- Joined: 2009-06-25 09:24
Re: [Serves] Appeal to Server-Owners
UKWF does run the name your squad after asset rule but we do still admin players, so if said squad is acting like a bunch of berks wasting tons of their assets for nothing then we will etheir resign them or kick them, we also watch for asset whores so if certain players keep taking the same asset round after round we will not allow them to take it agian and allow someone else the chance, we are also flexiable on assets so if theirs no apc sqaud made and your inftry squad needs to use one then your are allowed to. To make it a set rules for every server would be a mistake as it then doesnt give people the choice.
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HeXeY
- Posts: 1160
- Joined: 2008-06-28 18:03
Re: [Serves] Appeal to Server-Owners
Sinbad has a point. Setting a set rule that is to be followed 100% is not the right way to go. Server admins should look at the situation, and admin as they see fit depending on the situation. But having a rough explanation of the rules, such as saying name your squad after asset, is needed. For example when the admins aren't on, or to give the general idea of how the rules are so the admins don't get loads of questions regarding asset rules, because those questions will pop up.

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Brummy
- Posts: 7479
- Joined: 2007-06-03 18:54
Re: [Serves] Appeal to Server-Owners
I don't know what this obsession is with assets. I mostly play on TG, where there is no squad asset rule. In case of a commander however, it is assigned by the commander (if there's a conflict).
However, if someone makes some new CAS squad or asset squad and starts whining just go do something else? Preferably infantry
, but seriously, just go do something else and let them have their asset fun.
However, if someone makes some new CAS squad or asset squad and starts whining just go do something else? Preferably infantry



