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Posted: 2006-08-29 22:55
by Rhino
I cant quite see the 2nd pics dust, but the 1st is looking good but I still think the colour needs tweaking.

and the fog / lighting needs to blend in with the sand storm aswell.

Posted: 2006-08-29 23:25
by luizinhuu
this sand storm, eh.. it moves right? it is not static i presume
i'd like to see it in movement, you could youtube it for us :-)
the color could be browner still!

Posted: 2006-08-29 23:55
by =sealz=StOBeR
Damn very nice looking map. Love the sand concept. I love that map ur talking about on the Euro Forces Pack........

I know this is repetitive but the fog is still a little yellow...but keep doin your thang it looks good.

Posted: 2006-08-30 04:49
by vfn4i83
dam i wanna play this map.

Posted: 2006-08-30 07:22
by DJJ-Terror
This damn editor, its hard to match tose colours in it couse they dont look the same in editor and ingame... and terrain it self has different shades of yellow/brown depending of sun angle and dust can be only of one colour. so i try to match it for entire area and not just for one sand dune.
Hopefully people will be more consumed with playing than with effect colourmatching... :-D

Posted: 2006-08-31 16:46
by V3N0N_br
Is this smoke affected by the ambient color?

Posted: 2006-09-06 10:45
by DJJ-Terror
some brief update...

Wasteland
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Aproach to MEC base...
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In base...
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Acess to Canyon check point
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Blowing up the Gates..
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Advancing into Canyon area...
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Posted: 2006-09-06 12:10
by Evilhomer
This guy is an amazing mapper!

Keep it going!

Posted: 2006-09-06 12:17
by duckhunt
Yes he is, and just before anyone asks, the arty does not actually fire so it wont go through the camo nets it is just stationary!

Looking real good matey, keep us informed.

Posted: 2006-09-06 14:09
by V3N0N_br
this terrain seens awesome
http://i105.photobucket.com/albums/m228 ... teland.jpg

I'd just say you should smooth this part
http://i105.photobucket.com/albums/m228 ... trance.jpg
I know it's a rocky surfface, but there's a part you should notice is too triangular


Looking forward to test this map =)

Posted: 2006-09-06 15:07
by DJJ-Terror
nice notice but its actally werry smooth but i run mine game on medium details so engine deforms ground until you come closer to it...

Posted: 2006-09-06 15:48
by MrD
adding this sort of effect to more maps would be interesting. it would disable many of the stupid open areas where the snipers rule, plus reduce the support guys effectiveness when he can't see everybody clearly to spray at.

on an infantry map with limited vehicles correct use of fully loaded vehicles will create intense firefights springing up and the necessity for squads to pick defensive positions with fields of fire.

you don't necessarily have to put maps into an official release. you could simply persuade a servers staff to use 3rd party maps and get the community to download them ahead of time and with implicit instructions on where to place them in your install.

Posted: 2006-09-14 23:39
by DJJ-Terror
map is 90% done, need some roads and statics in urban parts and its ready 4 testing.

Things shud look like this:

Type of gameplay is that USMC needs to breakthrough entire map and MEC must stop them at all costs. Hopefully, once CP is lost MEC cant get it bach, they are strictly on defence!

map 64 version looks like this:

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1: Oasis

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2: Abandoned Village

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3: Outpost

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4: Canyon

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5: Village crash site

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6: Bunker Facility

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7: City Entrance

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8: Main Square - Mosque

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:)

Posted: 2006-09-14 23:49
by Griffon2-6
Awwwww, you get a rope bridge? That's it, I'm applying for R-CON.

Posted: 2006-09-14 23:52
by 00SoldierofFortune00
Hope the flag area at the mosque is cappable from all those points because the men trying to cap it will get slaughtered from guys in the building.

Also think about adding more hills to the map because right now it kind of looks like it has a lack of cover and when trying to cross those open plains, dunes and hills will be needed. The mountain fighting looks pretty good though if it is large enough for it.

Posted: 2006-09-15 00:28
by PlayPR!
Thats a very good idea having it so the minimap is pretty much innefective unless you want to know where flags are, I guess it simulates the effect sand storms have on visual imaging satalites, or the fog of war!

Posted: 2006-09-15 08:19
by DJJ-Terror
00SoldierofFortune00 wrote:Hope the flag area at the mosque is cappable from all those points because the men trying to cap it will get slaughtered from guys in the building.

Also think about adding more hills to the map because right now it kind of looks like it has a lack of cover and when trying to cross those open plains, dunes and hills will be needed. The mountain fighting looks pretty good though if it is large enough for it.
Yup, flag area is large enough to cover entire square, and defenders spawn way back behind mosque, so once fighting starts it shud be doable, and theres a fact that if MEC were pushed so far back to the last flag that means that theirs spawn times are really long...

As for adding aditional covers, hopefully its not needed due sand storm but if test phase shows need for that, it will be easly added.

Posted: 2006-09-15 08:25
by hillbilly
Awesome job on the smoke color!!!!!!!!!!!!!!

Now this map is a terror to be reckoned with.

Posted: 2006-09-15 09:02
by Dylan
I love the sand storm look. Definitly a one of a kind.

Keep up with it, I cant wait to play it.