[Map] Sand Storm / Al Fallujah Region [released]

Maps created by PR community members.
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

[Map] Sand Storm / Al Fallujah Region [released]

Post by DJJ-Terror »

Hi all,

it's time to post you some pics of mine new map in work "Sand Storm / Fallujah".
I'w created some nice sand storm effects with literally no frame drop (atleest on mine PC)

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or this...

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Some aditional custom effects are comming soon as well as some specific Objectives (if they will be doable) 8)
The_Vulcan
Posts: 144
Joined: 2006-06-19 11:06

Post by The_Vulcan »

Dam that is a nice effect.
Hitperson
Retired PR Developer
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Joined: 2005-11-08 08:09

Post by Hitperson »

yeah looks very profesional
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luizinhuu
Posts: 1294
Joined: 2006-04-27 00:03

Post by luizinhuu »

very nice but isn't the sand storm hmmmm YELLOWY?
it could be browner :mrgreen:
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Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

Try and match the color with the sky/fog.
IronTaxi
Retired PR Developer
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Post by IronTaxi »

nice work..just get that colour matched and ill be bugging you for those.. :)
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

Hm, very good...

Looks like you used the "attack smoke grenade", the one that marks for the squad :P
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eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

Wow yeah nice work on the effects!

And uh... we like FX guys :p

Seriously... if effects is somethign taht turns your crank, we'd love to step it up a notch. We've added a bunch of effects to v0.4, but I'd really like to do more with the effects capabilities.

Explosion dust from a bridge ain't supposed to clear the air in 3 seconds hehe.....

Also .. er... most of what I have experiecned about the effects system in BF2 causing frame rate drop and such is poppycock... I've had some pretty nasty effects running on my system when experiementing with stuff. Hardly a noticeable issue on a medium spec'd system.

Ever play Operation Smoke Screen? It's basically one big huge black could of smoke.

EA / DICE are bound by the lowest common denominator of not wanting to stretch the engine's capabilties to avoid pissing off consumers. But quite honestly it's one of the most capable and untapped aspects of the engine imo. I actually think the effects subsystem has more capabilities than DICE tapped into, probably because of untested / unfounded concerns that it would chew up resources and create dissatisfied customers.
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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Hmmmm... Creative. Guess your spirits didn't dim when we told you a sandstorm wasn't possible. Anyway, nice job, good luck, and what are your system specs? Also, during a sandstorm, everything looks the same color, the sky, the terrain, so try to match the colors as close as you can.
Malik
Posts: 1676
Joined: 2006-04-20 16:49

Post by Malik »

Yeah, the colour could use a tweak, otherwise that looks awesome.
[CoFR]Shack
Posts: 22
Joined: 2006-08-08 01:42

Post by [CoFR]Shack »

This map excits me, looking very interesting. Good work
Randleman5102
Posts: 945
Joined: 2006-08-05 00:04

Post by Randleman5102 »

One question? I notice your graphics are very nice. (Mine suck.) If a person like me who has graphics on low or medium, can they see through the sand effect? It would really be cheep if some people can see stright through the dsand and others not...
duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Post by duckhunt »

well done matey, good work, now give us a great map layout to go with that neat effect!
Hfett
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Joined: 2006-06-10 20:50

Post by Hfett »

Very nice indeed just need to fix the color =)
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Rhino
Retired PR Developer
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Post by Rhino »

thats nice, the colour of it needs tweaking abit thou. maybe a slightly lighter, whiter yellow :)
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IronTaxi
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Post by IronTaxi »

wow wow..just realized thatll make nice ground fog!!!!!!!!! alittle lower into the terrain......

:) :) :)
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

Thanx 4 feedback..

As for colours, i guess that i was too eager to make that storm work that i overlooked colourmatching.
But that's mather of fine tuning that will come in the end couse theres stil need to adjust sunlight and fog as i wanted it and so on... no worry's.

Now comes making of the same effect with minefield explosions... (if i get'em to work)

Once again, thanx for positive feedback!

PS: someone asked for mine PC spec. A64 3000+, 1.5 GB, GF6800GT 256. and i ran my game on medium settings, ill set it to low to see if any impact on aperance of effect.
Last edited by DJJ-Terror on 2006-08-23 07:39, edited 1 time in total.
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Post by Hitperson »

ambient wind noise on wind from side of view??
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

uhm... if you ask about sound effect that goes with sand storm effect than yes, sure thing that sound is needed, otherwise that's not it! :wink:
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

Some brief update.
16 Player version is more-less finished.
Some CP's that USMC need to Conquer.

CP Abandoned Village
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And Canyon
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Unfortunatly, in order to work properly, this map must be a part of "mod", i hope guyz from PRMM will find it worthy of their next version release. :-D
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