^This, againZoddom wrote:eh and now what?
you know taht irl you dont reload each single rocket? you dismount both empty rocketlaunchers and mount two fully loaded ones. so wheres the difference in the amount of rockets?
Faster Kiowa re-arming time
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Zoddom
- Posts: 1029
- Joined: 2008-02-11 15:29
Re: Faster Kiowa re-arming time
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Jorgee!
- Posts: 350
- Joined: 2008-03-23 17:57
Re: Faster Kiowa re-arming time
As requested, explanation for idiots:
AS you can see, in PR, the rockets are one weapon, BUT they reload each one, it's not like a bullet, where you reload the entire magazine.
I don't care how is it realoded "IRL", in PR / BF2 all air assets reloads 1 by 1
So there's why i am doing the previous post with idiot-proof explanation with rearming times, but seems that i did something wrong.... maybe someone can tell me, i can't see where it is.
The assets like tanks and air assets reload weapons in other way.
Your question would fit only if the DEVS would be able to make the HYDRA rockets as "magazines".... maybe it can be done, i don't know, because Tanks by example have the shells that reloads one by one but also the machine gun that reloads with magazines....
AS you can see, in PR, the rockets are one weapon, BUT they reload each one, it's not like a bullet, where you reload the entire magazine.
I don't care how is it realoded "IRL", in PR / BF2 all air assets reloads 1 by 1
So there's why i am doing the previous post with idiot-proof explanation with rearming times, but seems that i did something wrong.... maybe someone can tell me, i can't see where it is.
The assets like tanks and air assets reload weapons in other way.
Your question would fit only if the DEVS would be able to make the HYDRA rockets as "magazines".... maybe it can be done, i don't know, because Tanks by example have the shells that reloads one by one but also the machine gun that reloads with magazines....
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: Faster Kiowa re-arming time
should be doable, the machine guns on FH2 for aircraft are loaded by magazine as well, perhaps this can be done for rockets as well.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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Ninja2dan
- Retired PR Developer
- Posts: 2213
- Joined: 2007-10-29 03:09
Re: Faster Kiowa re-arming time
I'm no coder, and it sounds like the only way to resolve this bickering is to have someone experienced with BF2 coding to step in and answer the key question: What regulates the rate at which specific weapons reload?
So until someone can properly answer that question, I see no point in this topic continuing further. So far it's been mostly just a bunch of people whining and bitching about **** they don't understand. So instead of you guys flaming and barking at each other about it, maybe you should just at ease for a few and wait for some proper answers or feedback.
So until someone can properly answer that question, I see no point in this topic continuing further. So far it's been mostly just a bunch of people whining and bitching about **** they don't understand. So instead of you guys flaming and barking at each other about it, maybe you should just at ease for a few and wait for some proper answers or feedback.

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Gotrol
- Posts: 361
- Joined: 2009-04-06 17:49
Re: Faster Kiowa re-arming time
We need more responses like these from people in charge to regulate the amount of pointless flood.[R-DEV]Ninja2dan wrote:Pure awesome attitude
/Offtopic
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Mora
- Posts: 2933
- Joined: 2007-08-21 12:37
Re: Faster Kiowa re-arming time
Reload time increased / Spawntime reduced.
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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: Faster Kiowa re-arming time
the less time the kiowas are flying the more time the insergents get to prepair and defend . . . keep the rearming the same



