Faster Kiowa re-arming time

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Jorgee!
Posts: 350
Joined: 2008-03-23 17:57

Faster Kiowa re-arming time

Post by Jorgee! »

Hi, i wan't to suggest this, because it currently takes A LOT to reload the poor 7 rockets of the kiowa, takes like 2 min...... and it is like... not normal, for what we are used with other helis like Apache or Attack huey....

You can feel like it takes too much for reload only 7 rockets that you use in 1 second.
To make it more clear lets make an example with example rates:

Hydra Huey takes 20 seconds to reload 14 rockets
Kiowa takes 20 seconds to reload 7 rockets.
That's all.
Last edited by Jorgee! on 2010-12-28 15:30, edited 1 time in total.
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CallousDisregard
Posts: 1837
Joined: 2009-06-02 11:31

Re: Faster Kiowa re-arming time

Post by CallousDisregard »

It takes like 2 minutes ?
Have you timed it ?
I think the aircraft should have to be manually reloaded using a special weapons cart.
Last edited by CallousDisregard on 2010-12-28 14:12, edited 1 time in total.
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Mellanbror
Posts: 320
Joined: 2009-09-05 10:56

Re: Faster Kiowa re-arming time

Post by Mellanbror »

NO! Fast enough as is. If anything, reloadtime should be increased. Best thing would be if helipilot had to arm heli himself. Seven ammobags for 7 rockets =)
HeXeY
Posts: 1160
Joined: 2008-06-28 18:03

Re: Faster Kiowa re-arming time

Post by HeXeY »

According to Wikipedia the Hydra rockets weigh 13.6lbs, or 6.2kg, each (actually that looks to only have been the engine, so they'd weigh more. With the M423 warhead which I believe is the one they use in PR, it's another 9.3lbs or 4.2kg), so IRL it would take some time to reload that, say 2 minutes.

Also it wouldn't magically happen as soon as you land the helicopter on a gray square with an white H painted on it. So I'd say you should be glad it's not harder to reload it ;)
Last edited by HeXeY on 2010-12-28 14:17, edited 1 time in total.
Reason: more info on weight
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Jorgee!
Posts: 350
Joined: 2008-03-23 17:57

Re: Faster Kiowa re-arming time

Post by Jorgee! »

HeXeY wrote:According to Wikipedia the Hydra rockets weigh 13.6lbs, or 6.2kg, each (actually that looks to only have been the engine, so they'd weigh more. With the M423 warhead which I believe is the one they use in PR, it's another 9.3lbs or 4.2kg), so IRL it would take some time to reload that, say 2 minutes.

Also it wouldn't magically happen as soon as you land the helicopter on a gray square with an white H painted on it. So I'd say you should be glad it's not harder to reload it ;)

Oh come on Wikipedia man.........

This is an arcade game, have some restrictions to make it more harder, but still a game.....

Why don't you look at Airports size (2km minimum), you see a 2KM airport in PR?

Why don't you look at BLUFOR bases, are they 150mt x 150mt with no .50 cal defenses, barriers, etc? You see it in PR?


STOP TALKING ABOUT REALITY to criticism a suggestion like this, PR is not ALL REAL it just has some changes.

Tanks loads in 15 seconds all the shells, same for humvees and all other armed vehicles, where is your precious reality there?

Go ***** the dev team, do not ***** my suggestion when theres plenty of "unreality" already in the game.

My suggestion is to make the kiowa reloading time to be like the other assets.
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CallousDisregard
Posts: 1837
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Re: Faster Kiowa re-arming time

Post by CallousDisregard »

Oh so real life doesn't matter here but when it is the traverse speed of the SPG then real life values come into play ?
Troll much do we ?
Or are you trying for a record on locked re-suggestions ?

We love the DEV team and at least some of us have a less uplifting feeling about people who whine and cry virtually non-stop about a game they have contributed absolutely nothing to.
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Jorgee!
Posts: 350
Joined: 2008-03-23 17:57

Re: Faster Kiowa re-arming time

Post by Jorgee! »

CallousDisregard wrote:Oh so real life doesn't matter here but when it is the traverse speed of the SPG then real life values come into play ?
Troll much do we ?
Or are you trying for a record on locked re-suggestions ?

We love the DEV team and at least some of us have a less uplifting feeling about people who whine and cry virtually non-stop about a game they have contributed absolutely nothing to.
There are some kind of suggestions that can't be 100% real.......

The movements in this case must be near reality, like the turn of the SPG, or how a tank turns, etc.

This suggestion, is a reloading time suggestion, you can't say "IT IS REAL" or "IT IS NOT" moslty because you may have 7 guys waiting with the rockets near the HELIPAD and in the moment the kiowa touchs down they put it inside the rockets pod, so it would take 15/20 seconds to make the kiowa operative again. This have to be with "imagination" of how can people manage to reload something as fast as they can....... but you can't imagine a tank flying in the actual times, you get my point?

It has to be adjusted to the actual gameplay rithm....

If you don't want to imagine soldiers others than the players helping in the base to reload assets as fast as possible, then adjust the reloading time of all assets to make it according to calcs based on weight, and even distance to the reloading point / repair point.

Even better, the Repair for a tank IED'd and tracked, should take 12 hours of a engineer (or an engineer team) with logi truck, and 12 hours more in the main base..........

So when you think about it (if you can), you see that what i am suggesting is not SO CRAZY
Last edited by Jorgee! on 2010-12-28 15:22, edited 3 times in total.
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AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: Faster Kiowa re-arming time

Post by AnimalMother. »

i believe there's more to reloading the chopper then just sticking the rockets in the tubes, and it'll have to be done safely


personally i see nothing wrong with the current reload time.

and also, callousdisregard and jorgee, shake hands and get over each other please. or at least ***** to each other over PM
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Jorgee!
Posts: 350
Joined: 2008-03-23 17:57

Re: Faster Kiowa re-arming time

Post by Jorgee! »

The bad thing about it is that Kiowa takes the time that a Hydra Huey takes for reload 14 rockets, not 7.....

To make it more clear lets make an example with example rates:

Hydra Huey takes 20 seconds to reload 14 rockets
Kiowa takes 20 seconds to reload 7 rockets.

You get my point?
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AnimalMother.
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Re: Faster Kiowa re-arming time

Post by AnimalMother. »

Jorgee! wrote:The bad thing about it is that Kiowa takes the time that a Hydra Huey takes for reload 14 rockets, not 7.....

To make it more clear lets make an example with example rates:

Hydra Huey takes 20 seconds to reload 14 rockets
Kiowa takes 20 seconds to reload 7 rockets. and reload/set up the .50cal

You get my point?
i believe its all linked to the flares and one overall reload time so could be a hardcoded issue

both chopper have 30 flares and a set time to reload them. Notice if you dump all flares on the huey and fire all 14 rockets, they reload totally at the same time. Same with transport helicopters, the crate and flares take the same to reload fully.

dump all 50cal ammo, 30 flares and 7 hydras it'll be the same (can't guarantee as never fire all 463 rounds).

therefore, not possible to have the hydras reload quicker for the kiowa because there's less of them.
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Jigsaw
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Re: Faster Kiowa re-arming time

Post by Jigsaw »

Animal.Mother wrote:and also, callousdisregard and jorgee, shake hands and get over each other please. or at least ***** to each other over PM

This.


Again infractions will be handed down if this carries on, it gets old quickly chaps.
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Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: Faster Kiowa re-arming time

Post by Zoddom »

Jorgee! wrote:The bad thing about it is that Kiowa takes the time that a Hydra Huey takes for reload 14 rockets, not 7.....
eh and now what?
you know taht irl you dont reload each single rocket? you dismount both empty rocketlaunchers and mount two fully loaded ones. so wheres the difference in the amount of rockets?
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Faster Kiowa re-arming time

Post by Dev1200 »

Cobra has 38 hydras, and they reload faster than the hydra huey and the kiowa. That's because it only has the 38 hydras, plus 30 flares (not including gunner, as it reloads separately)


Unless you remove the .50 cal and add another hydra tube, it is impossible to increase the rearming time.
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Alex6714
Posts: 3900
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Re: Faster Kiowa re-arming time

Post by Alex6714 »

I think each weapon can have its own reload time, but even if it can?t surely it can be modified. In any case Id say longer, then people wouldn?t be spamming all theve got, reloading, repeat, it would be a bit more tactical regarding how much ammo you use. Would also allow the game to be balanced better (no need for as much aa, because pilots will need to be careful what they fire, and if they fire all they are gone for a long time anyway).
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Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: Faster Kiowa re-arming time

Post by Wh33lman »

Alex6714 wrote:I think each weapon can have its own reload time, but even if it can?t surely it can be modified. In any case Id say longer, then people wouldn?t be spamming all theve got, reloading, repeat, it would be a bit more tactical regarding how much ammo you use. Would also allow the game to be balanced better (no need for as much aa, because pilots will need to be careful what they fire, and if they fire all they are gone for a long time anyway).
yes. you would have to ask yourself "do i really want to waste 7 rockets on that 1 guy and then have to wait back at base for 5 minutes(example)." and 15 seconds to reload ALL your shells in a tank? you cant even get 1 shell out of the box, into the tank, and then into the safe that fast.

i would like to see all reload times for vehicles go UP.
Dev1200
Posts: 1708
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Re: Faster Kiowa re-arming time

Post by Dev1200 »

Alex6714 wrote:I think each weapon can have its own reload time, but even if it can?t surely it can be modified. In any case Id say longer, then people wouldn?t be spamming all theve got, reloading, repeat, it would be a bit more tactical regarding how much ammo you use. Would also allow the game to be balanced better (no need for as much aa, because pilots will need to be careful what they fire, and if they fire all they are gone for a long time anyway).


Actually no. It works the same way for infantry and vehicles.


You get magazines faster than field dressings because you get 8 magazines and only 1 field dressing. As an officer, you get field dressings faster because you have 3 of them. Incendiaries and smoke grenades (if you have 2 of each) rearm at the same speed, because you can have 2 maximum.


Therefor, it is impossible to change how fast you can re-arm things without changing the global value.
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Alex6714
Posts: 3900
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Re: Faster Kiowa re-arming time

Post by Alex6714 »

Well, all I know is that in CA we had aircraft reloading much slower than anything else. Maybe it was to do with the reloading object itself. Note also on qinling how fast things reloaded compared to others.
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Jorgee!
Posts: 350
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Re: Faster Kiowa re-arming time

Post by Jorgee! »

The "less you have" then "more it takes" to reload is true, basing in the example of the First Aid things (1 vs 3 of the officer)

What can be done is to set the helipads to have more reloading capacities...... as you see if you have 2 crates you reload faster.....

I noticed that near the "2" in the end of the USS Essex Runway, in a certain position you reload 2x faster.... dont know why, is like you are touching 2 reloadin spaces... try it
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Dev1200
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Re: Faster Kiowa re-arming time

Post by Dev1200 »

Jorgee! wrote:
What can be done is to set the helipads to have more reloading capacities...... as you see if you have 2 crates you reload faster.....

........ dramatic pauses?



It's a global amount for rearm speed iirc. So if you change ALL helis, it would make every other helicopter rearm faster. Supplies, flares, etc.


The current rates for re-arming is completely fine right now.
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Jorgee!
Posts: 350
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Re: Faster Kiowa re-arming time

Post by Jorgee! »

Dev1200 wrote:........ dramatic pauses?



It's a global amount for rearm speed iirc. So if you change ALL helis, it would make every other helicopter rearm faster. Supplies, flares, etc.


The current rates for re-arming is completely fine right now.

Let's see if you can catch the problem here......

Huey rearms 14 rockets in 20 seconds (20 seconds is example time)
Kiowa rearms 7 rockets in 20 seconds......

No need to be a genius to see that there's a problem.

So 20 / 14 = 1.42 seconds each rocket
and 20 / 7 = 2.85 seconds each rocket

So why can't Kiowa rearm at Huey speed? That's what i am suggesting here.

Maybe in maps with a kiowa you can divide the Helipad in 2 sections, so the kiowa will be touching 2 helpads and in consecuence, reloading 2x faster.

This is good because at this moment when the kiowa "Repairs" after being heavy damaged, the helipad can't repair it, you need to drop a repair station in order to repair...

By example, let's say you have a -3 damage each seconds, and the repair is a +3.1 each second, and you can't get repaired when the engine is damaged by example, but yes when the damage is not so bad.
This doesn't happens in Repairs like USS Essex, where you can land with a engine in flames and you still get repaired, because it's more "powerful" than helipads.
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