Dev1200 wrote:........ dramatic pauses?
It's a global amount for rearm speed iirc. So if you change ALL helis, it would make every other helicopter rearm faster. Supplies, flares, etc.
The current rates for re-arming is completely fine right now.
Let's see if you can catch the problem here......
Huey rearms 14 rockets in 20 seconds (20 seconds is example time)
Kiowa rearms 7 rockets in 20 seconds......
No need to be a genius to see that there's a problem.
So 20 / 14 = 1.42 seconds each rocket
and 20 / 7 = 2.85 seconds each rocket
So why can't Kiowa rearm at Huey speed? That's what i am suggesting here.
Maybe in maps with a kiowa you can divide the Helipad in 2 sections, so the kiowa will be touching 2 helpads and in consecuence, reloading 2x faster.
This is good because at this moment when the kiowa "Repairs" after being heavy damaged, the helipad can't repair it, you need to drop a repair station in order to repair...
By example, let's say you have a -3 damage each seconds, and the repair is a +3.1 each second, and you can't get repaired when the engine is damaged by example, but yes when the damage is not so bad.
This doesn't happens in Repairs like USS Essex, where you can land with a engine in flames and you still get repaired, because it's more "powerful" than helipads.