[Static]Airport Flight Control Tower

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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Static]Airport Flight Control Tower

Post by Rhino »

How are you collapsing your UVmap?

And ye like Leusch said, please post direct links/pics rather than the basic link IS gives you as that one takes ages to load with the adds and stuff.
ShockUnitBlack wrote:Has anyone ever considered making a commercial airport map? :o
http://x-07.de/bf2maps.htm

First map on the list. As mentioned before in this topic, we did use to use this map in PR back in the day but now its only a extra SP map you can download, other than a vBF2 map too of course.
Last edited by Rhino on 2011-01-07 01:19, edited 1 time in total.
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seb120
Posts: 44
Joined: 2009-08-25 00:19

Re: [Static]Airport Flight Control Tower

Post by seb120 »

I right click on "unwrap uvw" and click collapse all, and thats worked until now...Thanks for the help.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Static]Airport Flight Control Tower

Post by Rhino »

humm that should be working just fine, not sure why it wouldn't be... Try pressing collapse to.
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ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: [Static]Airport Flight Control Tower

Post by ShockUnitBlack »

'[R-DEV wrote:Rhino;1525739']X-07 / Grafix - Development - Leveldesign

First map on the list. As mentioned before in this topic, we did use to use this map in PR back in the day but now its only a extra SP map you can download, other than a vBF2 map too of course.
Okay, cool.

Anyway, the tower's looking great - I think the modelling of statics is a too-often forgotten pratice when there are fancy new vehicles and guns (that ultimately have less staying-power) tempting modellers on - kudos to you for doing some statics!
"I Want To Spend The Rest Of My Life With You Tonight."
seb120
Posts: 44
Joined: 2009-08-25 00:19

Re: [Static]Airport Flight Control Tower

Post by seb120 »

Nope not working, I think im just going to have to redo it or something...talk about frustrating lol.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Static]Airport Flight Control Tower

Post by Rhino »

ShockUnitBlack wrote:Okay, cool.

Anyway, the tower's looking great - I think the modelling of statics is a too-often forgotten pratice when there are fancy new vehicles and guns (that ultimately have less staying-power) tempting modellers on - kudos to you for doing some statics!
Its mainly because there are not very many people who can make statics the team and its very different from modelling vehicles/weapons. You can't get a normal modeller to make a static without them relearning a shit load about modelling and UVing etc and as such, statics have to get some what left behind to a degree since we dont have the man power to make more statics.

https://www.realitymod.com/forum/f189-m ... cture.html
seb120 wrote:Nope not working, I think im just going to have to redo it or something...talk about frustrating lol.
very odd, not sure what the problem is there. Redoing it sounds like the best idea.
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Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: [Static]Airport Flight Control Tower

Post by Tim270 »

seb120 wrote:Thanks for the tips and support, but ive run into a problem. When i collapse my unwrap uvw modifier it messes up the texture i put on. Here is some pictures
Try just right clicking on the model in the view-port and hit convert to editable poly.
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seb120
Posts: 44
Joined: 2009-08-25 00:19

Re: [Static]Airport Flight Control Tower

Post by seb120 »

Ok well I've tried a bunch of things but it still doesnt work, here is a better explanation of whats happening: I unwrap channel 1 and modify the uv to make it look the way i want, then i collapse it. Then i unwrap in channel 2 and change the uv up a bit and then i collapse. Then in the material editor i click on channel 1 again and i see that the texture is messed up, maybe its taking the channel 2 unwrap and applying it to channel 1 also?? Also as soon as i reopen the unwrap modifier(in any channel), everything looks the way it should, the problem is only when i collapse. Would i be able to continue without collapsing it, cause im really lost right now.
Last edited by seb120 on 2011-01-07 22:20, edited 1 time in total.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Static]Airport Flight Control Tower

Post by Rhino »

Ah yes I know this problem, but I can't remember how to fix it or get around it off the top of my head... :p

Basically for some reason, iirc its something to do with the staticmesh2 material sometimes your view port wont show the correct UV, but if you do a render of the object you will see it all to be fine and when the object is exported to BF2, it will also be fine.

One thing that might fix it is if you change all your materials to view the same channel (ie, channel 1 or channel 2) but not sure if it will help or not.
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seb120
Posts: 44
Joined: 2009-08-25 00:19

Re: [Static]Airport Flight Control Tower

Post by seb120 »

Yea thats the problem, looks like i can finally continue :p

If you find that fix let me know cause i could use it :smile:
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