PR:ARMA 2 Highlights Reel #4

Project Reality announcements and development highlights.
MCI
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Joined: 2007-08-28 21:47

Re: PR: ArmA2 Highlights Reel #4

Post by MCI »

Seeying that you guys took the effort to make the menu and controls system less complicated then ArmA 2 is a relief! Looks good, great highlight!

P.S.: Will we still have Land Rover jeeps for the BAF?
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DonDOOM
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Re: PR: ArmA2 Highlights Reel #4

Post by DonDOOM »

[R-DEV]UK_Force wrote:As for the View distance etc, all these settings will be handled by server configs & PR Mission settings, on the Official PR: ArmA2 Servers.
Better make the view distance huge then :D

Main menu looks good, although the control configuration looks a bit weird, E for forward etc.
One of the main things I like that PR is going to bring to ArmA 2, is the simplicity.
For some reason vanilla ArmA 2 has always felt a bit weird and complicated, and I hope PR is going to set that right.

Great work once again gents, can't wait for the release!

Edit: My point kinda got ninja'd by MCI :p
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Ssential
Posts: 37
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Re: PR: ArmA2 Highlights Reel #4

Post by Ssential »

DonDOOM wrote: Main menu looks good, although the control configuration looks a bit weird, E for forward etc.
Actually, I like this more than W for forward. With the ESDF key-bind for movement you have way more keys in your surroundings than with a WASD key-bind. Which is important for games like Arma2 :-D
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Deadfast
Retired PR Developer
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Re: PR: ArmA2 Highlights Reel #4

Post by Deadfast »

DonDOOM wrote:Main menu looks good, although the control configuration looks a bit weird, E for forward etc.
That's just me being special with the ESDF layout (I recommend you give it a try). What keys you want to use is obviously still up to you ;) .
cyberzomby
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Re: PR: ArmA2 Highlights Reel #4

Post by cyberzomby »

Looking good! Now I really got to start saving up for some more gaming power so I can follow the community to this mod :P
epoch
Retired PR Developer
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Re: PR: ArmA2 Highlights Reel #4

Post by epoch »

[R-DEV]Deadfast wrote:That's just me being special
So true. :rolleyes:


[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
Wakain
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Re: PR: ArmA2 Highlights Reel #4

Post by Wakain »

very detailed models, what struck me is the lack of a windshield on the jackal, though doubtlessly based on reality those drivers are in for a dusty ride :p

will those models, if possible, be used for pr:bf2 as well?
AnimalMother.
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Re: PR: ArmA2 Highlights Reel #4

Post by AnimalMother. »

Wakain wrote:will those models, if possible, be used for pr:bf2 as well?
I'd hope so, the jackal is needed in PR:BF2 imo


But as always top quality work, really looking forward to this. After playing a few games of OA i just can't imagine PR on the arma scale, going to be so awesome.
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UK_Force
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Re: PR: ArmA2 Highlights Reel #4

Post by UK_Force »

Wakain wrote:very detailed models, what struck me is the lack of a windshield on the jackal, though doubtlessly based on reality those drivers are in for a dusty ride :p

No windscreen on a Jackal no, Goggles are the call of the day, and yes they are very dusty indeed, having bounced around in them a fair bit ...lol.
will those models, if possible, be used for pr:bf2 as well?


This gets mentioned all the time, but bear in Mind "Project Reality" is ONE team, we now develop all our Models to ArmA2 spec, and then knock them down for the BF2 version.

Therefore Yes ALL models developed in house and if required will be used in both ArmA2 & BF2 versions of PR.
Last edited by UK_Force on 2011-01-11 14:46, edited 1 time in total.
FelipeFR
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Re: PR: ArmA2 Highlights Reel #4

Post by FelipeFR »

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FelipeFR
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Re: PR: ArmA2 Highlights Reel #4

Post by FelipeFR »

'[R-DEV wrote:UK_Force;1528787'
This gets mentioned all the time, but bear in Mind "Project Reality" is ONE team, we now develop all our Models to ArmA2 spec, and then knock them down for the BF2 version.

Therefore Yes ALL models developed in house and if required will be used in both ArmA2 & BF2 versions of PR.
So, this means that it is confirmed that all the awesome assets that PR BF2 already have will be used in PR ArmA 2 as well? Well. That image above explains my thoughts on this.
AnimalMother.
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Re: PR: ArmA2 Highlights Reel #4

Post by AnimalMother. »

'[R-DEV wrote:UK_Force;1528787']This gets mentioned all the time, but bear in Mind "Project Reality" is ONE team, we now develop all our Models to ArmA2 spec, and then knock them down for the BF2 version.

Therefore Yes ALL models developed in house and if required will be used in both ArmA2 & BF2 versions of PR.
you just made my year
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Burton
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Re: PR: ArmA2 Highlights Reel #4

Post by Burton »

You wont see every single asset from PR in the first release though Felipe.

UK_F did say in the final sentence "if required" also - so things will only be brought over to ArmA2 as and when we need them.

Bluedrake42 wrote:so players will still be able to set their visibility for the mod? won't that effect gameplay?
The visibility slider shown in the image is already in ArmA2 if you look under your video options, it's nothing new that we've added
MadTommy
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Re: PR: ArmA2 Highlights Reel #4

Post by MadTommy »

[R-DEV]UK_Force wrote:The community pick up on all the detail in here ....lol.
I see cross-hairs are in too .. cool! :razz:

*Runs for cover*
Wakain
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Re: PR: ArmA2 Highlights Reel #4

Post by Wakain »

'[R-DEV wrote:UK_Force;1528787']No windscreen on a Jackal no, Goggles are the call of the day, and yes they are very dusty indeed, having bounced around in them a fair bit ...lol.
good point, come to think of it, what's a windshield anyway? those things you take to the beach? :p
This gets mentioned all the time, but bear in Mind "Project Reality" is ONE team, we now develop all our Models to ArmA2 spec, and then knock them down for the BF2 version.
Therefore Yes ALL models developed in house and if required will be used in both ArmA2 & BF2 versions of PR.
truly good news, knocking them down probably means reducing tri's and polygon's, right?

oh and felipe: lol at calvin and hobbes seal of approval :p
crot
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Re: PR: ArmA2 Highlights Reel #4

Post by crot »

This is like the only reason to get Arma 2. Question: Will there be only British army against insurgents?
gazzthompson
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Re: PR: ArmA2 Highlights Reel #4

Post by gazzthompson »

crot wrote:This is like the only reason to get Arma 2. Question: Will there be only British army against insurgents?
As with PR:BF2 the first release will focus on Brits vs INS. expect more factions in future.
Scot
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Re: PR: ArmA2 Highlights Reel #4

Post by Scot »

Looks good Craig and team, awesome work :)
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Huey
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Re: PR: ArmA2 Highlights Reel #4

Post by Huey »

MOAR PR!
Deadfast
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Re: PR: ArmA2 Highlights Reel #4

Post by Deadfast »

Wakain wrote:good point, come to think of it, what's a windshield anyway? those things you take to the beach? :p
Windshield is American for windscreen.
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