General Dragosh wrote:
So HAT's are 100% armor killers, but Inicnederyes are if you let infantry get too close to your armor, and if they do get to your armor then YOU as the armor driver/gunner are doing something wrong here
The thing about infantry getting too close to armour is kind of null in my opinion. In some maps there are plenty of places to hide, and if you as a tank crew (let's say) are called in by infantry and you ask if its clear in a defined sector. It is now THEY'RE job to find out if it is clear so the armour can advance safely. So if there is enemy infantry that is visible to the infantry calling support, and the armour cannot see them, then who's fault is it for infantry getting to close to the tank?
Also, WHY ARE INFANTRY GOING TOWARDS ARMOUR?! If this was real life, I'd be high tailing it to cover and retreating unless we have the equipment (AT4/M72/RPG-27(or 7) for APC and a H-AT weapon for a tank) to kill it. An Incendiary is not a capable anti-armour weapon in real life. Unless you are able to get on to of the tank/APC/IFV and lay the grenade on top of the vehicle on a critical area, chance are when you throw it, its going to bounce of the vehicle, make a loud noise and reveal you position, thus getting yourself KILLED.
I agree that an incendiary grenade placed on ABANDONED equipment and used to destroy/disable it makes sense, and would love to see it in game (however without multiple damageable areas on vehicles in BF2, this can't really be accurately represented), but the incendiary as a capable Anti-Armour weapon is not realistic or sensible (especially when the grenade is going off 10m+ away from the armour, even right next to it, it shouldn't destroy it.)
My main issue with the current incendiary bugs are that it causes infantry to act unrealistically. Armour is a force meant to be feared on the battlefield. Having every squad capable of defending itself against every threat is outright, for lack of a better word, stupid.
We know that not every server has the coordination as some, but, do we have to tailor the game so that every joe-schmoe is able to play it without using realistic tactics and maneuvers?