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Re: An improved medic system

Posted: 2011-06-06 08:53
by Mikemonster
Spamming the Medic call is a contentious one because you only really want to do it when there is no enemy around.

That said, all this talk of 'real life' is an interesting one, because the problem of finding the right body is only really prevailent when there is (for want of better words) a big pile of them and only one is alive.

but it is possible via mumble to find the right one.. But it's not always immediate. I suppose that adds depth to the medics job though in retrospect.

Re: An improved medic system

Posted: 2011-06-06 09:15
by Sneak Attack
T.A.Sharps wrote:Sounds a little Vanilla to me.

I'm sure real Medics in combat would love the same features.

If we are to make that part realalistic then there should be no indicators on the map, just the commo rose MEDIC! calls. And there should be some sort of body motion/animation with the body laying on the ground of a player that is still revivable, and a Dead Dead player no movement.

Actually it would work if you left the player able to still move, but make them def and blind. No red with a slight bit of vision left, just black. Would pretty much imobilize the player unless he had another guiding him away from the danger area over mumble or VOIP.
They do, it's called sound, in game I can yell medic twice to have those around me hear me but then I'm magically silenced and right click medic calling just makes something show up on the map but no sound is made. At least have the wounded guy make a sound when he calls for mesic, that's realistic and would help the medics find people way easier mumble or not. Solved.

Re: An improved medic system

Posted: 2011-06-06 14:52
by Stoickk
PoisonBill wrote:What you have to teach players is that they can call out for a medic several times, heck I spam that button 1 click per second but since all tard medics only help their own squad, I never get picked up anyways...
Did it occur to you that nobody wants to come anywhere near the guy that has been nonstop spamming a medic call once per second for the last three minutes? For starters, it's annoying as hell to everyone around you, not least of which is the medic, who has his own squad to watch out for. Secondly, it's a death trap to that medic, especially if there is even one live enemy combatant within hearing range of you. All that enemy soldier needs to do is sit patiently. He knows that a valuable target, a medic, is coming because you keep spamming the medic call like a noob. He just needs to wait for the smoke to build, listen for footsteps, and toss a frag. One dead noob and one wounded medic. Lastly, nobody else can hear footsteps or anything else over your incessant wailing. Suck it up and suffer in silence. :lol:

I wouldn't come anywhere near you or send my squad's medic either. You are too big of a risk. Use some common sense when asking for a medic to risk his life to revive you. You obviously were not in a good spot, otherwise you would not be wounded on the ground there. This means that the medic has to risk his life to get to you. Don't add more risk to his job, or you just might be too much of a risk. :wink:

Try communicating over Mumble, VOIP, or even good old team chat and asking for help instead. You will get somewhat better results, but keep in mind, that other squad's medic has his own squad to look after, and they have their own mission and objectives to worry about. Reviving you risks two tickets besides yours, and bogs down an entire infantry squad. If you die, the team loses one ticket, and you respawn either at a FOB or your squad's rally point, and nobody is bogged down. Often, while it can be frustrating individually, from a team perspective, it just makes more sense to accept that you were a casualty and move on.