An improved medic system

Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

An improved medic system

Post by Airsoft »

Often when I play infantry in PR I play as medic. Having played PR for years, in earlier versions I had no issue with this. Not sure about this new version if a feature was removed/added or I just suck :p However, there needs to be an improved method to locate critically wounded players. More often than not I see a broken heart symbol on the map and then followed by a medic symbol indicating a wounded player. This issue is mainly seen from me on non-mumble servers and servers where I play with random pubbing rather than an organized clan or team.

I'd like to see an improved way of trying to find wounded people (who can be revived or not), making the medic symbol longer lasting on the map within 100m of the medic, or a visual indication of some sort... trying to separate wounded from people who gives up or are "dead-dead" I play as a conservative medic, most of the time only reviving when its not hot (rather than waste 2 tickets), and conserve epi pens. Sometimes I get too caught up in the mission/objective that I don't check the map for whatever reason (too many enemies around for example) leads to people raging at me over team chat :(

for those tl;dr It would be nice to have an improvement for the current medic system, making it easier to locate wounded players outside the ingame map.
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Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: An improved medic system

Post by Tim270 »

Would be interesting if a 3d marker was implemented showing in a 10m radius of a medic.
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Harbard
Posts: 14
Joined: 2009-08-29 14:52

Re: An improved medic system

Post by Harbard »

Remember that It's often up to the medic to remember soldiers position and it's up to the squad leader to mark him/her. I dont find this as a problem. But i understand that's it's very hard to remember positions and sush while combating, always speak with the injured soldier and ask him where he is, .ex D4 k 4 behind building PE9 , if you are using that system like most squads/clans are using to make it easier to tell where the enemy is hiding.
Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: An improved medic system

Post by Airsoft »

SweGrizz wrote:Remember that It's often up to the medic to remember soldiers position and it's up to the squad leader to mark him/her. I dont find this as a problem. But i understand that's it's very hard to remember positions and sush while combating, always speak with the injured soldier and ask him where he is, .ex D4 k 4 behind building PE9 , if you are using that system like most squads/clans are using to make it easier to tell where the enemy is hiding.
I understand keeping track of your own squad, I have no problem with that and I can always ask on voip to call out their location. The difficulty however is finding and healing "the blue guys", those not in the squad, which is almost impossible to use voice communications with them without a 3rd party software like mumble or teamspeak. Hard to keep track of everyone on the team if you're actively in combat all the time. More often than not the hate directed towards me are from these people, and I feel more inclined not to revive them at all :\

Id like to see a form of empty health bar or something that was similar to vbf2 and earlier versions of PR
Last edited by Airsoft on 2011-01-23 03:31, edited 1 time in total.
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dingoball
Posts: 77
Joined: 2006-07-18 19:33

Re: An improved medic system

Post by dingoball »

It is a nice gesture to revive other teammates, but in reality they should have their own medic. It's awesome that you revive them, but I don't think they deserve anything other than a small mark on my map!
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: An improved medic system

Post by badmojo420 »

I agree there needs to be better indication. Realistically, you could see a wounded soldier rolling around on the ground, moaning and bleeding. But, the BF2 engine doesn't allow this, so an unrealistic HUD icon is fine with me.

It's the same with your mag count, stamina bar, vehicle passenger list, voip name indicator, etc. All these things are unrealistic features that represent realistic things.

Having to pull up your map, or hell, even having casualties marked on your map at all, is highly unrealistic in my eyes. A real life medic doesn't check out his bluforce tracker everytime they hear someone call for a medic. And even when casualties are marked on a system like the bluforce tracker, it wouldn't happen instantly.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: An improved medic system

Post by Dev1200 »

It'd be nice to see an extremely close (10m, maybe set it to 1-2m so it looks like you are checking that person's vitals) "symbol" above a body if that person is revive-able. This is a much realistic version than asking a dying person "hey are you dead or just dead dead?"
Last edited by Dev1200 on 2011-06-04 21:21, edited 1 time in total.
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-CAL ACO-
Posts: 118
Joined: 2011-04-19 00:15

Re: An improved medic system

Post by -CAL ACO- »

another thing that might help is if someone would stay with a wounded person and if there was an animation or radio callout for a soldier watching over the wound person to basically say "hey medic over here quick"

than again i've seen to many games where you have to fall back and leave a wounded behind,
cue the infamous "wounded drag system? debate"
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: An improved medic system

Post by Mikemonster »

If you're not on mumble (or they aren't on mumble), why do they expect you to come to their far-away unknown position and revive them?

It's not vanilla BF2, no points will be given. All that'll happen is the 'ohlol' medic will get shot by the same marksman as his intended patient. Simple as that. Sometimes i'm the marksman.

If it's hard to find a casualty over VOIP then the squad is a bad one. Simples.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: An improved medic system

Post by Psyko »

Really good thread. funny how you mention it, i played medic last night for a few hours and its very frustrating with the scale of things, finding a wounded guy on the map is difficult. because often when you zoom in the broken heart has allready disappeared and you wander around hoping that, that person is on mumble.

i wouldnt like a quick fix vanilla solution like 3d markers. rather it would be cool if the medic could hear which direction the crys for help were coming from, and follow them until it was found.
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: An improved medic system

Post by Mikemonster »

When there's loads of bodies it can be irritating to find the right one.. Mumble helps a lot though, but people don't often communicate well.

What about a 'breathing' or gasping sound or something for a wounded player? Then both sides would know the score and the medic would find it easy to locate a reviveable person in a sea of bodies.
reozm
Posts: 52
Joined: 2011-05-01 15:45

Re: An improved medic system

Post by reozm »

Mikemonster wrote:When there's loads of bodies it can be irritating to find the right one.. Mumble helps a lot though, but people don't often communicate well.

What about a 'breathing' or gasping sound or something for a wounded player? Then both sides would know the score and the medic would find it easy to locate a reviveable person in a sea of bodies.
There is a breathing and gasping sound for about a dozen seconds after someone goes down.
But after that it just stops.
HARRISON1973
Posts: 278
Joined: 2010-03-15 13:47

Re: An improved medic system

Post by HARRISON1973 »

I have to disagree here, the point of this mod is realism... A 6 man infantry squad should be broken into 2 three man fire teams and situational awareness is key. It should be up to your mates to show the medic where you are. If they have to hunt for you, you're in the wrong and are not where you should be. Sometimes you may get separated in a firefight but you should always know where your squad is and they should know where you are. If you break formation, you deserve to die.

My 2 cents...
AvarageUsername
Posts: 20
Joined: 2011-05-25 21:59

Re: An improved medic system

Post by AvarageUsername »

Mumble can help a lot with medic-work when it's about getting up blue guys, I don't think there is need for more guiding even if it's sometimes hard to find the right guy. Real medics don't get more help why should we?
ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: An improved medic system

Post by ytman »

If we think mumble is a valid and non-unfair way to help people get revived (and to ghost positions of bad guys) then why not make it easier for people not in mumble to help revive others? Seriously, with as fidgity as the epipen can be you don't want to waste three stabs in a body thats not revivable...
AvarageUsername
Posts: 20
Joined: 2011-05-25 21:59

Re: An improved medic system

Post by AvarageUsername »

ytman wrote:If we think mumble is a valid and non-unfair way to help people get revived (and to ghost positions of bad guys) then why not make it easier for people not in mumble to help revive others? Seriously, with as fidgity as the epipen can be you don't want to waste three stabs in a body thats not revivable...
The vanilla shout out is positional too +chat can help a lot. Mumble will always be a benefit in many ways (eg. someone says "contact 150", you know where is the guy who said that).
The idea that down and dead-dead soldiers have different animation or that the wounded make some sound are good ones , would love to hear a DEV if it's even possible. Putting up markers is just going the wrong direction though.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: An improved medic system

Post by Spec »

How is seeing whether someone is dead or not Vanilla-like?
Doesn't need to show at 100m. It'd be sufficient to show at 5, hell, 1 meters. Just in case a non-mumbler needs a medic and can't tell you.
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PoisonBill
Posts: 682
Joined: 2010-10-11 14:25

Re: An improved medic system

Post by PoisonBill »

I have always thought that crying out updates your marker on the map to a new one? I can't say that I have had a hard time reviving people in my squad, usually.... the only issue with pr are dumb players, most of the times anyway. The reason you guys want a marker system for seeing dead/dead-dead friendlies, is because the healthy ones don't reply to you or understand that they actually can call out for a medic...

Imagine irl, you see 2 dead people, neither one of them talks to you, 1 of them are wounded. He can miraculously see that you are nearby him on his minimap but he doesn't understand that you ar there to help him, so he takes his own life...

What you have to teach players is that they can call out for a medic several times, heck I spam that button 1 click per second but since all tard medics only help their own squad, I never get picked up anyways...
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