[Map] Operation Forgotten Homeland (4km) [WIP]
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BuckWheat69
- Posts: 38
- Joined: 2010-12-13 03:43
Re: [Map] Operation Forgotten Homeland (4km) [WIP]
Looks nice! Don't quit on it.
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: [Map] Operation Forgotten Homeland (4km) [WIP]
wasnt able to figure out the bug with not being able to enter vehicles
but i noticed a nother mistake:
you have placed all your gameplayobjects in the default layer (Layer 1) while all GPO objects should be in a different layer (doesnt matter which one as long they are not in Layer 1)
create a new layer called aas64 for example and place all vehicles for the gamemode AAS64 there
but i noticed a nother mistake:
you have placed all your gameplayobjects in the default layer (Layer 1) while all GPO objects should be in a different layer (doesnt matter which one as long they are not in Layer 1)
create a new layer called aas64 for example and place all vehicles for the gamemode AAS64 there

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Wakain
- Posts: 1159
- Joined: 2009-11-23 21:58
Re: [Map] Operation Forgotten Homeland (4km) [WIP]
nice project, but I keep asking myself how one forgets one's homeland?
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Amok@ndy
- Retired PR Developer
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Re: [Map] Operation Forgotten Homeland (4km) [WIP]
have you tried raising all vehicles 1m ? maybe the spawnpoint is under the ground

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Amok@ndy
- Retired PR Developer
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Re: [Map] Operation Forgotten Homeland (4km) [WIP]
try a dummy map
copy over GPO.con (dont copy over terrain)
you can also try modifying your terrain a little bit and saving it (compiling terraindata)
copy over GPO.con (dont copy over terrain)
you can also try modifying your terrain a little bit and saving it (compiling terraindata)

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Amok@ndy
- Retired PR Developer
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Re: [Map] Operation Forgotten Homeland (4km) [WIP]
have you tried setting up a new GPO.con ? simply delete the current one (backup first)
then create 2 flags, 2 spawnpoints and 2 vehicles (for each team 1)
then create 2 flags, 2 spawnpoints and 2 vehicles (for each team 1)

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Amok@ndy
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MaxCookies
- Posts: 286
- Joined: 2009-01-10 21:13
Re: [Map] Operation Forgotten Homeland (4km) [WIP]
Just a few observations after watching your vid on xfire:
- map seems to lack "chokepoints", areas where most of the fighting takes place, etc - same with Wanda Shan
- it's also a bit colorless, too much green + blue.
Also, it's just plain big - this concept might work better in a 1x1-sized map. Just sayin'.
Apart from that, it looks good.
- map seems to lack "chokepoints", areas where most of the fighting takes place, etc - same with Wanda Shan
- it's also a bit colorless, too much green + blue.
Also, it's just plain big - this concept might work better in a 1x1-sized map. Just sayin'.

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VapoMan
- Retired PR Developer
- Posts: 1139
- Joined: 2009-05-29 07:11
Re: [Map] Operation Forgotten Homeland (4km) [WIP]
Open the map up in the editor, make a small change to the terrain, then save with the boxes checked like so...

That will fix the textures not being updated ingame.

That will fix the textures not being updated ingame.
"Eight glorious sides and eight stunning angles!"
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AfterDune
- Retired PR Developer
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- Joined: 2007-02-08 07:19
Re: [Map] Operation Forgotten Homeland (4km) [WIP]
That's why we have "resave"?VapoMan wrote:Open the map up in the editor, make a small change to the terrain, then save with the boxes checked like so...

