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Re: [Static Model] Libyan Shrine [WIP]
Posted: 2011-05-22 18:23
by Shovel
I am having trouble fixing the zfighting issue. Do I click create and then connect the points? Wat do?
Re: [Static Model] Libyan Shrine [WIP]
Posted: 2011-05-22 18:24
by Wakain
pretty nice, and is that a supplycrate on your ref.?

Re: [Static Model] Libyan Shrine [WIP]
Posted: 2011-05-22 18:31
by Rhino
[quote=""'[R-CON"]Adriaan;1597936']Ah yeah, I think this is what it's like:
http://i.imgur.com/5NOsU.jpg
Edit: ninjad
here's some more pics:
http://www.digitaljournal.com/img/5/1/6 ... _Hotel.jpg
http://static.panoramio.com/photos/original/3961694.jpg
The part on which the obelisk stands does look like a cut of triangle. You can see two of the long sides in the above pics, and both are of equal length.[/quote]
Ye that looks right to me since you can see the shadow off of it etc
[quote="Shovel""]I am having trouble fixing the zfighting issue. Do I click create and then connect the points? Wat do?[/quote]
You must first delete the old face first and then remake the face with it connecting all the verts. There are a few ways of doing it but that's the simplest.
Re: [Static Model] Libyan Shrine [WIP]
Posted: 2011-05-22 18:35
by Web_cole
Another pic:
At least I think its the same one, very similar if they're not.
Re: [Static Model] Libyan Shrine [WIP]
Posted: 2011-05-22 18:38
by Rhino
That's a good ref, in fact you can see that the tower is also that funny hexagon shape too in that ref. Any idea what thous nobbly things are on the corners of the base too?
Re: [Static Model] Libyan Shrine [WIP]
Posted: 2011-05-22 18:42
by Web_cole
[R-DEV]Rhino wrote:That's a good ref, in fact you can see that the tower is also that funny hexagon shape too in that ref. Any idea what thous nobbly things are on the corners of the base too?
Not sure, some form of night lighting would be my best guess.
Re: [Static Model] Libyan Shrine [WIP]
Posted: 2011-05-22 18:50
by Shovel
I tried to connect the vertexes, but then this happens:

Re: [Static Model] Libyan Shrine [WIP]
Posted: 2011-05-22 18:52
by Rhino
I meant with the face creation tool:
But it looks like your going to need to remodel that bit anyways based on the last few refs/info as the shape of the tower and its base isn't correct, the foundation is fine thou.
Re: [Static Model] Libyan Shrine [WIP]
Posted: 2011-05-22 19:00
by Doc.Pock
[R-DEV]Rhino wrote:That's a good ref, in fact you can see that the tower is also that funny hexagon shape too in that ref. Any idea what thous nobbly things are on the corners of the base too?
people?
anywayz niiiice
Re: [Static Model] Libyan Shrine [WIP]
Posted: 2011-05-22 19:02
by Shovel
Okay, I have basically started the model over, because it is more complicated to edit the current base. It didn't take long to model, I should be done in an hour or two.
Re: [Static Model] Libyan Shrine [WIP]
Posted: 2011-05-22 19:11
by Shovel
Update:

Does look better?
Re: [Static Model] Libyan Shrine [WIP]
Posted: 2011-05-22 19:13
by Rhino
Looks good to me, also when you get round to making thous indents in the base, note how the long side has more than the short side and try and replicate that

Re: [Static Model] Libyan Shrine [WIP]
Posted: 2011-05-22 19:30
by Shovel
Okay, I have added the indents. Like in the reference, there are 3 on the large sides, and one on the small sides.

Re: [Static Model] Libyan Shrine [WIP]
Posted: 2011-05-22 19:32
by Rhino
Looks good, are all the indents equal size, so the indent on the large side are the same width as the short side with only one? If so that is a good indicator to say you have got the dimensions right

Re: [Static Model] Libyan Shrine [WIP]
Posted: 2011-05-22 20:15
by pfhatoa
looks golden. Glad such a simple static could give a map that special feeling

Re: [Static Model] Libyan Shrine [WIP]
Posted: 2011-05-22 20:32
by Shovel
Small Update:
Fixed dimensions of indents, now they are all the same. Also, added indents to lower base.

Re: [Static Model] Libyan Shrine [WIP]
Posted: 2011-05-22 21:00
by Wakain
great work so far, but couldn't those indents, if not the larger than perhaps the smaller ones below, be made with normal maps? (if this is not the correct name I mean the maps with which you can create a 3d effect on flat surfaces by using a sort of texture, yep my bf2 modding experience is what I read in the highlights

)
to some of us every tri less is a good tri

Re: [Static Model] Libyan Shrine [WIP]
Posted: 2011-05-22 22:03
by Adriaan
Wakain wrote:great work so far, but couldn't those indents, if not the larger than perhaps the smaller ones below, be made with normal maps? (if this is not the correct name I mean the maps with which you can create a 3d effect on flat surfaces by using a sort of texture, yep my bf2 modding experience is what I read in the highlights

)
to some of us every tri less is a good tri
I imagine it shouldn't be that much of a problem as long as it has efficient lods (you don't need those indents to be physically there from 50m away already or so). Besides, I don't think it'll be on a map more than once, unlike a generic house or appartment building for example.

Re: [Static Model] Libyan Shrine [WIP]
Posted: 2011-05-22 22:12
by Wakain
[R-CON]Adriaan wrote:I imagine it shouldn't be that much of a problem as long as it has efficient lods (you don't need those indents to be physically there from 50m away already or so). Besides, I don't think it'll be on a map more than once, unlike a generic house or appartment building for example.
yeah, I guess you're right, maybe I'm a little obsessed with saving other people's tri's

Re: [Static Model] Libyan Shrine [WIP]
Posted: 2011-05-22 23:33
by Rhino
looks good but the lower short side indents should go to the edges, looks really odd with it being so short etc.
Also Wakain, normal maps are not possible without the static using custom textures, unless you find a pallet with what your looking for exactly but that's not likely and as such its best to model them and remove them from the LODs.