Project Reality: BF2 v0.96 Map Overviews

Project Reality announcements and development highlights.
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TheAssProtectors.Nr1
Posts: 124
Joined: 2009-09-05 20:26

Re: Project Reality: BF2 v0.96 Map Overviews

Post by TheAssProtectors.Nr1 »

Great! Now I know how to spend my summer.
Why do something today, when you can not do it tomorrow
ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: Project Reality: BF2 v0.96 Map Overviews

Post by ledo1222 »

We get Choppers back in Barash i luv u!!!!
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Been palying PR:ARMA2 since 0.1v beta
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Mj Pain
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Joined: 2008-05-07 21:18

Re: Project Reality: BF2 v0.96 Map Overviews

Post by Mj Pain »

Great work!!
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Frank Jeager
Posts: 38
Joined: 2007-12-31 13:02

Re: Project Reality: BF2 v0.96 Map Overviews

Post by Frank Jeager »

Nice to see 2 different BLUFOR factions on Kokan. I hope you will develop this concept in the next releases (not only on insurgency maps). :thumbsup:
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Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

Re: Project Reality: BF2 v0.96 Map Overviews

Post by Hauteclocque »

Problem is that the different team used must have the same language. Canadian Forces, US Army and US Marines use all the same set of languages so we can have different factions in different layers of a single map with those factions.

It wouldn't be possible to have German and British Forces on two different layers for example.

Check Ramiel as well. ;)
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Jafar Ironclad
Retired PR Developer
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Joined: 2008-11-26 00:45

Re: Project Reality: BF2 v0.96 Map Overviews

Post by Jafar Ironclad »

Thank you, thank you, THANK YOU.

Especially for putting jets on Iron Eagle. Wonder what the Israeli light chopper will be on the Alt layer.

Noticed that Wanda Shan got pulled though. Is that just out of the action until it get optimized or is it retired?
Last edited by Jafar Ironclad on 2011-07-04 20:13, edited 2 times in total.
Frank Jeager
Posts: 38
Joined: 2007-12-31 13:02

Re: Project Reality: BF2 v0.96 Map Overviews

Post by Frank Jeager »

[R-DEV]Hauteclocque wrote:Problem is that the different team used must have the same language. Canadian Forces, US Army and US Marines use all the same set of languages so we can have different factions in different layers of a single map with those factions.

It wouldn't be possible to have German and British Forces on two different layers for example.

Check Ramiel as well. ;)
OK Hautecock :grin:

I see the same flag (US flag) for each layer on Ramiel. Do you mean that US Army and US Marines are available on Ramiel?
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Hauteclocque
Retired PR Developer
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Hauteclocque »

That's correct. 8-)
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KorD_
Posts: 30
Joined: 2009-01-12 11:12

Re: Project Reality: BF2 v0.96 Map Overviews

Post by KorD_ »

Dude, this is the most awaited improvement from the new patch!!!
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: Project Reality: BF2 v0.96 Map Overviews

Post by Kain888 »

No Wanda, for me the best map in PR so far. :/ Any chances to have it back in some future releases? Especially with AASv4.
Last edited by Kain888 on 2011-07-04 21:15, edited 1 time in total.
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ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: Project Reality: BF2 v0.96 Map Overviews

Post by ShockUnitBlack »

Kain888 wrote:No Wanda, for me the best map in PR so far. :/ Any chances to have it back in new releases? Especially with AASv4.
Oh no :?
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Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: Project Reality: BF2 v0.96 Map Overviews

Post by Stealthgato »



What is the IDF scout chopper?
Last edited by Stealthgato on 2011-07-04 21:39, edited 1 time in total.
Robskie
Posts: 135
Joined: 2011-02-27 00:30

Re: Project Reality: BF2 v0.96 Map Overviews

Post by Robskie »

Is Burning Sands fixed? :D

Ooo, and on Skirmish-mode Burning Sands, one of the flags were broken or something :)
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Zulnex
Posts: 622
Joined: 2009-03-23 22:12

Re: Project Reality: BF2 v0.96 Map Overviews

Post by Zulnex »

Fantastic update. 8-) Looking forward to the release very much.
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wally
Posts: 21
Joined: 2009-04-29 13:17

Re: Project Reality: BF2 v0.96 Map Overviews

Post by wally »

Really cool app AncientMan, glad to see all those improvments.
Looks like we lost the Kiowa in Qwai River though ?!
Hunting down APCs and being chased by the chinese chopper was so much fun on this map. :sad:
ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: Project Reality: BF2 v0.96 Map Overviews

Post by ytman »

Nice to see Shijia in the next release. A really wonderful map it is.

I HATE that Wanda Shan going away. Quite honestly peeved at the people responsible for the death of the best map of PR... would have been wonderous to see that map with AASv4.
AncientMan
Retired PR Developer
Posts: 5111
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by AncientMan »

Oops, looks like there was a small issue with the helper application and the way iron eagle has it's vehicles defined, there is no scout heli for IDF on the alternative layer. Hopefully there's no more issues :| ...
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Nebsif
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Joined: 2009-08-22 07:57

Re: Project Reality: BF2 v0.96 Map Overviews

Post by Nebsif »

Wanda Shannnn.. Muttrah 24/7 noobs have won the round 1:0.
Keeping Qwai and Jabal while removing Wanda is a crime really.
Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

Re: Project Reality: BF2 v0.96 Map Overviews

Post by Jafar Ironclad »

If I had to guess, Wanda Shan is probably out while the mapper and the rest of the team continue to optimize it. I'd be really pissed off at certain members of the community if the mapmaker had it pulled on account felt of all the destructive feedback it got.
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