Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
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nater
Posts: 489
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Re: Ask the [Dev]s a (?)

Post by nater »

gipakok wrote:Dear devs, what did you do to the engineer's repair kit?
Instead of the universal 'cure all' wrench, they made it a bag, just like the medic. Makes much more sense.
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speedazz
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Re: Ask the [Dev]s a (?)

Post by speedazz »

Can you set your view range in 1.0? And how?
Adriaan
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Re: Ask the [Dev]s a (?)

Post by Adriaan »

Iirc the view distance has been fixed to 100% for all players
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speedazz
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Re: Ask the [Dev]s a (?)

Post by speedazz »

[R-DEV]Adriaan wrote:Iirc the view distance has been fixed to 100% for all players
Will it be always like that? And what does iirc mean? :D
AfterDune
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Re: Ask the [Dev]s a (?)

Post by AfterDune »

If I recall/remember correctly ;) .

The view distance stuff stays as it is for now. Might be changed in the future, unsure. It's still a beta after all :) .
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hobbnob
Posts: 997
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Re: Ask the [Dev]s a (?)

Post by hobbnob »

Hey devs, I remember a while back someone was saying that the reason for 1.0's delay was that a must-have feature wasn't finished yet. 1) is it in the beta? 2) If so, what is it?
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SShadowFox
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Re: Ask the [Dev]s a (?)

Post by SShadowFox »

I just realized that the helicopters' windows are reflecting the bloody background even thou I run the game on low.

Is it like that because otherwise the effect on the scopes wouldn't work as intended? It lags the game as fuck.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
Adriaan
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Re: Ask the [Dev]s a (?)

Post by Adriaan »

hobbnob wrote:Hey devs, I remember a while back someone was saying that the reason for 1.0's delay was that a must-have feature wasn't finished yet. 1) is it in the beta? 2) If so, what is it?
It's not in, and is still work in progress. It'll be shown if/when it's ready to be shown. :)
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Pmosis
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Post by Pmosis »

[R-DEV]Adriaan wrote:It's not in, and is still work in progress. It'll be shown if/when it's ready to be shown. :)
It's fast ropes. I know it. :p
KaB
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Re: Ask the [Dev]s a (?)

Post by KaB »

It's a Metal Gear.
hobbnob
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Re: Ask the [Dev]s a (?)

Post by hobbnob »

[R-DEV]Adriaan wrote:It's not in, and is still work in progress. It'll be shown if/when it's ready to be shown. :)
Fair enough, got any plans for fools road release?
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sweedensniiperr
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Re: Ask the [Dev]s a (?)

Post by sweedensniiperr »

About that: Why did you want to "release" fools road later?
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Spec
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Re: Ask the [Dev]s a (?)

Post by Spec »

To test the downloader, mainly. We didn't expect to release that many patches ;)
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Roger_Liquids
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Re: Ask the [Dev]s a (?)

Post by Roger_Liquids »

How soon do you anticipate being placed in history books for creating the best mod known to man?
BloodyDeed
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Re: Ask the [Dev]s a (?)

Post by BloodyDeed »

sweedensniiperr wrote:About that: Why did you want to "release" fools road later?
To be able to have at least one "content" update with a pretty big update size.
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SShadowFox
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Re: Ask the [Dev]s a (?)

Post by SShadowFox »

I realized that my lag was caused because, even thou I set everything but the Effects and Textures on Low, the lighting, geometries and terrain insist on staying at Medium.

Is that intended?
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
Davos
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Re: Ask the [Dev]s a (?)

Post by Davos »

Will we be able to upgrade the 1.0 Beta per a Patch to the final 1.0, or will we have the download the full installer?
BloodyDeed
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Re: Ask the [Dev]s a (?)

Post by BloodyDeed »

You'll need to download the full installer.
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ghostfool84
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Re: Ask the [Dev]s a (?)

Post by ghostfool84 »

Do you know which size the Final Release will have?
AfterDune
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Re: Ask the [Dev]s a (?)

Post by AfterDune »

As soon as we think it's ready ;) .
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