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Re: Weapon aiming does not fit reality

Posted: 2011-06-30 02:58
by a0jer
TheComedian wrote:Most of this thread's content is people raging that they can't shoot somebody like in CoD and various scenarios of people who got pwned because they didn't wait 1-2 seconds for their deviation to settle. Very little constructive feedback.
After waiting 1-2 seconds in PR you'd be lucky to hit anything over 10 meters away.

Aiming in CoD is unrealistic. Your soldier is superhuman.
Aiming in PR is unrealistic. Your soldier is subhuman.

Numerous people have suggested numerous solutions in this thread.

Re: Weapon aiming does not fit reality

Posted: 2011-06-30 03:28
by maniac1031
a0jer wrote:After waiting 1-2 seconds in PR you'd be lucky to hit anything over 10 meters away.

Aiming in CoD is unrealistic. Your soldier is superhuman.
Aiming in PR is unrealistic. Your soldier is subhuman.

Numerous people have suggested numerous solutions in this thread.
Your doing something wrong if you cant hit some one at 100 meters after 2 secs. At 10M you can get a whole mag off in fully auto in about a person sized target after 2 secs. I'm sure the devs are going to come up with something if they feel it is a problem, It is their mod they are just taking us for a ride.

Re: Weapon aiming does not fit reality

Posted: 2011-06-30 20:08
by Leopardi
deviation indicators from FH2 MG42 for example would do the trick. I see no reason why not to include them, only thing it would do is make the gameplay more even when everyone knows when they are accurate.

Re: Weapon aiming does not fit reality

Posted: 2011-06-30 20:17
by USMC scout sniper
You know deviation pisses me off sometimes because i had a had an l85. there was insurgent around the corner about 10 ft away I went full auto and my bullets landed 5 feet in front of me. Just have to learn to get over it.

Re: Weapon aiming does not fit reality

Posted: 2011-07-01 02:53
by a0jer
maniac1031 wrote:Your doing something wrong if you cant hit some one at 100 meters after 2 secs. At 10M you can get a whole mag off in fully auto in about a person sized target after 2 secs.
100m accuracy is fine, you have to wait a bit longer than 2 seconds, but that is fine, nothing is wrong with that. 0-50m accuracy is a joke, the deviation circle is too large and soldiers can miss each other at 3m if they have been running for 10 seconds... and you cannot hit 30/30 shots inside a man size target at 10m on full auto.

If people didn't use these threads to accuse anyone who doesn't like deviation of sucking at the game then maybe the devs might take deviation issues more seriously.

Re: Weapon aiming does not fit reality

Posted: 2011-07-01 04:22
by maniac1031
a0jer wrote:100m accuracy is fine, you have to wait a bit longer than 2 seconds, but that is fine, nothing is wrong with that. 0-50m accuracy is a joke, the deviation circle is too large and soldiers can miss each other at 3m if they have been running for 10 seconds... and you cannot hit 30/30 shots inside a man size target at 10m on full auto.

If people didn't use these threads to accuse anyone who doesn't like deviation of sucking at the game then maybe the devs might take deviation issues more seriously.
On al barah I was pinned in a house with brain by a squad of insurgents. They thought they killed us all and started entering. They came in in different time periods it wasn't all rushing in at once. Firing from the hip i was able to kill 5 of them without reloading and had to knife the last guy because I only put 2 rounds into him. Where is your deviation now.

Also last night me and Yrkidding loaded up onto an archer game and we were able to both dump entire mags into the bulls eye on the targets in the Canadian main at 10 meters both ads and hip fire.

Re: Weapon aiming does not fit reality

Posted: 2011-07-01 09:34
by Brainlaag
maniac1031 wrote:On al barah I was pinned in a house with brain by a squad of insurgents. They thought they killed us all and started entering. They came in in different time periods it wasn't all rushing in at once. Firing from the hip i was able to kill 5 of them without reloading and had to knife the last guy because I only put 2 rounds into him. Where is your deviation now.
Yeh and while he was covering the stairs I litterally sprayed guy after guy outside in a distance from 50+ meters (hip and random scoping but still spraying) with the L85. Seriously you guys or have a horrid ping or you just suck at the game itself. Learn how to play and come back here. Take note, this is not RL, its a game, there are some things here that have to be changed to achieve good gameplay (devation is one of those things).
Trust me, ooking back how the uber leet lazor weapons behaved back in 0.6, I'm glad devation is there, even if it causes raging sometimes.

I disagree with the "deviation-mark", it cuts immersion and its not necessary. If you have that many problems hitting a traget just count the seconds and boom there you go profit.

Re: Weapon aiming does not fit reality

Posted: 2011-07-01 10:45
by BroCop
Leopardi wrote:deviation indicators from FH2 MG42 for example would do the trick. I see no reason why not to include them, only thing it would do is make the gameplay more even when everyone knows when they are accurate.
Arcadey features are for games that concentrate on arcadey gameplay.

That said, a deviation indicator would just be an unnecessary addition to the BS hud

Re: Weapon aiming does not fit reality

Posted: 2011-07-01 13:24
by Leopardi
CroCop wrote:Arcadey features are for games that concentrate on arcadey gameplay.

That said, a deviation indicator would just be an unnecessary addition to the BS hud
wtf? It's more arcadey to have bullets land in your feet when youre aiming at an insurgent 10m away than to have a subtle indicator (I didn't even notice the damn thing for a couple of versions even though it was there). IRL you know when you are going to hit with your weapon, so having a sutble indicator is more realistic.

Re: Weapon aiming does not fit reality

Posted: 2011-07-01 14:55
by a0jer
a0jer wrote:If people didn't use these threads to accuse anyone who doesn't like deviation of sucking at the game then maybe the devs might take deviation issues more seriously.
maniac1031 wrote:On al barah I was pinned in a house with brain by a squad of insurgents. They thought they killed us all and started entering. They came in in different time periods it wasn't all rushing in at once. Firing from the hip i was able to kill 5 of them without reloading and had to knife the last guy because I only put 2 rounds into him. Where is your deviation now.
Brainlaag wrote:Seriously you guys or have a horrid ping or you just suck at the game itself. Learn how to play and come back here. Take note, this is not RL, its a game, there are some things here that have to be changed to achieve good gameplay (devation is one of those things).... If you have that many problems hitting a traget just count the seconds and boom there you go profit.
Well I am good at this game and I'm guessing you're trolls. But just in case you aren't, surely those excellent examples of your unbelievable awesomeness only prove that deviation is fubar and needs an overhaul. Consider the people attacking the house you were in, maximum deviation prevented them from returning effective fire even at ranges of less than 5m.

Re: Weapon aiming does not fit reality

Posted: 2011-07-01 16:19
by gazzthompson

Re: Weapon aiming does not fit reality

Posted: 2011-07-01 16:29
by Rudd
a0jer wrote: If people didn't use these threads to accuse anyone who doesn't like deviation of sucking at the game then maybe the devs might take deviation issues more seriously.
don't worry, we take all feedback seriously

but yes, gentlemen we're all here to have fun and contribute to our favourite mod, so lets just be nice to eachother eh? Don't assume stuff, just state your arguements politely and preferably with a bit of humour on the side.

Re: Weapon aiming does not fit reality

Posted: 2011-07-01 16:30
by Brainlaag
I'm saying that with this way over the top exaggerated reports of hitting you the ground infront of your feet and being unable to kill a target on 10m while hipfiring, theres definitely an issue on your side and not with the game. Nothing to do with "leetness" or being "pro", just knowledge of how weapons behave.

To answer Leopardi, IRL there are much more factors that affect your aim, ArmA simulates some of them fairly good. Anyway even ingame you should know when your bullets should hit and when not, otherwise I can only come to the conclusion that you have barely played PR.

Re: Weapon aiming does not fit reality

Posted: 2011-07-01 17:03
by AquaticPenguin
Personally I think the reason a lot of people respond harshly is because people exaggerate the circumstances they were in, and neglect details which could diagnose the problem. Scoping in has a huge effect on reducing deviation, but people rarely include that detail when they're describing how all the bullets hit the floor in front of them. People also fail to describe the cover they+enemy had, and the movement each had done.

Currently, there are no circumstances where it isn't worthwhile scoping in. There are times when an enemy will be too close or you will struggle to find them through the scope but they are far outweighed by the extra accuracy. If you can't find the time to scope in before firing then you're not going to hit them anyway.

I think people need to be looking more at their own playstyle/circumstances before they scream about the system, personally I don't think deviation is anywhere near perfect, I think ballistics+weapon sway+more realistic player movement would be a lot better, but I still enjoy playing with the somewhat random deviation.

Better descriptions -> better understanding of any problems -> better solutions.

Re: Weapon aiming does not fit reality

Posted: 2011-07-01 22:44
by paul161616
if anybody wants a better feel of the deviation system then just play a karkand round with a pkm in vbf2, it may not be near the amount of deviation in pr, but it is just enough to let your mouse hand get used to where the bullets are likely to go.

Re: Weapon aiming does not fit reality

Posted: 2011-07-02 00:54
by maniac1031
a0jer wrote:Well I am good at this game and I'm guessing you're trolls. But just in case you aren't, surely those excellent examples of your unbelievable awesomeness only prove that deviation is fubar and needs an overhaul. Consider the people attacking the house you were in, maximum deviation prevented them from returning effective fire even at ranges of less than 5m.
Not at all if you have only one way in to cover it's easy to take out attacking enemies especially if they think you are already dead.

Re: Weapon aiming does not fit reality

Posted: 2011-07-02 05:37
by Dev1200
Old thread is old.


Get used to deviation. It was already reduced. Would you rather have people sprinting around a corner and gunning you down with perfect accuracy? You have to understand, that if you play the game with stamina in mind, it's not as bad as you think.



Now that I think about it, it would be nice for deviation to be more spread out, instead of just 5 seconds.

Re: Weapon aiming does not fit reality

Posted: 2011-07-02 05:46
by Rudd


Now that I think about it, it would be nice for deviation to be more spread out, instead of just 5 seconds.
oh god, the sheer amoutn of hate mail we would get....

I was getting a little irate with deviation myself recently, but then I read 'Sniper One' By Dan mills, and the distances in PR for accuracy seem reasonably consistent with his experiences imo, even with sniper rifles.

Re: Weapon aiming does not fit reality

Posted: 2011-07-02 20:12
by Mikemonster
One thing to remember is that the maps are usually set in places where it's f**cking hot, and i'm sure that would have an effect on your aiming after you've sprinted 100m slightly more than if you were on the ranges in overcast Englandshire.

Was thinking about that the other day in fact, yes I was. I have no idea why.

Re: Weapon aiming does not fit reality

Posted: 2011-07-02 21:26
by Souls Of Mischief
0.6 deviation was awesome. People actually used cover and were scared to get shot. Good times along with 0.5 Albasrah and Muttrah.