Weapon aiming does not fit reality

Post your feedback on the current Project Reality release (including SinglePlayer).
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Davestrike
Posts: 3
Joined: 2010-06-21 21:48

Weapon aiming does not fit reality

Post by Davestrike »

Devs,

Again an excellent job on this mod!

I am curious as to why the guns are so bad for sighting?

When a person that is trained looks down the sight of his weapon, he will generally hit what he is aiming at. Not so in this mod. The rounds shot hit all over the place, even after aiming for a few seconds. This is really a problem when using the sniper rifles.

Sorry, but it looks as if there is purposeful poor hitting introduced. I know EA does this and it is one think I do not like about their games.

Can this be addressed and corrected?

Thank you,
Davestrike
WhatMan
Posts: 128
Joined: 2010-01-30 22:13

Re: Weapon aiming does not fit reality

Post by WhatMan »

You have to crouch, wait a few seconds then you can shoot and aim accurately

Not just prone and start shooting immediately then your bullets will go everywhere
ZephyrDark
Posts: 319
Joined: 2010-01-23 20:22

Re: Weapon aiming does not fit reality

Post by ZephyrDark »

First off, Welcome to the forums! :D

It's called deviation. the DEVs added it to simulate a soldier readying his rifle for the shot. While crouched your deviation settles much faster than standing, and the DEVs added a deviation penalty right after you go prone, to prevent prone-spamming(or attempt to) in CQC situations. Just sit still for a while, don't move your optics (mainly for LMGs w/ scopes) and then fire. The average time it takes to settle is about 2-4 seconds IIRC. Most weapons can be deadly accurate once you have settled. Just remember, you fire most accurately when sitting still.
|TG-31st|Blackpython


0331SgtSpyUSMC
Posts: 261
Joined: 2009-05-31 16:37

Re: Weapon aiming does not fit reality

Post by 0331SgtSpyUSMC »

Welcome to the forums :) . You have to remember that this is not a simulation of you firing a weapon a range with constant stable conditions. You have to account for the adrenaline, breathing and other various factors of combat, which would greatly affect your aim and putting rounds on target.
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Handle every stressful situation like a dog.If you can't eat it or hump it. Piss on it and walk away


Jman234
Posts: 90
Joined: 2009-05-17 16:27

Re: Weapon aiming does not fit reality

Post by Jman234 »

When I use the MG3 Deployed and in prone for a good 8 seconds and shoot in bursts of 3, I'm better off using a pistol. I find the deviation in this game ridiculous sometimes.
Last edited by Jman234 on 2010-06-22 04:38, edited 1 time in total.
USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: Weapon aiming does not fit reality

Post by USMC scout sniper »

The iron sight weapons don't give me much deviation trouble.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Weapon aiming does not fit reality

Post by Rudd »

there is a really good video that explains the system, but I can't find it, can anyone else dig it up :P ?
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OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: Weapon aiming does not fit reality

Post by OkitaMakoto »

[R-CON]Rudd wrote:there is a really good video that explains the system, but I can't find it, can anyone else dig it up :P ?
I'd imagine you mean this one? :)

Project Reality: Marksmanship and Deviation Tutorial on Vimeo
a0jer
Posts: 80
Joined: 2010-05-17 23:51

Re: Weapon aiming does not fit reality

Post by a0jer »

Every soldier in PR would have failed their respective army entrance test for fitness and shooting. But I guess the ability to pilot every vehicle would be a big plus. Maybe that's why they let them into the army?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Weapon aiming does not fit reality

Post by Rudd »

Jman234 wrote:When I use the MG3 Deployed and in prone for a good 8 seconds and shoot in bursts of 3, I'm better off using a pistol. I find the deviation in this game ridiculous sometimes.
thats because we've all been conditioned by games like MW2 :P
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Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: Weapon aiming does not fit reality

Post by Web_cole »

I suspect this might be useful to you.
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Darknecron
Posts: 40
Joined: 2009-12-21 00:48

Re: Weapon aiming does not fit reality

Post by Darknecron »

I do have to admit that i sometimes get frustrated with the deviation levels in PR, but I delieve that (and I could be wrong) the deviation is a simple replacement for the "scope drift" that is seen in many other games. Maybe in the future the devs could switch it to scope drift, as that would obviously be much more realistic. For now, as long as the "settle times" are realistic, they should not be changed.

If settle times were swapped out for scope drift, then they could take in to account (visibly) for heavy breathing after sprinting or being shot, which would in turn affect how steadily you could hold your gun. Then they could add a "hold breath" feature for more accurate shots as well.

Also, I have a question, are the settle times effected by your stance? Settle times while prone would be almost did nill...
BigNate
Posts: 29
Joined: 2010-05-24 12:56

Re: Weapon aiming does not fit reality

Post by BigNate »

Darknecron wrote:I do have to admit that i sometimes get frustrated with the deviation levels in PR, but I delieve that (and I could be wrong) the deviation is a simple replacement for the "scope drift" that is seen in many other games. Maybe in the future the devs could switch it to scope drift, as that would obviously be much more realistic. For now, as long as the "settle times" are realistic, they should not be changed.
It's been said elsewhere that realistic scope drift is not possible in the BF2 engine. It'd either be the same animation every time (both in choreography and in time to stabilize) regardless of how much or little you had been moving prior to aiming, or the animation would be simply a visual disruption with no actual affect on accuracy (i.e. the centre of the screen would be 100% accurate during sway, regardless of where the reticle was at the time).

I am personally a horrible shot in PR, and I know the frustration you speak of. I'm slowly getting better by taking an M4 with optics out in single player and shooting some target practice after a short jog. I try to do this most times before deploying to a live server. No-pressure situations help me learn to feel how long the deviation is, and my hope is to one day be able to 'feel' the deviation consistently without giving it any conscious thought, as I would need to do while under fire online. Time will tell how well it works for me.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Weapon aiming does not fit reality

Post by Dev1200 »

Go load up ARMA/ARMA2. You could agree that it is a realistic game.


Now, sprint for about 30 seconds, aim down your sights, and fire.


Every bullet will not hit where you intended to aim, because your aim is not steady. However, they will hit where your sight was pointed, because thats how it works in real life, and in ARMA.



Now, do the same thing in PR. You sprint for 30 seconds, aim down your sights, and fire. You will not hit where you were intending, even though your aiming device tells you otherwise. The DEV team (or any team, for that matter) cannot mod BF2 so that there is real "Weapon Sway" Like in ARMA.


Think of it this way. Aiming down the sight is actually a lie. It will not tell you where the bullet is going to hit if you shoot right away, it only tells you where the bullet will hit once you are settled.


Alternatively, Crouch near a corner for about 5 seconds. Crouch-walk scoped in around the corner, and fire. Your deviation should be very low.
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Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: Weapon aiming does not fit reality

Post by Trooper909 »

Not another to hard to hit a target thread...................
in hoc signo vinces
Bigglestheman
Posts: 309
Joined: 2010-03-26 21:05

Re: Weapon aiming does not fit reality

Post by Bigglestheman »

USMC scout sniper wrote:The iron sight weapons don't give me much deviation trouble.
Neither do the Red dot sights.
drkstr
Posts: 44
Joined: 2010-01-25 03:54

Re: Weapon aiming does not fit reality

Post by drkstr »

Personally, I love the deviation system.

Nothing is as intense as staring down the scope of your rifle at an enemy staring right back at you, both waiting for their deviation to settle, both not wanting to be the one who got their shot off a little to late...

I think it makes for good game play.
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Excavus
Posts: 539
Joined: 2009-04-10 19:21

Re: Weapon aiming does not fit reality

Post by Excavus »

I think we can all agree that we hate the deviation system, but it's necessary to balance the gameplay and make it slower.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Weapon aiming does not fit reality

Post by Rudd »

I think we can all agree that we hate the deviation system, but it's necessary to balance the gameplay and make it slower.
post above you
Personally, I love the deviation system.
I don't like deviation, but I don't hate it either
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Silly_Savage
Posts: 2094
Joined: 2007-08-05 19:23

Re: Weapon aiming does not fit reality

Post by Silly_Savage »

It's a necessary evil.
"Jafar, show me a sniper rifle." - Silly_Savage 2013
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