Looks fantastic altfuture. Can't wait till release.
I would like to extend my congratulations on your new tags as well. Keep up the splendid work.
Re: [Vehicle] Zastava 900 AK [WIP]
Posted: 2011-10-09 18:06
by Arnoldio
This thing will make the rest of the mod look like ****.
No offense to others who have put insane hours into creating this mod.
Re: [Vehicle] Zastava 900 AK [WIP]
Posted: 2011-10-09 18:36
by Redamare
WOOT! exciting i cant wait to party that van up! . . add a Hippy version . .. Shag carpet Disco ball and emits smoke out of the windows you know why
Re: [Vehicle] Zastava 900 AK [WIP]
Posted: 2013-04-14 11:25
by K4on
thanks altfuture for the model, I made the physics for it today:
If you are still around, can you make the front window aligning with the carbody?
Re: [Vehicle] Zastava 900 AK [WIP]
Posted: 2013-04-21 05:18
by waldov
altfuture wrote:Thank you Wakain I manually painted the new text-lines to mimic Ruq ah. Looks much better. No idea if it's correct though
I won't be coming back to it anymore though, so consider this final. Now onto finishing woodland and civil versions!
Pics:
And this one is for CroCop:
EDIT:
Yeah, woodland and civy are planned to be Russian-themed.
Man how come i never noticed this!? Can we expect to see this in 1.0?
by the way will it have any advantages? IE being able to carry a crate or have more capacity then a car?
Re: [Vehicle] Zastava 900 AK [WIP]
Posted: 2013-04-21 07:37
by Maj.Osama
المقاومه العراقيه it is like this ..
the other side is not readable even for me
i can read العمليات الخاصه
but the one below it :S
hope you guys fix it
Re: [Vehicle] Zastava 900 AK [WIP]
Posted: 2013-05-28 11:40
by altfuture
Wow K4on, thank you! Not just for adding physics to the model, but also for the video! The van feels great ingame!
Sorry that I wasn't around, I rarely find time to come visit more than highlights. The windshield gap was indeed there in the model, I tried to fix it now, if it's not too late. Will PM you the link to the model.
Btw if you guys possibly already have a sound of a car going in reverse, that is the sound this van could be using - it had the engine of Zastava 750 which sounds exactly like that, very authentic: Zastava 750m '73. Test drive - YouTube Only in the first gear though, so not sure if worth the trouble. But, it's a fun fact at least
About the Arabic having nonsense, I'm sorry guys I don't know Arabic so I relied on help of people who told me how to write it here in previous posts. I supplied devs the .psd with all the layers organized and named, if they will find time they are able to just permute the two words (don't forget to do it in spec map too though!).
Cheers!
Re: [Vehicle] Zastava 900 AK [WIP]
Posted: 2013-05-28 11:53
by Mineral
One thing I noticed, I think it needs to be scaled up quite a lot. it looks extremely small ingame. But can be done by re-exporting I guess, not really something you need to do (I think).
Re: [Vehicle] Zastava 900 AK [WIP]
Posted: 2013-05-28 11:55
by Spush
Have you seen pictures of this thing? It's small in rl.
Re: [Vehicle] Zastava 900 AK [WIP]
Posted: 2013-05-28 12:21
by Mineral
well, if my memory serves me right when testing it was smaller then a technical ingame.
and looking at some pics, it seems that the average person is the same height or a bit bigger then the van, and again, if I remember correctly ingame you seem like a giant next to it. But I could be wrong ofcourse
edit: looked it up, 1.6m, is indeed small. But then again, most technicals and cars are something like 1,5 or 1,6. I'll check again ingame to make sure I'm not talking nonsense . But yeah, it it's bigger then the pr car or and a bit higher then the technical then it should a correct height.
Re: [Vehicle] Zastava 900 AK [WIP]
Posted: 2013-05-28 13:46
by sweedensniiperr
maybe it's the technicals that are big?
Re: [Vehicle] Zastava 900 AK [WIP]
Posted: 2014-05-14 08:27
by Ason
Any news on the russian-themed texture? Still working on it?