[Vehicle] Zastava 900 AK [WIP]

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altfuture
Posts: 72
Joined: 2010-03-25 03:10

[Vehicle] Zastava 900 AK [WIP]

Post by altfuture »

Hello guys! Since this is my first post, first off I feel I should give a big respect for the dev team of Project Reality! Thanks guys, I dig your game!

I am a game artist by trade, and I would like to offer my help in those few spare minutes that I have daily by making some models for PR from time to time.

I live in Serbia and, since there is no Serbian army in the game, I would like help getting included at least some of our domestic equipment there, if you happen to find a place for them. I know only of a few notable Serbian military vehicles but most are various modernized modifications of old Russian equipment (APCs, tanks, airplanes). Someone would probably know more than I do, as I'm not much informed about our military equipment. One modern Serbian vehicle that I know of is Lazar BVT APC.

However, I have decided not to model Lazar, but instead make something more unexpected :)

Zastava 900 AK!

http://images.forum-auto.com/mesimages/ ... 73_jpg.png
http://upload.wikimedia.org/wikipedia/c ... 00_T_2.JPG
http://images.forum-auto.com/mesimages/ ... 0102_1.jpg

It is a small Yugoslavian van produced in Serbia during '70s and '80s. It carried an engine from Zastava 750

Idea is that it could be used as an insurgent vehicle, in two variants: passenger carrier and ammo carrier.

As a passenger carrier, it would have six positions:

- driver
- co-driver seat
- two open windows on the sides, on which you sit and fire across the roof
- sitting inside, on supply boxes
- sitting behind the back window (which is broken), ready for shooting 6 o'clock

Something like this:

Image

As an ammo carrier, it would have driver and co-driver positions, and ability to drop ammo crates. Could also have painted windows.

Just wanted to give heads up that I'm starting this, and to check what is the feedback on the idea. I'm currently making the model (mesh is one third complete). I'm expecting the polycount along with interior to be around 5-6k triangles. I have a few questions that I didn't find answered in the guidelines thread: should interior share the same texture as exterior? What is the technique of making glass, do I model it with thickness? Is glass part supposed to have an alpha map included and again, does it use the same texture as the whole vehicle? Lastly, is there anyone who would be willing to import this vehicle to the game if you like it?

If in the end you guys don't use it as a vehicle, I think it can serve as a scenery object. I have noticed many players from Balkan in the game, and I'm sure many would be very thrilled to see this vehicle in the game :) But of course, it's up to you.

I will post progress as I go in the following days.
Last edited by altfuture on 2010-08-04 16:41, edited 1 time in total.
J.F.Leusch69
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Re: Zastava 900 AK

Post by J.F.Leusch69 »

good idea and welcome to the Project Reality forums

i guess we can use it if it turns out good enough.

i am sorry that i cant anwser your questions regarding the modelling work, but i am sure we will get it export to the game when its finished
Brainlaag
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Re: Zastava 900 AK

Post by Brainlaag »

Welcome to PR and thumbs up for your post
I like your idea of a new vehicle, Insurgents haven´t seen any updates (apart from Garry) for like ages. A new van/transport/what so ever would be cool. Good luck to you mate and see you on the battlefield :D
Nosferatu
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Re: Zastava 900 AK

Post by Nosferatu »

Good effort, mate, we definitely need more Eastern stuff
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DankE_SPB
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Re: Zastava 900 AK

Post by DankE_SPB »

"Barbukhaika" for insurgent\taliban would be very nice :-)
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samogon100500
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Re: Zastava 900 AK

Post by samogon100500 »

=)
Bukhanka =)
Keep it up =)
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0331SgtSpyUSMC
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Re: Zastava 900 AK

Post by 0331SgtSpyUSMC »

Byhanka eto vesh :) Cant wait to see some WIP
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altfuture
Posts: 72
Joined: 2010-03-25 03:10

Re: Zastava 900 AK

Post by altfuture »

:) Hey guys, thanks for quick replies. I'm glad you like the idea!

Here are some WIP shots:

Image
Image
Image

Mesh is only 40-50% complete (colors on the model are just for the nicer pics). Since the model is not complete yet (and also not optimized), I don't post the wireframe yet. Currently at ~3800 triangles.

As for Bukhanka, I'm totally up for that idea! When I finish this and if all goes well, I might model that one too ;)

Stay tuned for more pics in the following days.
ryan d ale
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Re: Zastava 900 AK

Post by ryan d ale »

I like this idea.

Pretty neat van too :)
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DankE_SPB
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Re: Zastava 900 AK

Post by DankE_SPB »

altfuture wrote: :) Hey guys, thanks for quick replies. I'm glad you like the idea!

Here are some WIP shots:
I don't post the wireframe yet
Please take a look here: https://www.realitymod.com/forum/f388-p ... ssets.html

sooner we see problems- less work for ya :-)
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Rhino
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Re: Zastava 900 AK

Post by Rhino »

Good start :)
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Chuc
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Re: Zastava 900 AK

Post by Chuc »

Keep it up man :)
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altfuture
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Re: Zastava 900 AK

Post by altfuture »

Thanks for motivation, really appreciated! :)

Here's some further progress for ya, this time with wireframe. Exterior is almost done. Only bottom is left to finish. Weights 4080 triangles at the moment. Everything is welded together except for nozzles, wiper roots, mirror case and bumpers, which should be safe from any z-fighting issues.

Also should be free of any smoothing problems.

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Rhino
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Re: Zastava 900 AK

Post by Rhino »

Very nice work :D

One thing I would suggest is to chamfer off the edges of the tires as right now they are quite blockey on the sides if that makes any sense :)
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altfuture
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Re: Zastava 900 AK

Post by altfuture »

[R-DEV]Rhino wrote:Very nice work :D

One thing I would suggest is to chamfer off the edges of the tires as right now they are quite blockey on the sides if that makes any sense :)
Thanks, fixed :)

Also meanwhile fixed some smoothing on the back, and rounded window corners.
Hauteclocque
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Re: Zastava 900 AK

Post by Hauteclocque »

Hey, that looks pretty nice :-)

Can't wait to see the finished texture :smile:
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motherdear
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Re: Zastava 900 AK

Post by motherdear »

with the current tri count you can easily afford making the windows a bit more smooth on the corners.
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altfuture
Posts: 72
Joined: 2010-03-25 03:10

Re: Zastava 900 AK

Post by altfuture »

Already done ;)
altfuture wrote:and rounded window corners.
Zulnex
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Re: Zastava 900 AK

Post by Zulnex »

Looks awesome. 8-) Keep up the excellent work.
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Priby
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Re: Zastava 900 AK

Post by Priby »

[R-DEV]motherdear wrote:with the current tri count you can easily afford making the windows a bit more smooth on the corners.
What about the tires, are they that sharp on the other PR models?
Looks really good btw
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