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Re: Why do you think civies are killed?
Posted: 2008-12-25 02:30
by ostupidman
Cause all civies do is get killed on purpose. There has to be something to try and keep them from just jumping in front of bullets on purpose.
Re: Why do you think civies are killed?
Posted: 2008-12-25 21:27
by gclark03
You must be thinking of the wrong version of PR.
Re: Why do you think civies are killed?
Posted: 2008-12-26 10:57
by ConSs
ostupidman wrote:Cause all civies do is get killed on purpose. There has to be something to try and keep them from just jumping in front of bullets on purpose.
I'm just wondering who would deliberately jump in front of bullets as a civie with their current spawntime? Annoying US/GB troops is not the same as jumping in front of bullets (but the bullets are usually the outcome sadly).
Re: Why do you think civies are killed?
Posted: 2008-12-26 14:36
by daranz
People who think that civvies try to get themselves killed on purpose have obviously not been playing AS civvies. If they were, they'd know that it's hard to stay alive even if you try to avoid getting shot.
When faced with armored vehicles, civvies will either get cut down in the open when they try to show that they're civilians, or will get blown up with explosive rounds if they try to take cover. Nevermind air assets, which will often open fire on anything that moves down below and isn't on their minimap. If you try to run away from a firefight, people will shoot you in the back, either without thinking, or deliberately, because they don't feel like chasing you down. Hanging out on rooftops is dangerous, too, as people will open fire on rooftop civilians just to annoy them or get them to take cover.
Re: Why do you think civies are killed?
Posted: 2008-12-26 14:51
by Alex6714
I would rather civis jumping infront of bullets and insurgents using them as cover (not all unrealistic I understand) that the current spawn time madness and no civi ever to be seen ingame because of it. 0.6 had it good almost tbh.

Re: Why do you think civies are killed?
Posted: 2008-12-26 21:14
by mat552
I shoot them on purpose. I'd rather take the hit in tickets and force someone out of the game for an absurd amount of time than chase them down and knife them.
Re: Why do you think civies are killed?
Posted: 2008-12-26 21:14
by dyson20
i agree that some civies get shot on purpose. So how about when they are restrained they have a certain amount of time befor they start there respwn counter starts, durring this time they are lieing on the floor they have no weapons because they are restrained and cant move. they also can't comit suicide so have to sit it out and when the time ends they die like normal. Im not sure what kind of resolution there could be for the brits side of this problem but i'll keep thinking
Re: Why do you think civies are killed?
Posted: 2008-12-26 21:39
by daranz
dyson20 wrote:i agree that some civies get shot on purpose. So how about when they are restrained they have a certain amount of time befor they start there respwn counter starts, durring this time they are lieing on the floor they have no weapons because they are restrained and cant move. they also can't comit suicide so have to sit it out and when the time ends they die like normal. Im not sure what kind of resolution there could be for the brits side of this problem but i'll keep thinking
Uh, getting captured already gives you a spawtime of over one minute, with just a black screen. Being able to see what's going on around would actually be an IMPROVEMENT to that.
Re: Why do you think civies are killed?
Posted: 2008-12-26 22:00
by Rudd
mat552 wrote:I shoot them on purpose. I'd rather take the hit in tickets and force someone out of the game for an absurd amount of time than chase them down and knife them.
you misunderstand, there are NO ticket penalties
intel penalties only, which in 0.85 will actually be FELT since there is a cap on the map intel the blufor can have per active cache
ticket penalties should be RETURNED
and 10 civi kills should be punished by death
Re: Why do you think civies are killed?
Posted: 2008-12-26 22:12
by Kontrollturm
daranz wrote:Uh, getting captured already gives you a spawtime of over one minute, with just a black screen. Being able to see what's going on around would actually be an IMPROVEMENT to that.
Your wrong, its not 1 min, its 2 min

Yesterday i jumped of a roof(2m) an died --> 280s waiting for respawn -.- that so annoying, you cant belive. so i turned on the tv and checked the news.
Yesterday aswell i found an usmc firebase in ramiel, so i took my hook on a roof, and waited until some usmc guys spawned. i just throwed my rocks for fun, they locked at me 20s --> everything black "you are dead" wait 60s for respawning -.-
In the end, Ticket loosing is not a good punishment, cause most players dont have an "Teamfeeling". They dont thnink about Tickets.
--> In my opinion, they should get a black screen for 5s and then get teleportet into main. There they are 2min a an jail before they can get out! (teleport is possible, as you lock on rp.(get teleported if you select wrong))
Re: Why do you think civies are killed?
Posted: 2008-12-27 01:20
by Hawk_345
All i have to say is this.
My Vote
"people do not hold fire long enough to correctly ID targets by their actions and game-play"
Seems to be the most frequent occurrence if you ask me.
Re: Why do you think civies are killed?
Posted: 2008-12-27 03:00
by mat552
Dr2B Rudd wrote:you misunderstand, there are NO ticket penalties
intel penalties only, which in 0.85 will actually be FELT since there is a cap on the map intel the blufor can have per active cache
ticket penalties should be RETURNED
and 10 civi kills should be punished by death
Even better, I'll be shooting a few to celebrate.
I'm really pleased that the intel penalty will actually mean something, this should help me check my fire in .85
Ticket penalties would help, but not as much as knowing that you can't simply stack up enough intel to last you a game then ignore ROE for shooting civvies.
Not crazy about the civi death penalty, large accidents
can happen.
Re: Why do you think civies are killed?
Posted: 2008-12-27 14:49
by RCMoonPie
SocketMan wrote:Check when the thread got started - back in 0.6 or 0.65 ? (Nike+green shirts)

I propose people start puting a time limit on their polls so it does not run over 3 different
PR releases - as things tend to change "slightly"
Fail.(LOL)
I posted after having played .7 for quite a while.
The problem with shooting civies/collaborators still exists and the repercussions for doing so, still don't equate imho.
It has gotten better.
But the system could be better....bring the civie back as well as keeping the collaborator.
The civie would be defenseless except for being able to provide 1st aid.
It would be useful to the insugency still....but keep the Brit/US forces checking their optics. If "cuffed" would drop medic supplies instead of an actual kit.
A collaborator would still be just that.....a collaborator.....one who has alligned with the insurgency....could be killed for less punishment to the shooter maybe.
Re: Why do you think civies are killed?
Posted: 2008-12-27 16:47
by D-JHappyMeal
well, i think civies need to be more like, well...civies.
maby give them black clothes?
or just a yellow t-shirt?
OR A HAWAIN SHIRT!
THAT SURELY DISTINGUISHES THEM!
Re: Why do you think civies are killed?
Posted: 2008-12-28 12:35
by Rudd
OR A HAWAIN SHIRT!
I'd shoot them to remove the offending sight from my eyes...
Re: Why do you think civies are killed?
Posted: 2008-12-29 12:41
by Ondskan
I don't get civis at all.
How do civis get points?
What is the "point" of a civi? To heal people?
I mean as there is barely ever a commander the mortar thing is almost totaly useless and even with a commander one could only use it very rarely.
IMO the civi needs some more option, an USEFULL option. And now to the topic

The civi gets killed because he has nothing to do and runs around jumping accross roads like some fool - TRYING - to get himself killed.
Might aswell replace him for a suicide bomber class then (Good idea eh

).
So give the civi a meaningfull job and he will *try* to stay hidden and won't jump out in the middle of the street forcing you to shoot him out of reflex.
Re: Why do you think civies are killed?
Posted: 2008-12-29 13:01
by Spec
Ondskan wrote:I don't get civis at all.
How do civis get points?
What is the "point" of a civi? To heal people?
I mean as there is barely ever a commander the mortar thing is almost totaly useless and even with a commander one could only use it very rarely.
IMO the civi needs some more option, an USEFULL option. And now to the topic

The civi gets killed because he has nothing to do and runs around jumping accross roads like some fool - TRYING - to get himself killed.
Might aswell replace him for a suicide bomber class then (Good idea eh

).
So give the civi a meaningfull job and he will *try* to stay hidden and won't jump out in the middle of the street forcing you to shoot him out of reflex.
The original job of the civilian was to go wherever he wanted, observe the enemy without the fear of getting shot. However, people don't care about the ROE and just shoot the civies. The punishments get higher and higher, for both, civilians who die and soldiers who kill them, with the goal to stop soldiers from shootinc civilians and stopping civilians from getting themselves shot. They are supposed to move around freely imo. So the enemy has to confirm their targets before shooting to make sure not to kill a civilian. And they're the eyes and ears of the insurgents, while not being in danger themselves... Originaly. I heared that that actually worked in the 0.6 beta, but after that players simply shot them.
Re: Why do you think civies are killed?
Posted: 2008-12-29 13:17
by Ondskan
Spec_Operator wrote:The original job of the civilian was to go wherever he wanted, observe the enemy without the fear of getting shot. However, people don't care about the ROE and just shoot the civies. The punishments get higher and higher, for both, civilians who die and soldiers who kill them, with the goal to stop soldiers from shootinc civilians and stopping civilians from getting themselves shot. They are supposed to move around freely imo. So the enemy has to confirm their targets before shooting to make sure not to kill a civilian. And they're the eyes and ears of the insurgents, while not being in danger themselves... Originaly. I heared that that actually worked in the 0.6 beta, but after that players simply shot them.
Here's the thing tho. I'm not sure how "civis" get points but I assume its by marking targets (?). This isn't possible since there is NEVER ever a commander there. (See my thread lower down for a lil suggestion on how to make it a lil more interesting).
Now since Civi's can't get any points anyway they just go about and tease US troops and get themselves killed. But I also understand your point and it is interesting and should almost by itself be enough. But it seems that it isn't... :S
I really really try not to shoot civis tho.
Re: Why do you think civies are killed?
Posted: 2008-12-30 08:18
by philnopatience
I think its the drawing distance, i cant see the weapon on any of them, for example im in a gunner seat of a humvee and we r being attacked by small arms fire i see a bunch of soldiers and mixed in with them is a civi now i cant tell if he is a enemy or not cause of the drawing distance and i kill him and get pentlied for killing a civi and lose a whole bunch of points and my team ******* at me for killing him it also could be your in a enemy zone and your on high alert and u happen to see a figure in the distance and u light it up cause you think it is a enemy combatant but no its a civi and you lose points. See you can't tell if he is a civi or not cause he is to far away.
Re: Why do you think civies are killed?
Posted: 2008-12-30 17:32
by PhiR
I consider myself an experiend PR player and I've shot plenty of civies because most of the time I just can't tell them from the INS.
Somehow that's how it is in real life too so I guess that makes sense. Attackers needs to be extra careful when they open fire because of this, and that's also how it is in real life: when you roll into a town where insurgents are operating with an APC or MBT you try to be more careful than usual.
As some pointed out the civies currently have an incentive to get killed so I think we need to increase their spawn time to make them want to stay alive.