much better, just make sure everything is square, and you have 2-4 pixel border between each piece to avoid pixel bleeding in lower textures sizes...Wilkinson wrote:Tried Re-Doing my Sheet.
So far we are sitting at about 3% Pixel loss on a 1024x 512 sheet. Which Will be used for this weapon I think. Good point at where we are.
Still fixing as we go. But here we are so far
If the border is
I really don't think so...boilerrat wrote:Here is a good example of efficient spacing.
Works best with circles for obvious reasons.
Try to put things inside of other things whenever you can to use up space, and save space for larger more important parts.
I think that you guys should read some 3d/texturing theories, to fully understand what may be wrong, 15 minutes of wikipedia reading would make you aware of this issues we are talking about.
I started dealing with this 3d things 6 months ago, just for our comfac, all that I learnt was freely avaliable everywhere you can imagine, just google it...














