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Re: [Gameplay] Logistics

Posted: 2009-01-02 22:50
by gazzthompson
M_Striker wrote: You said the devs are trying to make infantry less dependent on APCs and then you just said they aren't...
right...
Without them infantry have to rely on APC squads...
i said :
thats exactly what the DEVs are trying to add.
they are trying to add a reliance on APC squads..... is what im saying.

you then say :
In the first post they said they exact opposite...?
i then quote the DEVs saying that APCs will be main transport , again infantry reliance on APC's

Re: [Gameplay] Logistics

Posted: 2009-01-02 22:51
by AnRK
IAJTHOMAS wrote:The Dev jorunal: the PR equivalent of the Sun. :razz:
There's words in the Sun?!

Re: [Gameplay] Logistics

Posted: 2009-01-02 23:04
by Jigsaw
Best part of this update: no more vodnik rushes!!

I am sick and tired of being overrun by a simply insane number of vodniks/humvees because about a million have spawned at FOBs and the main base, and cos I dont have any APC support and only one shot from my LAT im going to die...

For me it was one of the most unrealistic parts of the mod and thank god its not gonna happen anymore :D

As for the rest, I like it. There will be an increased focus on teamwork and inter squad coordination, hopefully getting more people to go on their servers TS, and will increase realism without slowing down the mod. It will help to create strongpoint positions and encourage squads not just to attack attack attack but to defend at times as well.

Re: [Gameplay] Logistics

Posted: 2009-01-02 23:19
by Robbi
jigsaw-uk wrote:Best part of this update: no more vodnik rushes!!

I am sick and tired of being overrun by a simply insane number of vodniks/humvees because about a million have spawned at FOBs and the main base, and cos I dont have any APC support and only one shot from my LAT im going to die...

For me it was one of the most unrealistic parts of the mod and thank god its not gonna happen anymore :D

As for the rest, I like it. There will be an increased focus on teamwork and inter squad coordination, hopefully getting more people to go on their servers TS, and will increase realism without slowing down the mod. It will help to create strongpoint positions and encourage squads not just to attack attack attack but to defend at times as well.
x2 without a shadow of a doubt...

Re: [Gameplay] Logistics

Posted: 2009-01-02 23:35
by SuperTimo
Vodnik

R.I.P

Re: [Gameplay] Logistics

Posted: 2009-01-02 23:46
by Drav
Timo, you've made your point, you dont like it......give it a rest......

Re: [Gameplay] Logistics

Posted: 2009-01-02 23:52
by d1sp0sabl3H3r0
And with these changes, we'd like to welcome back to Project Reality the importance of the Commander again!! ** APPLAUSE **

Re: [Gameplay] Logistics

Posted: 2009-01-03 00:02
by PlaynCool
Okay, if the old Command post is getting replaced with the repair box where is the commander going to be?

Re: [Gameplay] Logistics

Posted: 2009-01-03 00:10
by cyberzomby
Really good! Now we will maybe see APC squads acting like those chopper squads! Good job everyone!

Re: [Gameplay] Logistics

Posted: 2009-01-03 00:22
by Dude388
A small Epiphany has occurred because of this (I'm slow I know :wink :) .

It seems as though that some ARMOR squads and LOGISTIC squads can now merge into one entity. No more 2-4 man ARMOR squads with useless squadies standin around just watching the battle as engineers. While two/three player's man the armor, two or more can be performing LOGISTICs duties IN ADDITION TO performing field repairs.

Huzzah!

Re: [Gameplay] Logistics

Posted: 2009-01-03 00:23
by ReadMenace
PlaynCool wrote:Okay, if the old Command post is getting replaced with the repair box where is the commander going to be?
A giant throne of skulls overlooking the battlefield.. duh!

;)

-REad

Re: [Gameplay] Logistics

Posted: 2009-01-03 00:26
by Element66
[quote=""'[R-DEV"]Rhino;886480']
hx.bjoffe" wrote:How do you fix bridges?
you deploy the repair drop next to it :) [/QUOTE]


do the insurgents get a logistics truck?

otherwise whats to stop the brits destroying the bridges to palace and effectively rendering all the technicals and bomb cars there useless?

Re: [Gameplay] Logistics

Posted: 2009-01-03 00:28
by M_Striker
gazzthompson wrote:right...



i said :



they are trying to add a reliance on APC squads..... is what im saying.

you then say :



i then quote the DEVs saying that APCs will be main transport , again infantry reliance on APC's
heh, it's how funny how a lack of comma makes so much difference...

if only it was... without them, infantry etc....

Re: [Gameplay] Logistics

Posted: 2009-01-03 00:42
by SqnLdr
What gameplay dynamic this is hoping to achieve? I'm having trouble adding it all up.

Re: [Gameplay] Logistics

Posted: 2009-01-03 00:54
by Tannhauser
ReadMenace wrote:A giant throne of skulls overlooking the battlefield.. duh!

;)

-REad
What about the real fielded command armored vehicles (disarmed APC's) that are seen on the battlefield with all their nerdy radar dishes and satelite uplink thingies on top? Yeah well, with that the commander can't complain about not being stuck in his metalic pothole haha! :roll:

Re: [Gameplay] Logistics

Posted: 2009-01-03 01:00
by marcoelnk
wait and see.

Re: [Gameplay] Logistics

Posted: 2009-01-03 01:39
by GreedoNeverShot
Its time to hang up my Officer kit. Instead of being SL, I guess I'll be the APC taxi. :p

Re: [Gameplay] Logistics

Posted: 2009-01-03 02:18
by SuperTimo
[R-CON]Mescaldrav wrote:Timo, you've made your point, you dont like it......give it a rest......
i was just mucking around there.

Re: [Gameplay] Logistics

Posted: 2009-01-03 02:20
by SouLKilLeR_the_Sith
Good Job...!!! It is more realistic than before. Thanks.

Re: [Gameplay] Logistics

Posted: 2009-01-03 02:31
by SqnLdr
[R-CON]marcoelnk wrote:wait and see.
I was planning on waiting and doing, just not sure what I'd be doing that's all.