Project Reality: BF2 v0.96 Features List

Project Reality announcements and development highlights.
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sgt.helltrouphy
Posts: 91
Joined: 2009-08-12 09:02

Re: Project Reality: BF2 v0.96 Features List

Post by sgt.helltrouphy »

nidja96 wrote:did they fixed crashing when textures are set on high??
That might just be your computer not being able to handle PR. Unless that's actually a bug...
Viglen
Posts: 88
Joined: 2007-11-19 02:10

Re: Project Reality: BF2 v0.96 Features List

Post by Viglen »

nidja96 wrote:did they fixed crashing when textures are set on high??
My textures have been on high for about a year and i never crash in this version or the previous version so i think its to do with how much RAM you have and also the G-Card
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IGN = *NwA* Viglen_Uk
qs-racer
Posts: 335
Joined: 2010-02-07 10:25

Re: Project Reality: BF2 v0.96 Features List

Post by qs-racer »

I have got 3 Gb of ram and 512mb for graphics, and it still crashing on High.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Project Reality: BF2 v0.96 Features List

Post by Rudd »

if you don't have 4GBs RAM, I wouldn't bother setting it to high, this update includes alot of memory optimisation (look at burning sands for example) but I don't think that there is any way we can really preserve the mod's quality while providing 4k maps etc without needing alot of RAM. Medium textures are fine, just use them if you have crashing issues. Its not something we can sort out on our end to the point where you don't need 4GB for high settings imo, especially with Vista and windows 7.

alternatively you can try lowering lighting and terrain instead if you have ur heart set on high textures
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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Project Reality: BF2 v0.96 Features List

Post by K4on »

when i had 3gb it wasnt enough for playing moret than 2 large maps in a row. with 5gb everything on high - without problems...
Dukuu_npanop
Posts: 91
Joined: 2010-01-02 22:03

Re: Project Reality: BF2 v0.96 Features List

Post by Dukuu_npanop »

It became much more harder to aim with AT and HAT. The warhead falls too early to my mind, should we get used to new velocities, or you're going to fix it in some updates?
Last edited by Dukuu_npanop on 2011-07-24 14:58, edited 1 time in total.
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