PR 128 Player Server Test - Official
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[PR]AC3421
- Posts: 994
- Joined: 2006-11-06 01:40
Re: PR 128 Player Server Test - Official
I got in. Had to restart god damn game though. Got the invisible ground bullcrap.
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General Dragosh
- Posts: 1282
- Joined: 2005-12-04 17:35
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WhatMan
- Posts: 128
- Joined: 2010-01-30 22:13
Re: PR 128 Player Server Test - Official
what's the official updates on this?
what's the current issues?
what's the current issues?
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
Re: PR 128 Player Server Test - Official
If you see any 16km^2 maps in PR, let me know. I have yet to play oneytman wrote:Do want to point out to a lot of folks. 128 players is a ton, and would almost always require 16km^2 maps. Thankfully we are getting more and more of these maps but still.... Also squad dynamics wont change too much now since even if you have a 12 man squad you'll need two IFVs for transport.
I do agree that it requires 4km^2 maps, though some of the 2km maps might work pretty well, especially the insurgency ones. It will just lead to a bit more realistic personnel density, hopefully more teamwork as well
[R-CON]creepin - "because on the internet 0=1"
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=]H[= JakCurse
- Posts: 227
- Joined: 2009-07-14 10:38
Re: PR 128 Player Server Test - Official
I'm yet to get into the server, but @bloodbane, fallujah will be FUCKING EPIC
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xKillhorstx
- Posts: 1
- Joined: 2009-06-26 23:22
Re: PR 128 Player Server Test - Official
just wanted to say: AWESOME!!!!!!!!!!!!
looking forward to it!!!!
looking forward to it!!!!
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: PR 128 Player Server Test - Official
ohyea! The stream looks awesome. For the guy making the video it doesnt look like theres that much more going on. But the world sounds a lot more populated. Theres almost a constant battle going on in the background
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kuratomi1950
- Posts: 93
- Joined: 2010-08-04 20:30
Re: PR 128 Player Server Test - Official
now we just need the private sector YESSSS EXCELLENT WORK DEVS...i was thinking of donating..but my parents just really wont let me 
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Midnight_o9
- Posts: 1572
- Joined: 2008-07-26 09:39
Re: PR 128 Player Server Test - Official
I am pretty sure 4km maps are 4km x 4km... so 16km^2[R-MOD]BloodBane611 wrote:If you see any 16km^2 maps in PR, let me know. I have yet to play one
I do agree that it requires 4km^2 maps, though some of the 2km maps might work pretty well, especially the insurgency ones. It will just lead to a bit more realistic personnel density, hopefully more teamwork as well
Awesome job for the 128p, cant wait to play a real game with so many people.
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LittleFoX
- Posts: 45
- Joined: 2008-10-25 12:05
Re: PR 128 Player Server Test - Official
just got out of the server, played on kashan and wanda, kashan had epic fights at the bunker complex, wanda was a bit laggy for me 
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Gammlgandalf13
- Posts: 155
- Joined: 2009-06-16 17:51
Re: PR 128 Player Server Test - Official
"That's pretty badass" 
Let's see if it will ever be Ingame, but everyone hopes for it, for sure
Let's see if it will ever be Ingame, but everyone hopes for it, for sure
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Veterans-Gaming
- Posts: 382
- Joined: 2010-04-06 20:25
Re: PR 128 Player Server Test - Official
Does this mean there is chance for the limits to increase in coop as well?
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Tema567
- Retired PR Developer
- Posts: 124
- Joined: 2008-08-28 00:31
Re: PR 128 Player Server Test - Official
Currently increasedVeterans-Gaming wrote:Does this mean there is chance for the limits to increase in coop as well?
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Striker(GER)
- Posts: 6
- Joined: 2011-01-26 22:14
Re: PR 128 Player Server Test - Official
I finally registered here 
When this will work bug and lag free, BF2 PR will be the best Teamplaybased shooter/mod out there, also I'm proud that we are testing it on our server
When this will work bug and lag free, BF2 PR will be the best Teamplaybased shooter/mod out there, also I'm proud that we are testing it on our server
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: PR 128 Player Server Test - Official
Wut? What is currently the best teamplay based shooter then?When this will work bug and lag free, BF2 PR will be the best Teamplaybased shooter/mod out there

--- currently reduced activity ---
Thanks to [R-MOD]IINoddyII for the signature!
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Gozjh
- Posts: 186
- Joined: 2010-10-17 17:12
Re: PR 128 Player Server Test - Official
2 no crash rounds 
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Striker(GER)
- Posts: 6
- Joined: 2011-01-26 22:14
Re: PR 128 Player Server Test - Official
Good point, very good point.Spec_Operator wrote:Wut? What is currently the best teamplay based shooter then?![]()
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=LK= A.H.
- Posts: 167
- Joined: 2010-04-20 20:02
Re: PR 128 Player Server Test - Official
I was there for a while with the server full and... I have no words
No problems either, no lag, no nothing.
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BloodyDeed
- Retired PR Developer
- Posts: 4452
- Joined: 2008-05-07 17:43
Re: PR 128 Player Server Test - Official
we are proud to get it as stable as it is atm. it was a full day playing with configs and tweaking settings.
Thanks for this awesome community who joined again even if the server crashed 5 times in a row. Great support!
And of course a big thanks to the guy who actually realized it and the awesome pr dev team..keep on your great work.
Thanks for this awesome community who joined again even if the server crashed 5 times in a row. Great support!
And of course a big thanks to the guy who actually realized it and the awesome pr dev team..keep on your great work.





