Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
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Prevtzer
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Joined: 2012-06-13 12:19

Re: Ask the [Dev]s a (?)

Post by Prevtzer »

Is there anything being done about the terrible optimization and performance drops that people are experiencing?
Jafar Ironclad
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Re: Ask the [Dev]s a (?)

Post by Jafar Ironclad »

Prevtzer wrote:Is there anything being done about the terrible optimization and performance drops that people are experiencing?
Uhh, yes? :)
Raklodder
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Re: Ask the [Dev]s a (?)

Post by Raklodder »

[R-DEV]Jafar Ironclad wrote:Uhh, yes? :)
That's great news indeed. I honest don't understand why PRLauncher would ever need 99% of a Quad-Core-CPU, sir?
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Mineral
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Re: Ask the [Dev]s a (?)

Post by Mineral »

You still have the PR Launcher using lots of CPU? This normally got fixed in 1.0.30. You should check again.
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Daytrader
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Joined: 2009-11-08 14:48

Re: Ask the [Dev]s a (?)

Post by Daytrader »

He just aint updated to 1.0.30 yet i bet, i had this 99% cpu usage problem, the 1.0.30 update fixed it perfectly, cheers
crokojot
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Joined: 2008-01-05 00:10

Re: Ask the [Dev]s a (?)

Post by crokojot »

What about lag or crashing servers ? That is only problem for now i think...
Raklodder
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Re: Ask the [Dev]s a (?)

Post by Raklodder »

MineralWouter wrote:You still have the PR Launcher using lots of CPU? This normally got fixed in 1.0.30. You should check again.
Daytrader wrote:He just aint updated to 1.0.30 yet i bet, i had this 99% cpu usage problem, the 1.0.30 update fixed it perfectly, cheers
I'm on 1.0.30.0 with high-end hardware and latest drivers, sirs. https://www.realitymod.com/forum/f26-pr ... ost1926230
izoiva
Posts: 613
Joined: 2012-02-16 12:17

Re: Ask the [Dev]s a (?)

Post by izoiva »

MineralWouter wrote:You still have the PR Launcher using lots of CPU? This normally got fixed in 1.0.30. You should check again.
Update don't fix it.
SANGUE-RUIM
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Re: Ask the [Dev]s a (?)

Post by SANGUE-RUIM »

crokojot wrote:What about lag or crashing servers ? That is only problem for now i think...
I played only on one server... during 17 hours straight non-stop...
this server crashed 3 times during these 17 hours...

Is this really related to some bug or problem?
Because the server I play hardly ever crashes... its very very stable
Rudd
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by Rudd »

I think the veterans of PR need to think back to the 0.8 release, or pretty much any major release - there are always teething issues :)
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alpher
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Re: Ask the [Dev]s a (?)

Post by alpher »

Hello! I just want to ask about last bullet-in-chamber feature. Is there any chance we will see this stuff? Casual Battlefield 3 has it.
carmikaze
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Re: Ask the [Dev]s a (?)

Post by carmikaze »

alpher wrote:Hello! I just want to ask about last bullet-in-chamber feature. Is there any chance we will see this stuff? Casual Battlefield 3 has it.
I guess it's hardcoded in BF2, so they can't change it.
Spec
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Re: Ask the [Dev]s a (?)

Post by Spec »

We'd love to, but it's impossible on BF2.
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BloodyDeed
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Re: Ask the [Dev]s a (?)

Post by BloodyDeed »

What does that exactly mean? So it shows you when you only have one bullet left?
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Spush
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Re: Ask the [Dev]s a (?)

Post by Spush »

[R-DEV]BloodyDeed wrote:What does that exactly mean? So it shows you when you only have one bullet left?
When you have a weapon that is charged with a magazine that's half empty, and you want to reload with a full mag, you drop the magazine that's in your weapon which leaves one bullet left in the chamber, and load in a full 30 round magazine which leaves you with 31 bullets instead of the 30 bullets. Something BF2 cannot do.
Roughbeak
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Re: Ask the [Dev]s a (?)

Post by Roughbeak »

Is there any animations for the "medical supplies" and "repair kit", or do you just stand by a teammate (inf or vehicle) and let it repair on its own (with you standing next to it)?
KaB
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Re: Ask the [Dev]s a (?)

Post by KaB »

Your hands disappear when you heal/repair. That's more or less an animation.
TristanYockell
Posts: 340
Joined: 2007-01-21 05:03

Re: Ask the [Dev]s a (?)

Post by TristanYockell »

First of all, Congrats on 1.0 its amazing!.

My question for for curiosity sake and for an I told you so someone on another forum that I'm trying to drum up PR support on.

Who and how many of the PR devs have served in the armed forces?.

Thanks!.
X-Alt
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Re: Ask the [Dev]s a (?)

Post by X-Alt »

Before I begin my Suguessquestion, thank you so very much for releasing 1.0, I am ready to donate :mrgreen:

I have a question, are you working on a placeholder or replacement weapon for the MEC Automatic Rifleman's MG3, which is now used for the Machine Gunner and thus somewhat renders the MG kit useless for a squad that can only fit one "support gunner"? I would guess that should you be working on\thinking about a replacement, it is a modified (Ex: PRBF2 G3 Animations) vBF2 HK21E ala pre 1.0 PKM or a RPK-74M.
Rudd
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Re: Ask the [Dev]s a (?)

Post by Rudd »

a placeholder
the current MG3 is the placeholder afaik, the MG3 for the MG kit has a box of ammo while the LMG has a belt iirc.
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