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Re: [Weapon] mk19 [WIP]
Posted: 2010-04-06 15:28
by samogon100500
I think good idea use that AGL on Stikers on qwai!!!
2 strikers /w M2, 2 strikers /w mk19 more balanced /w china wz551(not A)!
Re: [Weapon] mk19 [WIP]
Posted: 2010-04-06 21:50
by CCCode
[R-DEV]Z-trooper wrote:woah yea.. totally forgot about these.. used as deployables and vehicle attachments.. now that you have started this I really see that it is missing in PR.
+1 PR rlly needs Mk 19s

Re: [Weapon] mk19 [WIP]
Posted: 2010-04-07 16:21
by Wilkinson
To let you all know. The project is not dead. I've just been busy and waiting on reviews from DEVs.
I'll post what I have so far
Pic High-Res1
Pic High-Res2
Pic High-Res3
Pic High-Res4
Pic High-Res4
Pic High-Res5
Pic High-Res 6
Pic High-Res7
Diffuse MAP
If anyone has any notes please let me know.
Re: [Weapon] mk19 [WIP]
Posted: 2010-04-07 16:46
by AquaticPenguin
Looking very nice, The general scratches and dirt look very nice - you could perhaps try adding some harsher scratches on the edges but it's already looking hawt
From the images I can find I think the ammo box is perhaps a little too blue, and a little too saturated.

Maybe try adding a little more yellow, or fiddle around with the saturation/brightness very slightly - it just seems a bit too vibrant for me.
I'm guessing you're planning on baking ambient occlusion to it as well. That would certainly help.
Re: [Weapon] mk19 [WIP]
Posted: 2010-04-07 17:26
by Wilkinson
Thanks Aquatic.
WIll look into it
Re: [Weapon] mk19 [WIP]
Posted: 2010-04-07 17:31
by Amok@ndy
the textures of the ammobox holders looks to much like platic

but else i think its fine

Re: [Weapon] mk19 [WIP]
Posted: 2010-04-07 18:13
by Z-trooper
The blue warheads indicate that they are training rounds

might want to change that.
It still needs quite a bit of TLC but it is progressing...
Re: [Weapon] mk19 [WIP]
Posted: 2010-04-07 22:51
by Wilkinson
[R-DEV]Z-trooper wrote:The blue warheads indicate that they are training rounds

might want to change that.
It still needs quite a bit of TLC but it is progressing...
Haha. Thanks
TLC?
Re: [Weapon] mk19 [WIP]
Posted: 2010-04-07 23:08
by Rhino
TLC = tender love and care, ie, really taking some time to add some nice details etc.
Re: [Weapon] mk19 [WIP]
Posted: 2010-04-07 23:14
by Wilkinson
[R-DEV]Rhino wrote:TLC = tender love and care, ie, really taking some time to add some nice details etc.
hehe thanks rhino. Ok I'll work on some better details and such.
Re: [Weapon] mk19 [WIP]
Posted: 2010-04-08 09:31
by Chuc
Check this out if you're stuck on inspiration.
http://features.cgsociety.org/story_cus ... 678&page=2
Also for a really good wear and tear texture job, you're going to need to get comfortable with the dodge, burn and 1 pixel brush tools

Re: [Weapon] mk19 [WIP]
Posted: 2010-04-17 05:47
by DevilDog812
zOmg!
ATV with mounted Mk19 and sniper on back = win
hmm, on second thought, that may be a mk47, however, im sure a mk19 would work as well

Re: [Weapon] mk19 [WIP]
Posted: 2010-04-17 11:53
by General Dragosh
DevilDog812 wrote:zOmg!
ATV with mounted Mk19 and sniper on back = win
hmm, on second thought, that may be a mk47, however, im sure a mk19 would work as well
Haaaaaaaaaaa thats hilarious xD
Re: [Weapon] mk19 [WIP]
Posted: 2010-04-17 15:09
by BlackMagikz
so what's the latest on this thing ?
is it going to finished and included in PR ?
Re: [Weapon] mk19 [WIP]
Posted: 2010-04-17 15:36
by Wilkinson
I've been working on School alot. I got 2 major tests next month. After that I'll complete this.
That way I have some time to look away and refresh my brain for this project

Re: [Weapon] mk19 [WIP]
Posted: 2010-06-07 00:36
by Wilkinson
Bumpy. Just so people aren't like wtf. I'll be picking this up next week again. Got Free time and I'm definetly finishing this model as PR needs it. Well, I want PR to put in the game

Re: [Weapon] mk19 [WIP]
Posted: 2010-06-07 03:24
by dtacs
Is it possible for this to have a reload animation? Speaking of which why doesn't the M2 have one?
Re: [Weapon] mk19 [WIP]
Posted: 2010-06-07 03:28
by Chuc
Because you can't do trigger-activated animations for player controlled objects like the M2. Notice how you can't see any hands in first person, or how the player in third person doesn't do anything other than hold onto the gun?
Re: [Weapon] mk19 [WIP]
Posted: 2010-06-07 03:28
by Rudd
dtacs wrote:Is it possible for this to have a reload animation? Speaking of which why doesn't the M2 have one?
because its not possible
Re: [Weapon] mk19 [WIP]
Posted: 2010-06-07 09:53
by Arnoldio
Yo Mosquill, those guys are saying something is not possible.
Im thinking if this could be used as a deploayble asset as in you can place 2 HMGs /FOB or 1 Mk19/FOB. wich wouldnt be a bad thing imo.