[Update] Project Reality v0.85 Feature List

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Cassius
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Re: [Features] Project Reality v0.85

Post by Cassius »

RIP spec ops kit >.< . I guess I can use the engineer kit for behind the line operations to clear airfield while the marines are fighting on bridge, just like I can request the pilot kit for room clearing and CQB in 0.8.
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Spec
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Re: [Features] Project Reality v0.85

Post by Spec »

Cassius wrote:RIP spec ops kit >.< . I guess I can use the engineer kit for behind the line operations to clear airfield while the marines are fighting on bridge, just like I can request the pilot kit for room clearing and CQB in 0.8.
I think you're doing it wrong :p

(Couldnt resist, sorry.)
steve_06-07
Posts: 916
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Re: [Features] Project Reality v0.85

Post by steve_06-07 »

I looked, which specific kit has the Artillery IED in it?
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
WhiteTiger
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Re: [Features] Project Reality v0.85

Post by WhiteTiger »

So what ever happend to the Chinook? I thought it was done.
OkitaMakoto
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Re: [Features] Project Reality v0.85

Post by OkitaMakoto »

WhiteTiger wrote:So what ever happend to the Chinook? I thought it was done.
It and the map Sangin will be put in together when both are finished, thats already been said, and Rhino even made a big long post in another thread :)
Rusty Shackleford
Posts: 15
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Re: [Features] Project Reality v0.85

Post by Rusty Shackleford »

Nice update and good job.
There are only 2 things I don't like about it.
The first being the removal of the pistol for the pilot kit. Besides being unrealistic it will just cause people to auto-suicide when they get shot down. As to the picture of an entire squad being pilots, why not make a squad kit limit of 2 pilots?
Secondly, the removal of Ghillie suits for snipers. It doesn't bother me too much, but it was an advantage when trying to hide.

:grin:
TheOnlylars
Posts: 64
Joined: 2009-01-15 13:53

Re: [Features] Project Reality v0.85

Post by TheOnlylars »

0.85 is preaty damn kick ***
i really disslike the new map icons thou, couse it so damn hard to see who you are <_<
well unless you select yourself so you show up as white.
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Features] Project Reality v0.85

Post by Maxfragg »

why have actually been the kits on the weapon caches been changed back to the vbf2 kit geo ?
NYgurkha
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Re: [Features] Project Reality v0.85

Post by NYgurkha »

they now have fancy cool icons on them.
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bosco_
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Re: [Features] Project Reality v0.85

Post by bosco_ »

Maxfragg wrote:why have actually been the kits on the weapon caches been changed back to the vbf2 kit geo ?
Also a side effect of the new kit geometries.
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PlayOldgray
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Re: [Features] Project Reality v0.85

Post by PlayOldgray »

Very good job. Thank you
OkitaMakoto
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Re: [Features] Project Reality v0.85

Post by OkitaMakoto »

black-wolf wrote:But why are those new geometries different?
New geometries is what makes the Russian forces and the IDF and the [insert community faction here] look the way they should. What we could do was mix up various geometries and mix and match allowing us to make a completely new faction with relative ease.

BUT, by doing this,[and I dont know the specifics] something came up that we cant [easily] fix that means when you pick up an enemy weapon, you also pick up their helmet and ammo pouches, etc.

Did that answer your question enough? Im not exactly understanding it 100% myself, but just know that its a choice between having some great distinct new factions[russian, taliban, militia, etc] or not.

This is just a side effect.

Just keep your own factions weapon and you should be fine for the most part :P
OkitaMakoto
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Re: [Features] Project Reality v0.85

Post by OkitaMakoto »

black-wolf wrote:Well, Im just wondering why this side-effect happens now with the new geometries, and not with the old ones.
Because the old ones were not a mix and match in the way that they are now... i dont know what else to explain to you so Ill just leave it at that.. the bottom line, we couldnt have the taliban and russian forces look the [pretty realistic] way they do now without suffering from this problem.

We can all hope it gets fixed but until it does theres not much else to do...
Proff3ssorXman
Posts: 383
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Re: [Features] Project Reality v0.85

Post by Proff3ssorXman »

I reckon it's pretty realistic to see insurgents with the American helmet. I know if I was an insurgent I would pick up helmet + armour etc. Although the Shamag is sacred or something so maybe they don't...
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smee
Posts: 516
Joined: 2007-11-15 10:43

tickets.

Post by smee »

jeeps/trucks -2 tickets,
transport helicopter/apc/recon -5 tickets,
tank/ifv/jets/attack helicopters -10 tickets
sorry for being bit dumb here

IFV ( Infantry Fighting Vehicle) & APC

is that Bradly and LAV?

what is recon? is that Little bird or recon jeep.
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smee
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Re: [Features] Project Reality v0.85

Post by smee »

also that include the crew??
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Jaymz
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Re: [Features] Project Reality v0.85

Post by Jaymz »

Doesn't include the crew, only the asset itself.

IFV meaning a "Heavy APC", BMP-3, Bradley etc

Recon meaning a scout vehicle like the BRDM...
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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