would this work for 128 player server?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: would this work for 128 player server?

Post by Gore »

Mmm... 128 players... drools...
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: would this work for 128 player server?

Post by AfterDune »

110 players now?

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scottp05156
Posts: 178
Joined: 2007-07-04 19:49

Re: would this work for 128 player server?

Post by scottp05156 »

It takes about 5 sec. To start the server so it says 0/128, 0/110 you just force #of players in thecommand line to launch bf2 ded. server. Not to mention bf2 servers won't use muliple cores on a cpu, so you'd need probably 4ghz+ processor to host 80-90 players. I have noticed watching cpu usage on our pr servers in the past , going from 50/64 (active players) up to 64/64 the cpu usage nearly doubles.
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hawk16
Posts: 25
Joined: 2006-06-28 20:09

Re: would this work for 128 player server?

Post by hawk16 »

I work for a Datacenter, I have a few servers at my hand to mess around with. Including a few very powerful setups, if anyone wants to mess around with player count let me know.
Soppa
Posts: 360
Joined: 2009-02-23 14:24

Re: would this work for 128 player server?

Post by Soppa »

[R-CON]scottp05156 wrote:It takes about 5 sec. To start the server so it says 0/128, 0/110 you just force #of players in thecommand line to launch bf2 ded. server. Not to mention bf2 servers won't use muliple cores on a cpu, so you'd need probably 4ghz+ processor to host 80-90 players. I have noticed watching cpu usage on our pr servers in the past , going from 50/64 (active players) up to 64/64 the cpu usage nearly doubles.
Yes, well actually server is started only with +mod parameter.. ..and this is not any kind 5sec trick.. it took very much of my time to do this!

We just need to hit that 64 line now.. is there anyone around who really like to test this server??

Server is running on Linux CentOS 5.2 64bit with Intel E6750 4GB ram
Internet connection is 100/100Mbit dedicated to server from 1GBit ISP Switch.

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[FIN] Soppa
Last edited by Soppa on 2009-04-10 23:16, edited 1 time in total.
Reason: few typo and comment about 5sec tricks
Eddiereyes909
Posts: 3961
Joined: 2007-06-18 07:17

Re: would this work for 128 player server?

Post by Eddiereyes909 »

Sure, I'll test this out.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
llPANCHOll
Posts: 233
Joined: 2007-11-12 21:37

Re: would this work for 128 player server?

Post by llPANCHOll »

Server currently has 1 player.. Me
Last edited by llPANCHOll on 2009-04-10 23:57, edited 1 time in total.
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Soppa
Posts: 360
Joined: 2009-02-23 14:24

Re: would this work for 128 player server?

Post by Soppa »

llPANCHOll wrote:So do we have a fail or just not enough people to properly test..
Server currently has 1 player.. Me
We have not hitted 64 limit yet.. I need really help with getting players as the server is new one.
If it fails, Ill take it down immediately.. now we just have to wait :/

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[FIN] Soppa
nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: would this work for 128 player server?

Post by nick20404 »

We would probably have to set up something official to get everyone to join just expecting 64 people to hop on right now isn't that likely.
Soppa
Posts: 360
Joined: 2009-02-23 14:24

Re: would this work for 128 player server?

Post by Soppa »

nick20404 wrote:We would probably have to set up something official to get everyone to join just expecting 64 people to hop on right now isn't that likely.
yes its frustrating.. ok, lets try this way:

"!! kompassi.com BiG Reality [PR]FIN" 110-player PR server will open for public test on Sunday 12.04.2009 at 16:00 EEST.

Join to the server on Sunday and you could be one of the players in first 110-player BF2/PR server in the world! :)

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[FIN] Soppa
llPANCHOll
Posts: 233
Joined: 2007-11-12 21:37

Re: would this work for 128 player server?

Post by llPANCHOll »

llPANCHOll wrote:Server currently has 1 player.. Me
Server is now passwored.. got bumped
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Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: would this work for 128 player server?

Post by Tomato-Rifle »

Whats the pass to the server?
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OldGoat5
Posts: 150
Joined: 2007-08-24 02:54

Re: would this work for 128 player server?

Post by OldGoat5 »

Why not leave it open for public, just leave the event for sunday, that way if the server does become full before then, then we will know sooner.
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: would this work for 128 player server?

Post by gclark03 »

Bots won't help?

I'm not quite sure about how a server connection works, but I imagine that you're testing the server's ability to allow 110 separate computers to interact at the same time, not just to fill 110 slots. Correct?
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: would this work for 128 player server?

Post by Spec »

I think more than 64 bots were not even a problem, so yeah, it'd need to be 64+ computers.
nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: would this work for 128 player server?

Post by nick20404 »

by the looks of the other thread it never worked.
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