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[Map] Sangin - Update
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Cpt. Trips
- Posts: 314
- Joined: 2009-04-08 12:32
Re: [Map] Sangin - Update
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HangMan_
- Posts: 1753
- Joined: 2009-06-07 00:58
Re: [Map] Sangin - Update
can't wait for that Chinook. Will it b able to transport landrovers?
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crazy11
- Retired PR Developer
- Posts: 3141
- Joined: 2008-02-05 00:20
Re: [Map] Sangin - Update
No, it can not because of engine limitations.

You miss 100% of the shots you don't take.- Wayne Gretzky
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HangMan_
- Posts: 1753
- Joined: 2009-06-07 00:58
Re: [Map] Sangin - Update
ah thts a shame. still lookn forward to it tho. great heli 
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Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: [Map] Sangin - Update
Orly?[R-MOD]crazyasian11 wrote:No, it can not because of engine limitations.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: [Map] Sangin - Update
Could you not just have it spawn one in the same way the crates are spawned.

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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Map] Sangin - Update
It has been discussed before, lets not do this circle again.
Lets get the bird flying first.
Lets get the bird flying first.
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G.Drew
- Posts: 4417
- Joined: 2006-04-30 23:02
Re: [Map] Sangin - Update
I suggested the same thing a while ago Tim, not going to happenTim270 wrote:Could you not just have it spawn one in the same way the crates are spawned.


[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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Himalde
- Posts: 236
- Joined: 2007-10-02 06:37
Re: [Map] Sangin - Update
Can't wait, looks soooo good. And with the Chinook, I don't know what to say. Just keep up the good work.
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Captain Mactavish
- Posts: 11
- Joined: 2009-06-09 16:15
Re: [Map] Sangin - Update
Can we have some new pics?Pl0x?
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Dr Rank
- PR:BF2 Developer
- Posts: 2765
- Joined: 2006-11-11 15:05
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
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Drav
- Retired PR Developer
- Posts: 2144
- Joined: 2007-12-14 16:13
Re: [Map] Sangin - Update
you tease.....
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burghUK
- Posts: 2376
- Joined: 2007-10-18 13:33
Re: [Map] Sangin - Update
i can't wait to get flying the harrier , killing insurgent backside and getting a thanks for once.
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hiberNative
- Posts: 7305
- Joined: 2008-08-08 19:36
Re: [Map] Sangin - Update
that looks really good! keep the static house count down and this map will play smooth and nicely <3'[R-DEV wrote:Dr Rank;1049519']Quick one then:
http://i60.photobucket.com/albums/h29/D ... 1244650606
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[uBp]Irish
- Posts: 1794
- Joined: 2007-01-17 23:47
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Farks
- Posts: 2069
- Joined: 2007-01-20 00:08
Re: [Map] Sangin - Update
That could be a center fold in a dirty magazine!
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Captain Mactavish
- Posts: 11
- Joined: 2009-06-09 16:15
Re: [Map] Sangin - Update
Yah,can you explain why the view distance on that map is very good and on the other PR maps the view distance isn't good?'[uBp wrote:Irish;1049670']That view distance is amazing.
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Gore
- Retired PR Developer
- Posts: 2491
- Joined: 2008-02-15 21:39
Re: [Map] Sangin - Update
Amazing map. Just need 128 players, 5 Chinooks and 12 players in each'[R-DEV wrote:Dr Rank;1049519']Quick one then:
http://i60.photobucket.com/albums/h29/D ... 1244650606
ADMIN: Please dont quote images (epically large ones) with IMG tags
Last edited by Rhino on 2009-06-11 22:32, edited 2 times in total.








