[Vehicle] AAVP7A1

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motherdear
Retired PR Developer
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Re: [Vehicle] AAVP7A1

Post by motherdear »

this would be the exact map that something like this would be used m8. but if you are a modeller i would recommend looking through it all especially rhino's and z troopers responses since they were amazing
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
Rhino
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Re: [Vehicle] AAVP7A1

Post by Rhino »

ehhhh, MD I think I've just thought of a show stopper for having an interior for this AAVP7A1... :(

Since this vehicle is amphibious, its going to be spending a lot of its time swimming about in the water. Now in r/l the compartment is sealed so little to no water will be getting inside, even thou its below the water when swimming BUT the BF2 engine can not displace water like what happens in real life. As such, any one sitting in the back is most likley going to have there head just above the water that will fill up the entire compartment when the vehicle is swimming in the water.

So ye, either we have the interior flying 99999m above the vehicle or something or we dont have one.
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McBumLuv
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Re: [Vehicle] AAVP7A1

Post by McBumLuv »

[R-DEV]Rhino wrote:ehhhh, MD I think I've just thought of a show stopper for having an interior for this AAVP7A1... :(

Since this vehicle is amphibious, its going to be spending a lot of its time swimming about in the water. Now in r/l the compartment is sealed so little to no water will be getting inside, even thou its below the water when swimming BUT the BF2 engine can not displace water like what happens in real life. As such, any one sitting in the back is most likley going to have there head just above the water that will fill up the entire compartment when the vehicle is swimming in the water.

So ye, either we have the interior flying 99999m above the vehicle or something or we dont have one.

Oh well, just have it flying above it. I just means that you won't be able to look out, but oh well.

I forgot about that bug, though :(
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ChiefRyza
Posts: 620
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Re: [Vehicle] AAVP7A1

Post by ChiefRyza »

Well how high does the vehicle sit above the water IRL? Maybe because it is such a HUGE vehicle, make the interior smaller and move it upwards, out of the water. Assuming that is isn't almost completely submerged in the ocean.

edit: nvm, found this picture which answers my own thought:

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How would the super-high interior work though? I think an interior would be so, so worth it....


Current project: Operation Tempest
Rhino
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Re: [Vehicle] AAVP7A1

Post by Rhino »

need to talk to an exporter/coder to see what they think, ie, if a interior 99999m up in the sky is workable or not.
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motherdear
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Re: [Vehicle] AAVP7A1

Post by motherdear »

yeah, well the interiour is not entirely critical but would be nice. but i'm gonna see if i can get hold of a coder (or i guess you will try to rhino) but anyways already had this problem with the planm boat so i should have thought of this, but since this is a seperat model it might be able to set it up high hopefully. anyway it's done and i'll uv map it so that i can get the practice.
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
WelshManDan
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Re: [Vehicle] AAVP7A1

Post by WelshManDan »

Sorry I havent read the entire thread, apart from the update posts. And Btw, its looking fantastic. So how about, having the Interior act like the MEC APCs, so it would be each player facing each other, instead of looking out.
charliegrs
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Re: [Vehicle] AAVP7A1

Post by charliegrs »

as someone who cannot wait to hitch a ride in one of these amphibious beasts, i really dont care what you do as far as interior. it would be cool to be able to see my fellow squadmates but if its a porthole like the LAV i wont mind either way I just wanna see this in PR SOOOONNNN :grin:
known in-game as BOOMSNAPP
'
arjan
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Re: [Vehicle] AAVP7A1

Post by arjan »

dan_thomas453 wrote:Sorry I havent read the entire thread, apart from the update posts. And Btw, its looking fantastic. So how about, having the Interior act like the MEC APCs, so it would be each player facing each other, instead of looking out.
thats the plan -.-
WelshManDan
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Re: [Vehicle] AAVP7A1

Post by WelshManDan »

arjan wrote:thats the plan -.-
Okay sorry
DankE_SPB
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Re: [Vehicle] AAVP7A1

Post by DankE_SPB »

hehe, R-CONgrats! :thumbsup: keep up your high quality work
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Durkie
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Re: [Vehicle] AAVP7A1

Post by Durkie »

congratulations you deserved it
"Goddam it, you'll never get the Purple Heart hiding in a foxhole! Follow me!"
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motherdear
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Re: [Vehicle] AAVP7A1

Post by motherdear »

cleaning up the mess

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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
DeltaFart
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Re: [Vehicle] AAVP7A1

Post by DeltaFart »

yeah this'll be the best part, just doing it for small arms is a pain in the arse
Tonnie
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Re: [Vehicle] AAVP7A1

Post by Tonnie »

oh have fun mate lol... Uvmapping is not that hard... but is time consuming and prob the most demotivating part of any model

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Wilkinson
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Re: [Vehicle] AAVP7A1

Post by Wilkinson »

[R-DEV]Tonnie wrote:oh have fun mate lol... Uvmapping is not that hard... but is time consuming and prob the most demotivating part of any model
Don't listen to him. It IS hard as fuck and really really long to take. And yeah
I'm just demotivating Tonnie cause He is FTW...NAWT (Check Sig)

Anyway Love the work mOtherdear.

Can't wait for this puppy to do work on the battlefield.
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Tofurkeymeister
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Re: [Vehicle] AAVP7A1

Post by Tofurkeymeister »

Wilkinson wrote:Don't listen to him. It IS hard as fuck and really really long to take. And yeah
I'm just demotivating Tonnie cause He is FTW...NAWT (Check Sig)

Anyway Love the work mOtherdear.

Can't wait for this puppy to do work on the battlefield.
Let's not turn this into a UV mapping hate thread (although I hate it just as much ;) .

Great job, looks like its coming along. I look forward to seeing this vehicle in the game.
motherdear
Retired PR Developer
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Re: [Vehicle] AAVP7A1

Post by motherdear »

the worst part was done ages ago (doing the islands and getting every polygon uv'ed etc) now i got the easy and "fun" part of doing the puzzle of making it all fit into the sheet, really not that bad.

but still time consuming lol
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
sheggalism
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Re: [Vehicle] AAVP7A1

Post by sheggalism »

So ye, either we have the interior flying 99999m above the vehicle or something or we dont have one.
Hum, its troop compartment must be huge, I mean, something like 25 seated Marines in three rows IRL ! In PR, there'll be 6 troops inside : assuming the interior is modeled, wouldn't it feel a bit empty in-game ? :o
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