Cant wait to have a go. Not sure its going to work for me with my ping. Guess I'll just have to wait
PR 128 Player Server Test - Official
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ToonS
- Posts: 214
- Joined: 2009-03-08 01:28
Re: PR 128 Player Server Test - Official
Awesome work guys! Obviously a big thanks goes out to Tema567 and the Devs that have made this happen.
Cant wait to have a go. Not sure its going to work for me with my ping. Guess I'll just have to wait
Cant wait to have a go. Not sure its going to work for me with my ping. Guess I'll just have to wait
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Zulnex
- Posts: 622
- Joined: 2009-03-23 22:12
Re: PR 128 Player Server Test - Official
Awesome work indeed.ToonS wrote:Awesome work guys! Obviously a big thanks goes out to Tema567 and the Devs that have made this happen.
Cant wait to have a go. Not sure its going to work for me with my ping. Guess I'll just have to wait![]()


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Hellfire(CH)
- Posts: 5
- Joined: 2007-10-31 17:16
Re: PR 128 Player Server Test - Official
Well the count of admins is not the issue. Due to stability problems the adminscript had to be disabled. Therefore our admins were not able to do anything against violations. We tried to run the server with activated adminscripts but it did crash everytime.puckett wrote:Oh my god. The server needs more admins, less chat spam. I couldn't handle it after someone teamkilled both of our attack helicopters. Its worse then vBF2 teamplay wise. The server also does not switch your teams so, squads stay active after map change and it becomes a real mess. I'd love to see some other clans adopt 128 players such as TAR, UKWF
With 128 players there is also a higher possibility of premature players ruining the game for everybody else.
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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: PR 128 Player Server Test - Official
Interesting, and a fantastically well done job by the applicable parties.
I look forward to this new addition as it becomes more stable.
Thank you very much.
I look forward to this new addition as it becomes more stable.
Thank you very much.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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Shovel
- Posts: 860
- Joined: 2010-08-26 14:23
Re: PR 128 Player Server Test - Official
NEVER!!!!!SnipeHunt wrote:They've already said it, vehicles wont hold more than 8.
Thanks a lot to all of the devs involved, i wonder what EA will think of your toyings.
Shovel009
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BloodyDeed
- Retired PR Developer
- Posts: 4452
- Joined: 2008-05-07 17:43
Re: PR 128 Player Server Test - Official
Please guys dont blame the server. We could not use ANY admincommands and where told not to activate things like autobalance.
We will work on that for tomorrow.
We will work on that for tomorrow.

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Spuz36
- Posts: 533
- Joined: 2007-08-11 11:52
Re: PR 128 Player Server Test - Official
Curse Physics Lab for making me miss this. Think I could use a break...
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KEIOS
- Posts: 522
- Joined: 2008-09-08 12:43
Re: PR 128 Player Server Test - Official
if adminscripts are not available, maybe you should connect with bf2cc via rcon.
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BloodyDeed
- Retired PR Developer
- Posts: 4452
- Joined: 2008-05-07 17:43
Re: PR 128 Player Server Test - Official
It is possible but explain this to all your admin in one day 
And BF2CC is buggy and linux and leading to crashes...
And BF2CC is buggy and linux and leading to crashes...

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bloodthirsty_viking
- Posts: 1664
- Joined: 2008-03-03 22:02
Re: PR 128 Player Server Test - Official
They said they could... Just some difficultys come with itSnipeHunt wrote:They've already said it, vehicles wont hold more than 8.
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D33PS1X
- Posts: 102
- Joined: 2010-09-05 23:21
Re: PR 128 Player Server Test - Official
Speaking of vehicles: looking through the old topics I found an idea from [R-DEV]eggman about how to accomplish more than 8 people in a vehicle.
"Would be nice to see if there's a creative way to work around the *mesh* limitations of 8 ppl. As in the cockpit could be a seperate mesh for 2 people and the passenger area could be a seperate mesh for 8 ppl. Always wanted to see if this could be made workable, but not sure if ti can be hacked in." -[R-DEV]eggman
Original topic here : https://www.realitymod.com/forum/f316-2 ... er-14.html
Anyone willing to try to attempt this?
"Would be nice to see if there's a creative way to work around the *mesh* limitations of 8 ppl. As in the cockpit could be a seperate mesh for 2 people and the passenger area could be a seperate mesh for 8 ppl. Always wanted to see if this could be made workable, but not sure if ti can be hacked in." -[R-DEV]eggman
Original topic here : https://www.realitymod.com/forum/f316-2 ... er-14.html
Anyone willing to try to attempt this?
You have to run before you can walk
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Foxxy
- Posts: 349
- Joined: 2010-04-27 00:47
Re: PR 128 Player Server Test - Official
mm weird this didnt happen earlier. Whenever i join as soon as i click squad assignment i get a problem with my connection and it brings me back to the menu.
[TMP] FoxxyFrost
|TG-Irr| FoxxyFrost
|UO|FoxxyFrost
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darklord63
- Posts: 389
- Joined: 2008-12-07 20:18
Re: PR 128 Player Server Test - Official
This seems to work almost perfectly aside from the name issue. Damn fine work, damn fine. I kept thinking this was some sort of Aprils fools joke even when I was in the server. I expect this to be in the next release seeing 12 humvee convoys speeding through a 4km insurgency map.
Semper Fudge
In game alias- LEUTShinySides
In game alias- LEUTShinySides
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: PR 128 Player Server Test - Official
The biggest problem testing this is the lack of vehicles and lack of admin-ship on the NEW server, we had people spamming and teamkilling without any sort of punishment.
Regardless of the problems, its good to see this on such a large scale. Will be insane on servers like TG with Bn CO's, Coy CO's all the way down to fireteam leaders.
Regardless of the problems, its good to see this on such a large scale. Will be insane on servers like TG with Bn CO's, Coy CO's all the way down to fireteam leaders.
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dman248
- Posts: 26
- Joined: 2010-03-09 16:07
Re: PR 128 Player Server Test - Official
dtacs admin scripts was disable to stop crashing the sever.
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: PR 128 Player Server Test - Official
As in !k etc. would crash it? Daaaaamn son, bit of a tossup between lots of people or justice
??:
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badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: PR 128 Player Server Test - Official
Not much of a tossup when it's a test to see if lots of people works.dtacs wrote:As in !k etc. would crash it? Daaaaamn son, bit of a tossup between lots of people or justice??:
I'm sure they'll find alternate admin scripts that work.
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crot
- Posts: 1786
- Joined: 2010-09-07 19:05
Re: PR 128 Player Server Test - Official
OMG why am I always so late to these things?!?! Please tell me if the test is still going?
So this will be like company vs a company, nice.
So this will be like company vs a company, nice.
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: PR 128 Player Server Test - Official
Its still going, but the lack of English speaking players and people uninterested in following orders makes for some pretty crappy teamwork.
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Wilkinson
- Posts: 1916
- Joined: 2008-08-18 21:55
Re: PR 128 Player Server Test - Official
PRTA hopes this is super successful. We hope to get the codes ASAP so we can get 128 Mumblers on our servers! 



