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Re: Sniper Kit Discussion - Removal?
Posted: 2011-05-05 07:58
by BroCop
Zoddom wrote:Do you entrust an apache or a jet to some random 131312312390127482378435 guy?? no. and how do you enforce it?
IF the sniper kit would be that important as i imagine, it would be an precious asset for the team. just as a jet or a heli. how do you prevent a cpt price from taking a heli? how do you know if someones a moron?
and how are 15-30 rounds not enough to be sniping constantly? I havent seen many snipers having a 15+ kill streak.
the problem is that the sniper kit is not good enough to be desired by good players. on the other hand good players flame bad ones when they take the kit. wheres the logic??
if it was more important to the team, then more good players would request it / want it. that will make them report guys who dont use it right so they could get kicked. just like when some noob takes a heli and flies away.
We have all seen what happens when a smacktard takes the Apache. It almost loses the round. My point is that the sniper kit shouldnt be that much more valuable than it is right now so that the smacktards can "contribute" even more to the failure of the team. Its actually gonna make good SL's even more raging if a bad player takes the sniper kit.
Besides there is always a good player who wants to take the kit, but hey it appears that most of the time the sniper kits are already taken in advance by morons who do nothing but camp and snipe from the same spot
Btw ever heard of the medic? Oh yeah those punks can cheat onto your precious kill count.
Re: why do ppl hate snipers so much ?
Posted: 2011-05-05 09:32
by Bringerof_D
Truism wrote:This is wrong and a little bit silly.
If this is the task, then the ideal kit is the HAT kit. Stay hidden, observe, report, kill only mission critical targets, and reposition if you do so. The HAT, unlike the sniper rifle, never fails to kill an engaged target, and has very reliable accuracy in a wide variety of situations.
I agree with you on principle that SL and Medics don't really constitute HVT's, but disagree that this informs the sniper's role. The sniper, as with every kit, is to do the most for the win. The only rule is flexibility. Utilise every capability to its maximum potential by making flexible plans that exploit strengths to the fullest and mitigating weaknesses as much as possible.
If the sniper's role isn't primarily to shoot, stop picking the sniper kit to do recon, and take any of the kits that have binoculars. Fuck, take a medic and heal yourself if you get tagged. Take an officer and do emulate every bit of recon work the sniper can do better. Take a specialist kit and do it from a better position. Take a rifleman kit and don't deny a specialised kit's use to your team by wasting it on dedicated recon for a bloody platoon engagement.
The sniper kit has no advantages over other kits for recon in this video game. Only convention and a misguided sense of realism keeps the practice alive.
but HAT only has 2 rounds, a hell of a warm up time, and a pretty long reload time. and lets not even talk about rearm time.
i'm not saying the sniper is virtually useless except for those situations, i'm saying in those situations there are better options than to start shooting right off the bat. When i first started gaming i loved sniping for shooting people in the face, but once i started playing PR i find when i do that i usually end up getting surrounded and butt f**ked by 2 or 3 squads some times. I ended up being much more useful for the team by calling artillery or mortars on said unsuspecting infantry squad >

Considering your role and weapons, a sniper's survival is important to the team, Paramount when you're doing your job properly. the longer you stay out there, the more successful CAS and mortar strikes can take place in a much shorter amount of time.
I dont hate snipers that shoot a lot, i just love ones that dont shoot more.
Re: Sniper Kit Discussion - Removal?
Posted: 2011-05-05 10:01
by Arnoldio
If a sniper calls in lots of strikes and locates targets and kills by shooting aswell, i see nothing wrong there. If he only shoots around and most likely misses, that is bad. Only spotting and calling cas is correct too ofcourse.
Re: Sniper Kit Discussion - Removal?
Posted: 2011-05-05 13:58
by Oddsodz
lol, Somebody in this thread said to take the GLTD away from the SL's just to make the sniper kit more valuable. lol, Good job there. It's hard enough for attack aircraft to get ground troops to laze as it is. Removing the GLTD from SL's would mean only 2 players can laze targets for the team and if they die or are noobish. That means no lazing at all for as long as it takes for the kit to go back in to the "Kit Pool". Very bad idea.
Also somebody said that making the GLTD the primanry weppon on the kit would be a good idea. I 100% agree. It won't change how the kit works. But it might just change a few mine sets on what the kit is for. Changing the name from "Sniper" to "Forward Observer" or something along them lines might just do the trick.
Re: why do ppl hate snipers so much ?
Posted: 2011-05-05 14:27
by Dubbs_Malone
Bringerof_D wrote:but HAT only has
2 rounds, a hell of a warm up time, and a pretty long reload time. and lets not even talk about rearm time.
i'm not saying the sniper is virtually useless except for those situations, i'm saying in those situations there are better options than to start shooting right off the bat. When i first started gaming i loved sniping for shooting people in the face, but once i started playing PR i find when i do that i usually end up getting surrounded and butt f**ked by 2 or 3 squads some times. I ended up being much more useful for the team by calling artillery or mortars on said unsuspecting infantry squad >

Considering your role and weapons, a sniper's survival is important to the team, Paramount when you're doing your job properly. the longer you stay out there, the more successful CAS and mortar strikes can take place in a much shorter amount of time.
I dont hate snipers that shoot a lot, i just love ones that dont shoot more.
You've been here since 2007 and think the HAT has 2 rounds? Am I missing something?
Re: Sniper Kit Discussion - Removal?
Posted: 2011-05-05 15:07
by killonsight95
It only has one round...... it used to have 2 rounds but that was about a year ago.
Also H-AT's are used to take out armor and once you fire it they will most likly know where you are. Also it takes so long to reload plus you need a lot more ammo than using a sniper. it wouldn;t be effective at all.
Re: Sniper Kit Discussion - Removal?
Posted: 2011-05-05 15:09
by Wh33lman
get rid of the damn thing. it only encourages lone wolfing.
Re: Sniper Kit Discussion - Removal?
Posted: 2011-05-05 16:11
by sparks50
It will be interesting to see how this kit balances in PR: Arma, where ballistics + perhaps no time deviation will make it a more skill dependent kit.
Re: Sniper Kit Discussion - Removal?
Posted: 2011-05-05 20:30
by Xander[nl]
Wh33lman wrote:get rid of the damn thing. it only encourages lone wolfing.
Lone wolfing is merely an abuse that happens to every kit. A good sniper (/spotter) team on the right map can win the battle for you taking out HATs and snipers, and spotting enemy movement and FOBs. In the right hands it's as valuable as a heavy assets. And likewise it can be abused or wasted. But that's not the kit or the vehicle's fault.
Re: Sniper Kit Discussion - Removal?
Posted: 2011-05-05 20:38
by Acecombatzer0
goguapsy wrote:How does "un-scoping" help at all?
I actually find the weird bolt animation whiled zoomed to be actually more distracting than unscoping.
Maybe not, but its realistic. Of my personal experiences I have never fired a scoped weapon while still aiming down the sight in a perfect center fashion. (While rotating the bolt at the same time.
I guess give snipers less ammo, thats all.
Re: Sniper Kit Discussion - Removal?
Posted: 2011-05-05 20:43
by Mikemonster
'Xander[nl wrote:;1588849']... In the right hands it's as valuable as a heavy assets. And likewise it can be abused or wasted. But that's not the kit or the vehicle's fault.
I'd say that it's nowhere near as valuable as heavy assets. And how on earth can someone abuse the sniper kit? At best you can laze targets and continually update your team. At worst you irritate some people who are trying to be teamwork oriented. but even then you might get a couple of kills, so in some peoples eye's youre still 'helping the team'.
I think it
is the Kit's fault that it doesn't have much to contribute to the team. I can't see some lonewolf hogging a FAC kit (with ironsights) that the CAS squad has already claimed as part of it's CAS status (the FAC kit would be an asset to the CAS squad just like the Helicopters/planes).
Edit: A FAC kit would have all of the teamwork related ability the sniper kit currently has, but none of the attraction that the sniper kit currently has [to lonewolfs and new guys].
Re: Sniper Kit Discussion - Removal?
Posted: 2011-05-05 21:04
by Zoddom
Oddsodz wrote:lol, Somebody in this thread said to take the GLTD away from the SL's just to make the sniper kit more valuable. lol, Good job there. It's hard enough for attack aircraft to get ground troops to laze as it is.
yes, it's hard enough for attack aircraft to get SQLs to laze as it is, so what would it change?
At least the two snipers in the team would always lase imo, casue they know they are the only ones who can....
Oddsodz wrote:Also somebody said that making the GLTD the primanry weppon on the kit would be a good idea. I 100% agree. It won't change how the kit works. But it might just change a few mine sets on what the kit is for. Changing the name from "Sniper" to "Forward Observer" or something along them lines might just do the trick.
when it wont chance how the kit works, why change it?
Mikemonster wrote:I'd say that it's nowhere near as valuable as heavy assets. And how on earth can someone abuse the sniper kit? At best you can laze targets and continually update your team.
When youre continually updating your team, your doing it wrong. cause then youd have to be hiding in a totally standard position where everyone would suspect you and kill/spot you instantly.
the best you can do is staying mobile, changing positions, spotting what you see and if you can, kill it or at least disrupt their operations.
Re: Sniper Kit Discussion - Removal?
Posted: 2011-05-05 23:03
by izJasonHD
For once i'd like to point out as i have in all other games and people that bashed sniper kits.
Sniper's are supposed to provide long range support and recon. You see a sniper if he is using his kit right he will be parked behind a tree, in grass, concealed providing support and valuable data to his team mates. Sniper who run around like they do on cod are pretty much the bad snipers.
But this does not give people the right to pick on or bash the entire sniper class, tbh that could be considered a sort of "racism" in a way. But therefore the person running over the sniper with a car, indeed was a bad player himself. Just because you don't like a team mate or what his kit/rank is is no reason to kill them, that'd be like me sitting in the marines, look over at a fellow soldier and be like "hey, i don't like you" and then pull out my m9 and cap him.
IMO snipers are well used and damn well needed even in PR, the ones that disagree can sit in a corner and cry about it, because last time i checked this mod is based on realism, and it damn sure wouldn't be real without snipers. Now the person who was being a *** and running you over, he should have been banned/kicked for team killing, but as for waiting for your kit, i noticed some of the wait times are like 6k seconds, that whole time you are waiting, you could have been providing fire support for your team, so he had all right to have you kicked from the squad seeing how you weren't helping.
Here's a hint, when there is a kit i want and i can't get i always pick one thats open so i can help my team the best i can with it, then when you die if the kit you want is open, take it. But don't sit around aimlessly doing nothing while your team could use help that right there is pure douchebaggary.
Re: Sniper Kit Discussion - Removal?
Posted: 2011-05-06 13:56
by Mikemonster
You actually use the sniper kit to halt the movement of entire squads?
Re: Sniper Kit Discussion - Removal?
Posted: 2011-05-06 16:16
by CoLdFiRe88
Mikemonster wrote:You actually use the sniper kit to halt the movement of entire squads?
id like to know how

Re: Sniper Kit Discussion - Removal?
Posted: 2011-05-06 16:31
by Swaggzor
Mikemonster wrote:You actually use the sniper kit to halt the movement of entire squads?
Not that hard?
Shoot the SL/Medic, watch how the rest panics and starts smoking. keep the gun at the same point as it was, shoot again, sl/medic is dead dead, then they usually wait untill these guys are back and in the mean time you just pop em off one at a time..
Re: Sniper Kit Discussion - Removal?
Posted: 2011-05-06 16:37
by gazzthompson
T.A.Sharps wrote:
People's negative opinions of Snipers here are primarily based on they saw one or two guys do something stupid. Most never tried to work with a Sniper. Most never tried to help out a new player that wanted to be a Sniper. Most would just talk **** to anyone who mentioned the Sniper kit.
Unless you have a Sniper in your squad you will all be too absorbed in your own efforts to ever know what a Sniper is doing for YOU on the map.
I
HATE the sniper kit. But i have also used it, and worked with it (
See here ) with great successes. i still hate it.
Also as a squad leader im nearly constantly looking at my map and reading what other squads are doing, I always play on mumble servers so hear communication from other squads. So i do know what snipers are doing, even if they are not in my squad, as i make the effort to find out/judge what other squads are doing as it effects what i do with my squad. Again, i still hate the kit.
Ive used the kit, i take great efforts to see what other people do in the game (including snipers) as this is how i run my squad, i have played the game for many years and i still
DESPISE the kit for the epic amounts of people ive seen abuse it.
Re: Sniper Kit Discussion - Removal?
Posted: 2011-05-06 18:55
by Rico
Mikemonster wrote:You actually use the sniper kit to halt the movement of entire squads?
I've done that before. In an elevated position you can really pin a whole squad down as they become afraid to pop their heads up for fear of geting hit.
Have been on the other end of it on Muttrah too. We became totally ineffective for a few minutes until we could completely avoid the snipers arc by backing off.