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Re: [Gameplay] Logistics
Posted: 2009-01-03 22:46
by Conman51
what about grenadier..i think grenadier and SAW should be more common in squads than marksman and LAT
Re: [Gameplay] Logistics
Posted: 2009-01-03 22:50
by McBumLuv
Guys, let's not get too offtopic... again.
If they want o address the new kit request updates, then they'll give it a dev journal (hopefully). I would like to know what's happening with most kits and how to request them/their spawn times/availability. It's pretty big so it should get a DEV journal. Besides, I"m thinking that pr v0.85 won't be out for a few more weeks since it's such a huge change and is only in it's third test build (as far as the changelogs go).
Re: [Gameplay] Logistics
Posted: 2009-01-03 22:56
by space
Conman51=US= wrote:what about grenadier..i think grenadier and SAW should be more common in squads than marksman and LAT
Grenadier in the right hands is a very powerful weapon - if the numbers were increased it would be too vanilla imo, with lots of long range nade spamming.
The reason I would like to see the LAT incraeased is that there going to be many more apc's, and theyre are likely to be supporting infantry much closer.(though obviously both sides will have apcs)
Not only that, but Ive seen countless vids of infantry using LAT in Afghanistan etc, against insurgent foot soldiers ( even when the missiles cost £30 000 a time

) I know using LAT like that is frowned upon in PR, but it is realistic imo, plus its a one shot weapon, with a crappy sight so its not overpowering.
Re: [Gameplay] Logistics
Posted: 2009-01-04 00:10
by Vege
I know using LAT like that is frowned upon in PR, but it is realistic imo, plus its a one shot weapon, with a crappy sight so its not overpowering.
In the loading screens they even state that it should be used that way.
Re: [Gameplay] Logistics
Posted: 2009-01-04 00:11
by Jigsaw
spacemanc wrote:The reason I would like to see the LAT incraeased is that there going to be many more apc's, and theyre are likely to be supporting infantry much closer.(though obviously both sides will have apcs)
I think this has already been fixed m8 as the devs have already stated the number of LAT kits available has been increased
and the timer on the kit has been halved as well which will surely mean far greater availablity of the kit.
For me thats enough, we cant have every1 running around with rocket launchers, its not realistic. What is realistic is 1 anti-tank kit per squad and with the changes listed above these will already be far more accessible to players.
Lets also remember just how effective the LAT kit is. It is basically a standard rifleman scoped kit but not only dyu get a scoped weapon but you also get the additional ability to knock out light vehicles. Having too many of these would be overpowering and unrealistic.
And if you do believe that they are used for killing individual insurgents in Iraq and afghanistan please feel free to post up some evidence. As I understand it they are used primarily for destruction of buildings that are known hideouts and for defense against enemy vehicles.
I could of course be wrong so please post some evidence of that method, im not saying that you cant do it or shouldnt do it, im just saying that its not a realistic method and you'll often be much better off saving your ammo for something a bit tougher than 1 man.
Re: [Gameplay] Logistics
Posted: 2009-01-04 00:17
by Vege
I don't get it, APC:s and JEEPS where the biggest request for more LATs and now you get less JEEPS and "nerfed" APC:s but you still need more lats?
Re: [Gameplay] Logistics
Posted: 2009-01-04 00:32
by [uBp]Irish
who says we're getting nerfed APCs?
and this isnt going offtopic considering this has to do with the kit request system.
Grenadier is a pretty powerful weapon, and like someone said earlier, if it was spawnable, it would just be nade spam 24/7. it's better if the amount was increased but still requestable.
SAW i think should be spawnable, but that's personal opinion.
Re: [Gameplay] Logistics
Posted: 2009-01-04 00:33
by badmojo420
[R-DEV]Rhino wrote:I think with there current code they will thou it can't really be exploited at all.
I wasn't thinking it would be exploited, just wanted to know if we could still recover heavily damaged helicopters that have landed in the field.
Re: [Gameplay] Logistics
Posted: 2009-01-04 00:48
by space
jigsaw-uk wrote:I think this has already been fixed m8 as the devs have already stated the number of LAT kits available has been increased and the timer on the kit has been halved as well which will surely mean far greater availablity of the kit.
Sorry I missed that bit - theres alot of pages to look through
And I didnt mean they use them against individual targets in RL - I was making the point that they seem to be fairly widely used and not just against armour.
Re: [Gameplay] Logistics
Posted: 2009-01-04 00:53
by badmojo420
LAT as spawn kit would turn this into vbf2, especially with all the APC fully loaded with troops. With these changes, LAT is looking to be one of the most important and powerful kits. Using HAT against APCs isn't ideal, landmines are becoming more limited, and no more jeeps flying around corners before you can even sight in the LAT. I like the LAT now, but i'm going to love it in .85 i think.
Re: [Gameplay] Logistics
Posted: 2009-01-04 00:56
by M_Striker
spacemanc wrote:Grenadier in the right hands is a very powerful weapon - if the numbers were increased it would be too vanilla imo, with lots of long range nade spamming.
The reason I would like to see the LAT incraeased is that there going to be many more apc's, and theyre are likely to be supporting infantry much closer.(though obviously both sides will have apcs)
Not only that, but Ive seen countless vids of infantry using LAT in Afghanistan etc, against insurgent foot soldiers ( even when the missiles cost £30 000 a time

) I know using LAT like that is frowned upon in PR, but it is realistic imo, plus its a one shot weapon, with a crappy sight so its not overpowering.
I agree with the LAT.
Re: [Gameplay] Logistics
Posted: 2009-01-04 02:07
by hiberNative
erm... i doubt a lat round costs £30k
we're talking about these kinda recoilless rounds, right.

Re: [Gameplay] Logistics
Posted: 2009-01-04 02:39
by McBumLuv
hiberNative wrote:erm... i doubt a lat round costs £30k
we're talking about these kinda recoilless rounds, right.

More along the lines of HAT costing £30?
Re: [Gameplay] Logistics
Posted: 2009-01-04 02:52
by Vege
'[uBp wrote:Irish;888125']who says we're getting nerfed APCs?
Well i guess is was wrong. In the mp3 at 28:00 they talk about the apcs and i quote "if they got the big ones, they will be there or whatever".
But It's pretty clear we are not gonna get more "assault apc:s"
Re: [Gameplay] Logistics
Posted: 2009-01-04 03:27
by [uBp]Irish
Theres a difference between APC's and IFVs.
IFVs are more like the Bradley and Scimitar, and BMP3
APCs are like the Warrior, Stryker, BTR90, LAV.
Although some of these double as IFV's like the Warrior, LAV, and BTR90, and some double as APC's like the Bradley and BMP3
Re: [Gameplay] Logistics
Posted: 2009-01-04 03:32
by GeZe
'[uBp wrote:Irish;888376']Theres a difference between APC's and IFVs.
IFVs are more like the Bradley and Scimitar, and BMP3
APCs are like the Warrior, Stryker, BTR90, LAV.
Although some of these double as IFV's like the Warrior, LAV, and BTR90, and some double as APC's like the Bradley and BMP3
(if memory serves me correct)
Jane's classifies APCs as an armoured vehicle the carries troops with a main weapon of less then 20mm, and an IFV as one who's main weapon is 20mm or above.
Re: [Gameplay] Logistics
Posted: 2009-01-04 03:46
by space
hiberNative wrote:erm... i doubt a lat round costs £30k
we're talking about these kinda recoilless rounds, right.

I was talking more about Javelins being used against machines gun positions - they cost at least £30 000 each - theyre HATs really so wrong to compare them.
I suspect that even a LAT costs about £2000
Re: [Gameplay] Logistics
Posted: 2009-01-04 03:52
by [uBp]Irish
[R-DEV]GeZe wrote:(if memory serves me correct)
Jane's classifies APCs as an armoured vehicle the carries troops with a main weapon of less then 20mm, and an IFV as one who's main weapon is 20mm or above.
k. Geze wins. I was just going off what i know has been used mostly in combat with PR. BMP3's are looked at like mini tanks than actual APCs, which is why i classified it more as an IFV.
Re: [Gameplay] Logistics
Posted: 2009-01-04 04:28
by badmojo420
I would like to see a 'Stop the vehicle' command added. So the SLs can issue that when they want the driver of another squad to stop, and then the driver gives the 'Bail out' one. I never like it when a SL yells bail out and somebody jumps out of a moving vehicle.
Re: [Gameplay] Logistics
Posted: 2009-01-04 05:28
by Copper.8
I like it.