When will the next test be where you don't need mumble cuz my sound card is messed up right now and it won't accept mics...?Wicca wrote:Not only have it installed, make sure its working and your using it.
128 player tests: Feedback and Observations
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Redrum
- Posts: 16
- Joined: 2011-03-16 07:02
Re: 128 player tests: Feedback and Observations
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KillerBee256
- Posts: 13
- Joined: 2010-04-11 01:13
Re: 128 player tests: Feedback and Observations
Hey guys, it seems the server is up alittle early, just leting everyone know.
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Nugiman
- Posts: 358
- Joined: 2008-06-25 11:42
Re: 128 player tests: Feedback and Observations
cant see the server, where is it?
EDIT: i can see it now, sorry^^
EDIT: i can see it now, sorry^^
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
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SGT.MARCO
- Posts: 341
- Joined: 2010-07-08 03:01
Re: 128 player tests: Feedback and Observations
Nugiman wrote:cant see the server, where is it?
EDIT: i can see it now, sorry^^
For some reason is passworded, not sure where to get the password, but its up now with 88 and rising
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Kampfmann
- Posts: 1
- Joined: 2011-03-20 20:27
Re: 128 player tests: Feedback and Observations
For me it says the password is invalid whenever I try to get on =/ 128wins, correct?
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mockingbird0901
- Posts: 1053
- Joined: 2009-05-13 17:30
Re: 128 player tests: Feedback and Observations
Yea, new PW is mumlerequired
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Sidewinder Zulu
- Posts: 2429
- Joined: 2009-07-28 03:30
Re: 128 player tests: Feedback and Observations
Very good, I now have it up and running. Much appreciated, thanks.Draakon wrote:Yes, the PR Mumble .5 is used. And connect to the official Project Reality mumble server, then find the channel at the very top. The channel name is "128 Player Test Sisu (Europe)".
Server Details for mumble:
Address: 217.146.93.46
Port: 64738
To connect, press CTRL+O on your keyboard or choose Server-Connect from the menu. The rest should be explanatory. But leave password field blank.
One last question: what do you guys set as your push-to-talk button for speaking on Mumble in game?
Most of the keys are already binded, and when I tried unbinded keys (I, Y, T, etc) they didn't work.
Any advice? Thanks.
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: 128 player tests: Feedback and Observations
OMG NO Limeni, ive kicked 5 guys for that already. Next time, ill drag you to another channel and yell.
Imagine 64 players hearing every 5 min.
"whats the PW for mumble?"
Imagine 64 players hearing every 5 min.
"whats the PW for mumble?"
Xact Wicca is The Joker. That is all.
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: 128 player tests: Feedback and Observations
I cant touch your post limeni. All i can do, is make PR better with the tools i have. I suggest everyone else does the same.
WICCA OUT!
WICCA OUT!
Xact Wicca is The Joker. That is all.
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WelshManDan
- Posts: 4381
- Joined: 2009-06-30 20:19
Re: 128 player tests: Feedback and Observations
Personally, I use C for local chat, and \ for SQleader chat, can cause some problems if you decide to man a mounted weapon (C for View) but you can always re-map that ingame button (I think). For me, these keys are perfect as they are located right under WASD.Sidewinder Zulu wrote:Very good, I now have it up and running. Much appreciated, thanks.
One last question: what do you guys set as your push-to-talk button for speaking on Mumble in game?
Most of the keys are already binded, and when I tried unbinded keys (I, Y, T, etc) they didn't work.
Any advice? Thanks.
You really just need to map it to a few keys (N might be a good one, cant remember what it does ingame)
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SGT.MARCO
- Posts: 341
- Joined: 2010-07-08 03:01
Re: 128 player tests: Feedback and Observations
U-for local chat, I-for SL chatSidewinder Zulu wrote:Very good, I now have it up and running. Much appreciated, thanks.
One last question: what do you guys set as your push-to-talk button for speaking on Mumble in game?
Most of the keys are already binded, and when I tried unbinded keys (I, Y, T, etc) they didn't work.
Any advice? Thanks.
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SGT.MARCO
- Posts: 341
- Joined: 2010-07-08 03:01
Re: 128 player tests: Feedback and Observations
This was the most successful 128 player server test yet, Everyone was on mumble and SL's communicated and listened to squad leaders. WE actually traveled as platoons and worked together.
Plz post any videos you have
Plz post any videos you have
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Rico
- Retired PR Developer
- Posts: 1345
- Joined: 2004-08-06 16:28
Re: 128 player tests: Feedback and Observations
Some bizarre admin behaviour this evening. Was warned twice for not being on mumble (when I was). Then when I reply with once sentence that I am already on the correct channel, I am warned for spamming... lol? Nothing major, just a bit off putting when were there to help test.
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: 128 player tests: Feedback and Observations
We warn for pretty much everything. Would you rather we just kicked you all? 
Xact Wicca is The Joker. That is all.
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natethegreat
- Posts: 2
- Joined: 2010-03-25 21:54
Re: 128 player tests: Feedback and Observations
I have about 2 games worth of video. I will try to upload to youtube.SGT.MARCO wrote:This was the most successful 128 player server test yet, Everyone was on mumble and SL's communicated and listened to squad leaders. WE actually traveled as platoons and worked together.
Plz post any videos you have
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: 128 player tests: Feedback and Observations
Would be cool to see
I feel i am so left out of the gaming, cause im either adminning or Commanding And in the proccess just pissing people off rather than having fun. Which is mega sadface. So if anyone would help me admin please go to this forum and signup!
Reality Contact HQ - Index
Reality Contact HQ - Index
Xact Wicca is The Joker. That is all.

