DAS AUTO-SHOVEL

General discussion of the Project Reality: BF2 modification.
Guardian[]B()b
Posts: 209
Joined: 2006-07-17 04:56

Re: DAS AUTO-SHOVEL

Post by Guardian[]B()b »

[R-DEV]Rudd wrote:what is it that everyone is desperate to do with their hand rather than clicking?

:O
Get another beer and pour it into glass, my kids can get the beer but they haven't perfected the pour yet :)
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: DAS AUTO-SHOVEL

Post by Redamare »

I vote . . [ ONE CLICK PER SHOVEL SCOOP ] Think about it . . Building a fob or building any sort of implacment isnt something that you can just do automatically it takes time for a person to stack sand bags or shovel up retaining walls and stringing up Sun shades Etc . . . Auto shovel would be the easy way out but Project reality is aimed at Realism . . it takes effort to build a crude structure such as the assets . .. so Put some effort in and make it one click per shovel scoop . . 49 times maybe not but make the shovel scoop animation last longer and cause more REPAIR / BUILD . . Things i cant think of what you would call it points or Units . . what ever it is called.

so that you could you would click once every 5 seconds and for only around 25 times . . takes Just as long but you only need to click 25 times instead of holding your shovel botton for 49 Shovel Seconds olol.
MAKES IT MORE REALISTIC
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: DAS AUTO-SHOVEL

Post by AfterDune »

I think we should make it so that you need to move your mouse in such a way you're making your character actually dig. And people should buy force-feedback mice so we can make shoveling harder, depending on the type of terrain.
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: DAS AUTO-SHOVEL

Post by Dev1200 »

[R-DEV]AfterDune wrote:I think we should make it so that you need to move your mouse in such a way you're making your character actually dig. And people should buy force-feedback mice so we can make shoveling harder, depending on the type of terrain.

Perhaps we should add in Kinekt, that way the player has to involve himself in digging, running in place, getting shot by projectiles, etc.
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BrownBadger
Posts: 495
Joined: 2009-09-05 21:29

Re: DAS AUTO-SHOVEL

Post by BrownBadger »

1) Grab a bowl.
2) Place bowl inbetween monitor and mouse.
3) Adjust the weight of the bowl until Left Mouse is being pressed down.
4) Auto-shovel complete!

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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: DAS AUTO-SHOVEL

Post by Rudd »

^ aka "the indiana jones method"
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: DAS AUTO-SHOVEL

Post by Spec »

Gotta watch out for giant rocks rolling towards you from inside the screen, though.
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: DAS AUTO-SHOVEL

Post by dtacs »

Dev1200 wrote:Perhaps we should add in Kinekt, that way the player has to involve himself in digging, running in place, getting shot by projectiles, etc.
I'd like some sort of system where the player receives an electric shock each time they are hit.
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: DAS AUTO-SHOVEL

Post by Mikemonster »

I'd like a system where a player receives an electric shock every time they don't reply or don't obey.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: DAS AUTO-SHOVEL

Post by Dev1200 »

So much win ^u^

On a more serious note, it's honestly not that hard to hold down the button. It shouldn't be that laboring to hold down a button ;)
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Ca6e
Posts: 231
Joined: 2008-12-08 12:40

Re: DAS AUTO-SHOVEL

Post by Ca6e »

No need to auto-shovel, just use teamwork, couse in 6 player sq, there is 4 shovel, who will dig up a FOB in around 20 seconds, musch faster then IRL u are digging trenches for one soldier!

solute
80HD
Posts: 121
Joined: 2011-06-30 21:05

Re: DAS AUTO-SHOVEL

Post by 80HD »

ChizNizzle wrote:Teamwork, answer for everything.
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