Wicca wrote:In any assault, if your getting shot at, you are doing it wrong. Cause u should always choose the route of no resistance. That way you can just rape yourself into someone.
It is much better to kill people who has 0 situational awarness, if it is thorugh positioning yourself behind the enemy who is facing your "friends".
Or if you wish to make a diversion. Flanking is the best way to work. This is due to the simple fact that in PR, whoever aims first, is going to get the kill. Unless he is a noob.
Frontal assaults only works if as rudd said, you have over 9000 firepower.
Wicca and Rudd, I'm gonna have to disagree on that. Too many squad leaders try to go for that "special ops" playstyle of taking the route where they think no enemies are at. But this causes the entire team to split like a pieces of a frag grenade. Without great team coordination, requiring a strong commander, everybody flanking at once will only cause disaster. Think about it, if Team A has 2 squads at position Alpha, and team B wants to take it. Even if team B has 4 squads attacking from all directions, without proper timing team B will get ripped apart.
Honestly, how often do you see squads alone in the mountains of Lashkar Valley, lone US squads "flanking" in the mountains of Muttrah, or solo armor squads without infantry backup to keep those pesky RPG/IED teams off their backs. Then, how long does anybody last in that round.
Squads should stick together and attack the frontline with maybe 1 or 2 heavy infantry asset "flanking" groups hunting enemy heavy assets, and a scout squad to inform the team of enemy reinforcements.
The biggest mistake of ANY squadleader, armor air or infantry, is thinking that they are an attack force by themselves, when in reality they are only part of it.
One well played game we had that build I'm talking about, and the affinity between squads was amazing. It was on that Canada vs Russia map, and we, as Russia, were losing our second to last post. We've been getting our *** whooped the entire round, and it was basically our last attempt to win. I, with my sniper, was playing an officer scout (i had officer, he had sniper) and was marking infantry and armor locations. With mumble, we decided that 1 helo will take 1 squad behind the position, and 1 guy will drive a motorcycle distraction while, on my mark (I was suppose to shoot the enemy spotter on the tower) the rest of the team will attack from the front.
After some fighting, my scout sniper team was able to pin an entire enemy squad who was attempting to solo our last flag and our armor squad was able to outmaneuvre their armor reinforcements who were coming to defend. Finally, I saw the SL of our flanking squad on the flag. We lost less than 50 tickets and won ~20 to 0.
Too much flanking will only make it easier for the enemy to catch you out of position.
Stick together and tear shit up.