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Posted: 2006-10-13 21:02
by SilvuR
kingcnut wrote:I would rephrase that. I am complaining because I tend to die more when I use realistic tactics and tend to die less when I employ tactics used in any other arcade FPS.
The PR devs could spend a thousand years modding the BF2 engine and you would still experience this problem. The BF2 engine was designed to provide more of an arcade experience and considering how many different aspects of the engine are hardcoded, there is virtually nothing that can change this.

If your only aim in FPS gaming is to experience nothing more than total realism (impossible) I suggest you start looking at other games. Because you're not going to find it in BF2 or any of its mods.

Posted: 2006-10-13 21:04
by Gyberg
are you playing alone or are you playing as part of a squad when using real tactics? because I find that when playing in a squad in which everyone use real tactics you tend to destroy anything you encounter.

Regarding how hard it is to hit a target when you´ve been running with full combat gear and so, it's of course harder than just lying on the shooting range, but I´ve been runnin several miles with combat gear and after that hitting targets from 200m. Of course enemy fire would make it harder but trust me modern assault rifles are accurate and fairly easy to use.

Posted: 2006-10-13 21:11
by SiN|ScarFace
And what are these realistic tactics that are getting you killed? Cover fire? Bounding?

If they can't see you they can't hit you. The best way to die in this game or in real life is to expose yourself. Take the long way, take your time, don't cross the street dont pop up in the same place. (which are all obvious) And like others have said its a game, and it leans towards arcade.

Posted: 2006-10-14 04:08
by Skinwehr
I was gunna just click the little red X and leave this ignorance behind me, but I think I'll argue instead.

The M249 is WAY too inacurate in just about every video game it is portrayed in.

IRL, from a supported position it will put the entire belt through a hole no bigger than a CD at the ranges we are talking about here. You can do grafitti with the thing. It's a heavy automatic rifle firing a round that's only a hyped up .22; the climb and recoil are minimal. It ain't a M14-A2.

The rifles are not too accurate. No. Not at all. In fact, they shoot like there is rust in the barrels and someone used the muzzle to drive a nail.

I can't tell you how many times I've played where covering fire has pinned an enemy (or enemies) on a street corner long enough for a bounding element to meanouver. Or how about those staircases with the para-pit walls like behind the market at Karkand. Who hasn't been pinned down in there?

In the heat of combat there is often no time to "prepare you shot" in the old B.R.A.S.S fashion. You are taught to "point shoot". That is where you tune your hand-eye coordination so that in an instant you can focus your eye on a spot on the enemy's uniform and your weapon will be leveled to that exact spot too. Watch a cowboy in a quick-draw to see what I mean. It takes practice and training. The other guy is leaking all over on the ground in a 10th of a second.

I wholly disagree with your conclusion that cover and concealment do not help in the game because the rifles are accurate. I could hit you with my paintball gun at the ranges we play in this game.

Further, I must admit that I am sceptical of your applications of these tactics; I think you're doing it wrong, or something. They work for me, and most of the people I play with. But then again, I don't "Take the "careful" option, moving slowly, crouching down..." while I'm being shot at either.

All that being said, There are a few things in the BF2 engine that limit it's realism. The players have no pulse, for one thing. And they don't breathe.

Posted: 2006-10-14 06:15
by 77SiCaRiO77
what do you thing of this ?

when you press X , you lost all the stamina , but you are in a posision like the statics lmg , you win precision , but lost movement and stamina

this work like bipods

Posted: 2006-10-14 16:58
by 5dollar
Accurate or not, you gotta love the way you can take out 3 closely knit squad members (max) without using iron sights! More wall spatters please devs....

Posted: 2006-10-14 18:09
by alio
hi everbody I am french I suggest for equipement:
special force= handgun: hk mark 23 SOCOM (tactical light + suppressor)
rifles: Clinic's M16 Viper-XRP (eXtra-Range/Perimeter) 5.56x45mm subcarbine with in-house M1913 Picatinny rail system/forend rail tube and Trijicon ACOG optical gunsight attached.
http://www.defensereview.com/modules.php?name=News&file=article&sid=662http://www.m16clinic.com/viper/
assault: M16A4+M203A2
sniper: U.S rifle 7.62MM M40A3

Posted: 2006-10-15 14:14
by Bob_Marley
But those dinky M16s with rails are so ugly!

Posted: 2006-10-16 14:57
by Nick666
Just to give my 5 1/2 cents:

I not agree with the argument that taking cover is not necessary with accurate guns.
Because of the accuracy of the weapons you have to take cover, first think then shoot or flank to be more efficient.
In PRMM you see the enemy first with iron sights up, you flank the surprised enemy or have a better position -> you have much better cards to win the fight.
In vBF2 with its totally inaccurate weapons you will have much less benefits of those tactics because even when fired first only the first 2 shots or so will hit and after this its a matter of luck to hit the enemy even on short distances. Together with the huge amount of hits you need to bring your opponent down near to every encouter leads to "bunny hopping frag action". So, I often saw the surprised or flanked soldier win the fight in vBF2. In PRMM this is far more less the case.

But what we really need in PRMM is a fix for the instant-prone-instant-accuracy problem!

Posted: 2006-10-16 19:14
by alio

Posted: 2006-10-18 19:17
by Shining Arcanine
kingcnut wrote:All the guns in this game are way too accurate.

OK, this isn't so much a problem with the Reality Mod but FPS games in general. The only game I can think of where this isn't the case is BiA. The fact is people have become so good at First Person games they aren't realistic any more.

Take "covering fire" for example. Trying to use covering fire or surpressing fire in BF2 would be completely pointless. If I can see an enemy 75 meters down the street hiding behind cover then I can kill him within a second, even using a SAW (which is not supposed to be accurate). There is no need to shoot in his direction to make him hit the dirt.

Even if I did somehow have trouble hitting him and just ended up spraying his general area, its not like he is going to duck and stop firing at me anyway. We will just both keep shooting at each other until one of us dies, which will be very quickly.

The fact is that the mouse aiming system used by most FPS is not realistic at all. It is possible to use an assault rifle to shoot very accurately perhaps to 300 meters, but its not like you can just bring up your sights and lets loose in a 10th of a second. You have to prepare you shot etc.
The problem is that in Battlefield 2, people are not afraid of being shot, while in real life, they consider getting shot the end of their lives. Perhaps one day, gamers will be instilled with a fear of getting hit with virtual bullets, until then, the only way that video games could mirror real life perfectly, is if you were to convince everyone on the planet with a gun that it is perfectly okay for them to get shot.

Anyway, guns have been far too accurate since the War of Southern Secession in the 1860s; that is not something that you should expect to change. Also, in the video game America's Army, the M249 Light Machine Gun is much more accurate than it is in Project Reality (when the gun is supported by two metal rods, which take 3-5 seconds to deploy), so if anything, the M249 should be made more accurate than it is now in Project Reality.

Posted: 2006-10-18 20:39
by huleboeren
^ Try installing the soundmod with supersonic sounds..
I actually hurt myself on my table when a foe came from behind and i turned around and he shot and all i hear is the supersonic sounds...
My kneecap split in two :/
OUCH

Posted: 2006-10-18 23:09
by NikovK
Covering fire isn't about not killing the guy in the open in favor of making him duck. Its about making the rest of his squad stay hunkered down behind sandbags or in a ditch while another group exploits their blindness. When a tank's machine gun is cracking over my head, I don't stand up to "spot" it. I stay exactly where I am or start moving through my cover to a safer location. Dumb players stand up and try to M203 the tank, instead of keeping their head down (or from the enemy perspective, being suppressed). So in short, covering fire works when players aren't stupid.

Posted: 2006-10-19 11:30
by ArmedDrunk&Angry
I repeat my request for an electroshock equipped mouse and keyboard to simulate wounds. you would keep your head down if you got a jolt for every time you got shot.

Posted: 2006-10-19 17:56
by Skinwehr
Hmmm. Perhaps someone can mod a doggy electro-shock training collar to plug into a USB port. Then all we need is software that will map the collar to deliver jolts when the player is shot.

Or perhaps use the software to interface with a remote paintball gun aimed at the player's head.

Less noobs will be around if we had these.

Posted: 2006-10-19 18:06
by K3Y
I would like to see the introduction of weapon shake to simulate the normal shake of your arm and the ability to hold your breath to steady your aim.