Total_Overkill wrote:2man vehicle operation requirement
6 techies, 6 gunners, 6 drivers... drivers get out to shut off engine noise. Ergo, 6 people standing next to trucks. Makes sense...
Yeah, three technicals in a squad = three gunners & also three spotters/guys providing security after driving the gunner to the intended ambush/choke point.
x2 Squads.
But in each squad that's not 3 guys 'standing around' .. It's three guys manning RPG's to protect the techies or watching the flanks/scouting for infantry. And if the gunner dies and the 'APC Policy' of crewing is in place then these guys will recover the techie and RTB to get their gunner.
badmojo420 wrote:Thanks, but I don't need my mom to tell me your judgement is highly biased. You see technicals getting abandoned and automatically make the connection that all one manned technicals are going to be abandoned or wasted.
Yes. An abandoned techie is a wasted techie. And a single manned techie is almost guaranteed to get the lonewolf driver/gunner shot out - and therefore be abandoned.
And on that note if you read my posts and couldn't find a single specific part to dispute (instead simply implying I could expect hecklers whatever the qualities of my argument) then you need some form of helper because clearly your reading/comprehension skills need developing.
badmojo420 wrote:I see snipers running off and not providing intel to the rest of the team. But, I don't claim that all snipers who don't work with a spotter will not be an asset to the team. Hell, I've even seen sniper/spotter teams who are useless compared to some single man snipers. It all comes down to the player. You can group together shit players, it still won't make them better players.
I agree there, some lonewolfs are good team players, even though we don't see it/can't tell. The problem I have though is that if they are that good then they could contribute more by leading a squad or taking a position of authority (i.e. APC driving whilst on mumble, covering Inf). I don't think there are any valid reasons for lonewolfing, considering the point of the game is to be teamplay based.
badmojo420 wrote:I feel like your under the misconception that a single man in a technical means a lonewolf player, who is squadless, micless, and never uses team chat. But, a good deal of the time that lone guy in the technical will still be part of a squad, communicating and working with them, not to mention typing in team chat.
I'll ask this... why is a team minded player, who is alone in a technical, a bad thing in PR? And please don't just play the realism card. There's no way you can prove that technicals in real life are never single manned. And we all know it is humanly possible to drive a pickup truck and then get out and walk around and fire the mounted gun, all by yourself.
I do believe that a single man in a technical means a lonewolf player, simply because with only one person manning it it is so easy to lose. And because it's so effective at killing big[ish] targets such as Kiowas, Blackhawks, Humvees, Gary, Bomb car, etc it appeals exactly to what lonewolf types want - to feel they are fighting their own war and killing big game.
It's a lot less likely to be shot out of the Humvee but I can't see the benefit of one man driving one around as his squad's gun-bus. They are so easily disatracted and destroyed when single manned and mobile.
In your example of a 'Technical Squad' of six lone-manned Humvees/Technicals, that really is a best case scenario. They are still incapable of hit and run attacks (by that I mean quickly surprising the enemy, then firing until they fire back, then running off). A worst case scenario is six rambos that are hogging the important assets, only telling each other where enemy assets are when they die, and losing the techies every time one of them dies (and undoubtedly trying to recover 'their' techie afterwards leading to more intel loss).
If you implemented the 'APC Policy' with regards to two people manning it, the squad leader could still call in enemy positions on the map as well as place FOB's and call in mortars, etc. These 'teamwork' people that single man techies could still fire the guns.. You'd just have three in each of the techie squads with a driver that is also a 'passenger infantryman', rather than six with their own asset each.