Make techies unable to be single manned.

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Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Make techies unable to be single manned.

Post by Mikemonster »

At the moment when you go on an Insurgency map the same sort of people are hogging all of the .50's and SPG techies. Let's make them require at least two crew members, to stop these people lonewolfing and wasting them.

The sort of people that hog these are the sort that don't know how to use them, don't value them (will abandon them if the opportunity presents), and are not in contact with the rest of the team (meaning they do not defend where most needed).

Same I think should apply to the Ammo techie. So many people use these as personal taxis that having a two player requirement would prevent this. Yes it would be annoying for mortar squads and people that need them, but that's less annoying than never having it because Mr.RPG wants a private taxi full of ammo to camp an obscure bridge with.

The Insurgency game-mode is the most fun in my opinion but is riddled with inadequecies. Taking these steps would address some of these inadequacies.. Can you imagine it, someone at main saying 'pls join my squad so we can use techies' rather than just taking one and moving it to the hill near the enemy main to get toasted. :-P
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Make techies unable to be single manned.

Post by Spec »

Hm. Never thought of it that way. But to be honest, especially in insurgency mode I find it extremely common for a squad leader to tell a squad member to "quick, take that techie and drive it over there, then come back here" or something. It'd certainly change the way squads operate if they'd need two crew members to even drive...
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: Make techies unable to be single manned.

Post by saXoni »

I agree with you, Mike. The techies are one of the most useful assets for the insurgents if used properly. It's the insurgents answer to APCs.
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Make techies unable to be single manned.

Post by Bluedrake42 »

this is a horrible and unrealistic idea, how do these keep getting through the moderator filters? I've heard of better suggestions not making it onto the suggestion thread
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Make techies unable to be single manned.

Post by Spec »

Blame me for that, but I found it to be a valid idea, even though I disagreed with it. Let's not discuss what is a worthy suggestion and what isn't, now, right? If you have any issue with the moderation contact me directly, this thread is for discussing the original suggestion only.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Make techies unable to be single manned.

Post by goguapsy »

Bluedrake42 wrote:this is a horrible and unrealistic idea
Could you elaborate?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Make techies unable to be single manned.

Post by PLODDITHANLEY »

Good for .50's and SPG's ammo techies not so sure.
Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: Make techies unable to be single manned.

Post by Trooper909 »

Not a good idea imo.They are not a tank or apc its just a van with a MG strapped on it and is really unneeded to be fully manned all the time.
For example I sometimes take a SPG techie sit at a choke point and ambush.If spotted first I will be dead in 2secs anyway weather 2manned or me solo.

On a side note your suggestion is pushing unconventional forces even farther down the conventional path witch is always a bad idea IMO.
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: Make techies unable to be single manned.

Post by chrisweb89 »

Changing game mechanics just to hinder what players can do is horrible for the game. It limits the options we have until we end up with a game where there is only one choice in what we can do. I love the techies, either with 4 guys or me just one manning. Yes they are one of the most effective assets for INS and a smart one man techie can do much better than a fully crewed dumb techie. The dumb players will break them either way, you can't change that.
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Make techies unable to be single manned.

Post by Mikemonster »

I'm a bit disappointed by the attitudes shown to be honest, it seems to reinforce the 'anything goes' attitude inherent in Insurgency that allows lax attitudes on the Ins side as well as a lack of regard for team play.

No two ways about it - If you are single manning a technical you are lonewolfing, and a teamwork based squad is missing out on the valuable asset.

Obviously it's fun. But what isn't fun is having no transport at main because someone just 'stole' a techie and took a short cut across an open area of the map to kill the Humvee that just killed him as a footsoldier.

My suggestion would lead to dedicated 'asset squads' that would have the same mechanics as an APC squad on the BLUFOR side in terms of responsibility to the team. That is far far better than the continual wastage and lack of shared intel provided by a load of idiots deciding to fight their own war using some of the Insurgent's only heavy weapons/air defences.
Changing game mechanics just to hinder what players can do is horrible for the game.
Well go and play vBF2 then.. PR is all about 'changing game mechanics' to create teamwork based gameplay and realism. Do you think in 'real life' that a single guy would build and support a .50 cal mounted on a 4X4? No, he'd have a driver and a network of spotters and mechanics, not to mention supporting infantry.


I'll say it again to make it clear - Technicals are assets for the insurgent team just like Big Red and Gary's are assets. Currently the assets are constantly wasted, ruining the gameplay for serious Ins players.
^ How you can disagree with either of those statements is beyond me.

And Bluedrake, seeing as you've took your time to question moderators, perhaps you should also consider that you didn't get an infraction for such a pointless post.
Last edited by Mikemonster on 2011-10-03 21:54, edited 3 times in total.
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Make techies unable to be single manned.

Post by tankninja1 »

Well all light vehicles can be one-manned, all can be one-manned really you just can use the weapon systems. Besides techies are only effective vs. infantry unless visiblitiy is 50ft, then maybe a weak spg can take something down.
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Make techies unable to be single manned.

Post by badmojo420 »

First of all, why are you connecting lone wolfing technicals with "constantly wasting assets and ruining the game for serious players"??? Granted, people who waste the technicals and ruin the game for the serious players, are generally alone when they do that. But, there are so many great players that use the 'lone wolf techincal' tactic who are GREAT assets to any insurgent team or squad. You can't punish everyone for the mistakes of only a few.

Secondly, why are you focusing this on the insurgents only? Why aren't the humvees, logi trucks, kiowas, etc all restricted to multiple occupants only?

Third, the technical is basically a mobile gun platform, not an APC, not an IFV, not even an armored truck capable of driving into combat. It's just a big gun on wheels. It gets moved into a position, and sits there. It has the advantage of being able to retreat or reposition, but sitting in one place providing heavy fire support is its' bread and butter, and that does not require more than 1 person in the technical, especially in a cache defense scenario.



If ANYTHING was to be done to harm the effectiveness of the 1 man techie strategy, I would want to add a delay to entering the drivers seat. That way the guy on the .50 can't just tap F1 and be driving away in a split second. But the same goes for just about every other vehicle in the game too.
Last edited by badmojo420 on 2011-10-04 00:45, edited 1 time in total.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Make techies unable to be single manned.

Post by goguapsy »

badmojo420 wrote:If ANYTHING was to be done to harm the effectiveness of the 1 man techie strategy, I would want to add a delay to entering the drivers seat. That way the guy on the .50 can't just tap F1 and be driving away in a split second. But the same goes for just about every other vehicle in the game too.
Yeah, I think this idea is better.

I'll be honest, sometimes it's just so much more efficient to park your techie in the middle of the desert and shoot down the helicopters on your own.

I see your suggestion, Mikemonster, and I agree it would make technicals to be better utilized. However, I think that it would take away some of the fun and gameplayability of the Insurgent team.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Mouthpiece
Posts: 1064
Joined: 2010-05-24 10:18

Re: Make techies unable to be single manned.

Post by Mouthpiece »

I agree with badmojo. If techies can't be onemanned, so can't humvees, etc.

It's a nice idea. But when implemented it would make some uneasy moments, like getting to the perfect position (jumping from the .50 to drivers seat to arrange the guns view; it's not realistic, but this is a game after all). I can think of many things where it could be irritating.
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Make techies unable to be single manned.

Post by Bluedrake42 »

goguapsy wrote:Could you elaborate?
Reasons why this suggestion is a terrible idea

1. It isn't realistic at all to require two people to operate something as simple as a pickup truck
2. All positions in a technical are vulnerable to fire: meaning that if a gunner or driver is killed, the surviving "crewman" will be forced out of the vehicle
3. Sometimes it's necessary for a single driver to move technicals around the map (away from harm, to the rest of the squad, etc.) especially when you think about logistics (we don't require logistic trucks to have 2 operators do we?)

I understand that there are herpderpers on servers sometimes... but it gets to a point where you just have to draw a line. You can't force people to be team players.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Make techies unable to be single manned.

Post by Murphy »

Forget having a crewman kit, just make it like other assets in the sense that it will black your screen and eventually kill you if you try to gun without a driver. Have it operate the same with jumping out of a tank and having a look/listen, so you can camp and all. Just make it so one moron can't take it a vehicle with enough seats for a squad and lose it trying to be rambo.
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40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: Make techies unable to be single manned.

Post by 40mmrain »

poor solution to a problem.

Taking an ammo techie to run ammo is pointless with two guys
Taking a .50 techi from main to pick guys up is legitimate.

This may solve the problem of noobs not playing with the team, but it creates a much bigger problem of taking freedoms away from the player restricting possible strategies.

Making it so that 2 people need to be in it to function is bad. If admins want to ban for asset wasting then fine.
Last edited by 40mmrain on 2011-10-04 03:41, edited 1 time in total.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Make techies unable to be single manned.

Post by Redamare »

i agree about the 50Cal and SPG teckies .. they should have a (Gunner) kit requirement. but ammo teckies i think should stay as is . .. yes they get used as personal usage but some times its needed to have one person in the truck.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Make techies unable to be single manned.

Post by ComradeHX »

How about we just make it so that only players who are not in a squad cannot one-man those vehicles?
AcornBeing
Posts: 105
Joined: 2009-08-18 23:00

Re: Make techies unable to be single manned.

Post by AcornBeing »

ComradeHX wrote:How about we just make it so that only players who are not in a squad cannot one-man those vehicles?
Still, they would just make a one-man squad, lock it, and drive the techie :smile:

My suggestion would be to make another kit -> "driver kit" that would be requested just like crewman, but will have the same standard equipment as a rifleman. If such kit would be limited only to 1 person WHO IS A SQUAD MEMBER, then it would not affect the gameplay much, while making it more of a team work in squads that have multiple members. Even if you are a lonewolf Squad Leader you would be allowed to request such driver kit.

Surely not perfect, but, at least this strategy would definitely eliminate the techie theft by clueless noobs who don't even know how to request a kit. :-P
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