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Re: Muttrah
Posted: 2012-01-31 00:38
by Mikemonster
Jerkzilla outlined it I think.. It's a homely map. Everyone has played it until it's second nature.
With a new map, or one not played often, you really have to be on your toes and very clever with where you put FOBs, defences etc. It's also easy to mess up badly, or end up stuck in the map with nothing to do.
Whereas with Muttrah, you can relax, everyone knows the drill.
Also, it's the right size for PR. Small enough that Infantry can have fun, but [just] large enough for CAS and APC's.
Re: Muttrah
Posted: 2012-01-31 00:41
by Mikemonster
Shovel wrote:There could be an event, where you basically take Muttrah, destroy it (add fire, darker sky, lower VD, smoke everywhere) and add destroyed cars and craters all over the place, and then make it USMC vs Insurgents. Call it Back to Muttrah.
I'd love to see a map concentrating on a stalemate in Muttrah, with only one route through for armour and a load of trenches/wire dug on both sides of 'no mans land' which could be the road leading East to West from the roundabout.
Post apocalyptic Muttrah, interesting.
Re: Muttrah
Posted: 2012-01-31 19:12
by Fligsnurt
Muttrah is burned out for me, everytime I play the same thing happens. USMC takes North City, MEC takes West City and there is a giant stalemate as both sides try to cross the main road and get mowed down by either vehicles camping the no cover road or by infantry camping the other side. Usually MEC has atleast 2 FOBs up by this point both with AA cover. And most Inf squads / APC squads with excess troops, grab an AA kit to help keep the USMC from landing behind the line of contact. Maybe its just me when I play on the map but it always seems like it draws out into that stalemate and nothing for either team can break the other sides front line.
Re: Muttrah
Posted: 2012-01-31 20:27
by rushn
Fligsnurt wrote:Muttrah is burned out for me, everytime I play the same thing happens. USMC takes North City, MEC takes West City and there is a giant stalemate as both sides try to cross the main road and get mowed down by either vehicles camping the no cover road or by infantry camping the other side. Usually MEC has atleast 2 FOBs up by this point both with AA cover. And most Inf squads / APC squads with excess troops, grab an AA kit to help keep the USMC from landing behind the line of contact. Maybe its just me when I play on the map but it always seems like it draws out into that stalemate and nothing for either team can break the other sides front line.
a flag at the docs wold make it interesting if they also move MEC closer
i think if MEC started will all the flags and minimal vehicles while the usmc goal is to take one town at a time and try to reach the castle
Re: Muttrah
Posted: 2012-01-31 23:33
by Mikemonster
I've never seen AA used effectively because the Hueys are (for all purposes) invincible. One round I made an 'AA FOBs' squad and built on both Hotels. Hueys ignored us.
By all means we've all requested the Strela hand-held AA and shot down a pesky Cobra, but that's really just an irritation on this map - The actual problem is ninja Hueys landing suicide squads that destroy all the MEC FOBs.
Re: Muttrah
Posted: 2012-02-01 23:35
by PFunk
I think more enterable buildings would be cool. There are some streets where you're pretty much screwed if mortars or the Cobra is firing on you or if the enemy has the drop on you.
I think its a solid map, through the boundaries of North City flag radius annoy me as it currently is.