Muttrah
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Muttrah
Muttrah was overplayed in the first 2 weeks.

Orgies beat masturbation hands down. - Staker
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PricelineNegotiator
- Posts: 1382
- Joined: 2009-08-30 04:32
Re: Muttrah
I still enjoy a good round of Muttrah. I really don't mind if my team is losing either. Gameplay could be improved if flags were set for AASv4 and changed each map.
Bottom line. I still think it's fun, but so many people are spoiled and just get bored of playing anything more than 10 times. Until I was 17 all the games I played were offline unless I went to a friend's house, so I could only play co-op as I had no internet. Christ people, stop fucking bitching, you all sound like a bunch of woman. If you're "so sick of Muttrah" go make your own maps. Wow.
Bottom line. I still think it's fun, but so many people are spoiled and just get bored of playing anything more than 10 times. Until I was 17 all the games I played were offline unless I went to a friend's house, so I could only play co-op as I had no internet. Christ people, stop fucking bitching, you all sound like a bunch of woman. If you're "so sick of Muttrah" go make your own maps. Wow.
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Spush
- Retired PR Developer
- Posts: 4359
- Joined: 2007-02-19 02:08
Re: Muttrah
It's one of the best Urban warfare maps we have in PR, and the gameplay is solid. There's a frontline system that just works with AAS standard.
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theDaarkness
- Posts: 63
- Joined: 2011-05-14 19:23
Re: Muttrah
Its a good map don't get me wrong but i feel it needs some tweaks. The complete lack of cover on most roads is kinda of a pain. Maybe a Return to Muttrah map with the city all burnt up and destroyed would be cool.
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rushn
- Posts: 2420
- Joined: 2010-01-01 02:51
Re: Muttrah
I think the new AAsV4 would be nice especially if there was a flag close to water where the docks are
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Shovel
- Posts: 860
- Joined: 2010-08-26 14:23
Re: Muttrah
The map still has some epic rounds, especially if you are playing on a good server. TG knows how to do Muttrah right.
Shovel009
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Muttrah
I think the MEC should be given a new weapon, tired of the old G3, I think that would live up many rounds of Kashan, Muttrah and other old maps with MEC on it.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: Muttrah
Dont talk shit about the G3 
Muttrah is a perfect map, it should not be changed. THe idea that a 2k map, works as a forcemultiplier with the frontline easily being static in Muttrah gives awesome situations, cause its like 200m x 2km in some ways.
Muttrah is a perfect map, it should not be changed. THe idea that a 2k map, works as a forcemultiplier with the frontline easily being static in Muttrah gives awesome situations, cause its like 200m x 2km in some ways.
Xact Wicca is The Joker. That is all.
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MaSSive
- Posts: 4502
- Joined: 2011-02-19 15:02
Re: Muttrah
^ What he said. G3 is on of the best rifles in PR. Another thread about Muttrah? It is overplayed, and no I dont think it needs any fixes. Maybe another edition, but not sure if Rhino has time to do it, or any new ideas about it.[R-CON]Wicca wrote:Dont talk shit about the G3![]()
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Spush
- Retired PR Developer
- Posts: 4359
- Joined: 2007-02-19 02:08
Re: Muttrah
Too bad we don't have Frostbite Destruction 3.0
Back to Karkand anyone?
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MaSSive
- Posts: 4502
- Joined: 2011-02-19 15:02
Re: Muttrah
Talking about the destruction system in BF3? Well, it would be nice addy, but we can live without it.[R-DEV]Spush wrote:Too bad we don't have Frostbite Destruction 3.0Back to Karkand anyone?
How about a round of good old Strike at Karkand ( infantry only )?
I haz no BF3
Whats up with your dogtags? Missing name and tags?
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Spush
- Retired PR Developer
- Posts: 4359
- Joined: 2007-02-19 02:08
Re: Muttrah
My name is there, the whole [R-DEV] on the second dog tag I wasn't feeling it so I took it off[R-COM]MaSSive wrote:Whats up with your dogtags? Missing name and tags?
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Muttrah
I don't know for you guys but the G3 for me..
Too much recoil
Ugly sound
Scoped version is really ugly
Only 20 bullets
It feels... It's what I call a slacker gun, it slacks, you have the impression to shoot everywhere, the recoil, the HUGE scope all gives the gun a "I don't give a damn where I shoot!!" feel to me, I would love the MEC to have a new weapon. Maybe some Steyr Augs would be cool
MEC not being a "real" faction you can give them any guns and stuff.
Too much recoil
Ugly sound
Scoped version is really ugly
Only 20 bullets
It feels... It's what I call a slacker gun, it slacks, you have the impression to shoot everywhere, the recoil, the HUGE scope all gives the gun a "I don't give a damn where I shoot!!" feel to me, I would love the MEC to have a new weapon. Maybe some Steyr Augs would be cool
MEC not being a "real" faction you can give them any guns and stuff.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Muttrah
Ideas are not a problem to improving the map. I never completed what I initially set out to do and I've got even bigger plans for the future. Just that time and other priories are stopping me from making them a reality.[R-COM]MaSSive wrote:Maybe another edition, but not sure if Rhino has time to do it, or any new ideas about it.
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MaSSive
- Posts: 4502
- Joined: 2011-02-19 15:02
Re: Muttrah
Nice...I heard you ^^
Push it a bit if you can, these Muttrah threads are getting old
Push it a bit if you can, these Muttrah threads are getting old
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Muttrah
Any chance you can give a hint at what they are? I've always fantasized a Muttrah Outskirts map where the Marines continue to push either down the coast or further inland[R-DEV]Rhino wrote:Ideas are not a problem to improving the map. I never completed what I initially set out to do and I've got even bigger plans for the future. Just that time and other priories are stopping me from making them a reality.
Overall its the most solid map in the game. It gives predictable gameplay that still has flexible options and seamlessly fuses combined arms.
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Spush
- Retired PR Developer
- Posts: 4359
- Joined: 2007-02-19 02:08
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Muttrah
Today the city, tomorrow the giant intense burner!dtacs wrote:Any chance you can give a hint at what they are? I've always fantasized a Muttrah Outskirts map where the Marines continue to push either down the coast or further inland![]()

na but really there isn't much more I can do with that without making the map a 4km map or w/e which would screw up pretty much all the city as it needs the scale 2 terrain in order for things like the sea walls to work etc, just wouldn't work with scale 4 terrain.
I'm not going to go into details on the ideas I've got for Muttrah as chances are I will never get round to doing what I would like to do for Muttrah and if I do, not for a long time yet so really don't want to get anyones hopes up
Cheersdtacs wrote:Overall its the most solid map in the game. It gives predictable gameplay that still has flexible options and seamlessly fuses combined arms.


