[Code] Improved Ragdoll Physics

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AquaticPenguin
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Re: Improved Ragdoll Physics

Post by AquaticPenguin »

-=anders=- wrote:Yeah, what's gonna happen pure gameplaywise?
Might make it more difficult to tell if you've killed the enemy, which is a good thing imo.
Pvt.LHeureux
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Re: Improved Ragdoll Physics

Post by Pvt.LHeureux »

AquaticPenguin wrote:Might make it more difficult to tell if you've killed the enemy, which is a good thing imo.
Yes exactly, no more enemies jumping in the air from prone when you kill them.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
-=anders=-
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Re: Improved Ragdoll Physics

Post by -=anders=- »

Pvt.LHeureux wrote:Yes exactly, no more enemies jumping in the air from prone when you kill them.
Yeah, would be nice. :) But with this an a little "bloodmist" by me and it would be nice. :)
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Rhino
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Re: Improved Ragdoll Physics

Post by Rhino »

-=anders=- wrote:Yeah, what's gonna happen pure gameplaywise?
This affects immersion, which being immersed in the game directly affects gameplay, as when your immersed, you tend to enjoy the game more.
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Adriaan
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Re: Improved Ragdoll Physics

Post by Adriaan »

I think anders meant to ask the same thing jax did, how it will impact reviving etc.
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-=anders=-
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Re: Improved Ragdoll Physics

Post by -=anders=- »

[R-DEV]Adriaan wrote:I think anders meant to ask the same thing jax did, how it will impact reviving etc.
Spot on. ;)
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Spush
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Re: Improved Ragdoll Physics

Post by Spush »

Was going to ask the same thing.
USMC scout sniper
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Re: Improved Ragdoll Physics

Post by USMC scout sniper »

I was playing with bots yesterday and I could revive/ be revived just fine.
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MikeDude
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Re: Improved Ragdoll Physics

Post by MikeDude »

That's just awesome...

He just pops up out of nowhere with a worked out idea which noone ever thought about. Heheh, Good work dude!
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[3dAC] MikeDude
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Daniel
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Re: Improved Ragdoll Physics

Post by Daniel »

Well, obviously YOU did NOT think about it... xD
ChallengerCC
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Re: Improved Ragdoll Physics

Post by ChallengerCC »

Great stuff !
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Surround
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Re: Improved Ragdoll Physics

Post by Surround »

Its one of those things "why I didnt think about it?!"

gj!
Navo
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Re: Improved Ragdoll Physics

Post by Navo »

Video of the updated ragdolls, also with Stealthcat talking nonsense. I told him to be quiet.

My noscoping skills need improvement.
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Daniel
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Re: Improved Ragdoll Physics

Post by Daniel »

Nice loop @ the end man... -.- boring.

Nice animations. But PLS, now show us how guys fly way by bigger payloads. Grenades, C4, JDAM, TANK/APC shells...
Navo
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Re: Improved Ragdoll Physics

Post by Navo »

I fixed the loop, right?
Navo
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Re: Improved Ragdoll Physics

Post by Navo »

No like half an hour ago.
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Daniel
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Re: Improved Ragdoll Physics

Post by Daniel »

Those settings just took effect then shortly after I watched it ^^

So can u record another time with the things mentioned above?
Navo
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Re: Improved Ragdoll Physics

Post by Navo »

I'll check how the ragdolls react to an arty IED when I stop being lazy.
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